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<ClInclude Include="ccShader_PositionTextureA8Color_vert.h" />
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<ClInclude Include="ccShader_PositionTextureColorAlphaTest_frag.h" />
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<ClInclude Include="ccShader_PositionTextureColor_frag.h" />
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<ClInclude Include="ccShader_PositionTextureColor_vert.h" />
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<ClInclude Include="ccShader_PositionTexture_frag.h" />
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<ClInclude Include="ccShader_PositionTexture_uColor_frag.h" />
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<ClInclude Include="ccShader_PositionTexture_uColor_vert.h" />
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<ClInclude Include="ccShader_PositionTexture_vert.h" />
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<ClInclude Include="ccShader_Position_uColor_frag.h" />
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<ClInclude Include="ccShader_Position_uColor_vert.h" />
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<ClInclude Include="CCSprite.h" />
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<ClInclude Include="CCSpriteBatchNode.h" />
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<ClInclude Include="CCSpriteFrame.h" />
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<ClInclude Include="CCSpriteFrameCache.h" />
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<ClInclude Include="CCTextFieldTTF.h" />
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<ClInclude Include="CCTextImage.h" />
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<ClInclude Include="CCTexture2D.h" />
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<ClInclude Include="CCTextureAtlas.h" />
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<ClInclude Include="CCTextureCache.h" />
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<ClInclude Include="CCTileMapAtlas.h" />
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<ClInclude Include="CCTMXLayer.h" />
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<ClInclude Include="CCTMXObjectGroup.h" />
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<ClInclude Include="CCTMXTiledMap.h" />
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<ClInclude Include="CCTMXXMLParser.h" />
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<ClInclude Include="CCTouch.h" />
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<ClInclude Include="CCTransition.h" />
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<ClInclude Include="CCTransitionPageTurn.h" />
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<ClInclude Include="CCTransitionProgress.h" />
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<ClInclude Include="ccTypes.h" />
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<ClInclude Include="CCUserDefault.h" />
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<ClInclude Include="ccUTF8.h" />
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<ClInclude Include="ccUtils.h" />
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<ClInclude Include="CCVertex.h" />
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<ClInclude Include="cocos2d.h" />
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<ClInclude Include="platform\CCApplicationProtocol.h" />
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<ClInclude Include="platform\CCCommon.h" />
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<ClInclude Include="platform\CCDevice.h" />
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<ClInclude Include="platform\CCEGLViewProtocol.h" />
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<ClInclude Include="platform\CCFileUtils.h" />
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<ClInclude Include="platform\CCImage.h" />
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<ClInclude Include="platform\CCImageCommon_cpp.h" />
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<ClInclude Include="platform\CCSAXParser.h" />
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<ClInclude Include="platform\CCThread.h" />
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<ClInclude Include="platform\win32\CCApplication.h" />
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<ClInclude Include="platform\win32\CCEGLView.h" />
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<ClInclude Include="platform\win32\CCFileUtilsWin32.h" />
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<ClInclude Include="platform\win32\CCGL.h" />
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<ClInclude Include="platform\win32\CCPlatformDefine.h" />
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<ClInclude Include="platform\win32\CCStdC.h" />
|
2013-12-18 14:36:49 +08:00
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<ClInclude Include="renderer\CCCustomCommand.h" />
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<ClInclude Include="renderer\CCFrustum.h" />
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<ClInclude Include="renderer\CCGroupCommand.h" />
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<ClInclude Include="renderer\CCMaterialManager.h" />
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<ClInclude Include="renderer\CCNewClippingNode.h" />
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<ClInclude Include="renderer\CCNewRenderTexture.h" />
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<ClInclude Include="renderer\CCNewSprite.h" />
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<ClInclude Include="renderer\CCNewSpriteBatchNode.h" />
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<ClInclude Include="renderer\CCNewTextureAtlas.h" />
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<ClInclude Include="renderer\CCQuadCommand.h" />
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<ClInclude Include="renderer\CCRenderCommand.h" />
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<ClInclude Include="renderer\CCRenderCommandPool.h" />
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<ClInclude Include="renderer\CCRenderer.h" />
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<ClInclude Include="renderer\CCRenderMaterial.h" />
|
2013-10-15 10:18:37 +08:00
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<ClInclude Include="TGAlib.h" />
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<ClInclude Include="TransformUtils.h" />
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<ClInclude Include="uthash.h" />
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<ClInclude Include="utlist.h" />
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<ClInclude Include="ZipUtils.h" />
|
2013-09-20 22:23:13 +08:00
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
|
2012-07-23 11:57:34 +08:00
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</Project>
|