2012-04-19 14:35:52 +08:00
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#include "AppDelegate.h"
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#include "HelloWorldScene.h"
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2012-10-11 18:33:43 +08:00
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#include "AppMacros.h"
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2012-04-19 14:35:52 +08:00
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USING_NS_CC;
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AppDelegate::AppDelegate() {
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}
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2012-05-02 17:50:26 +08:00
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AppDelegate::~AppDelegate()
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{
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2012-04-19 14:35:52 +08:00
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}
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bool AppDelegate::applicationDidFinishLaunching() {
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// initialize director
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2012-10-23 10:50:47 +08:00
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CCDirector* pDirector = CCDirector::sharedDirector();
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CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
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pDirector->setOpenGLView(pEGLView);
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// Set the design resolution
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pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionNoBorder);
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CCSize frameSize = pEGLView->getFrameSize();
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2012-10-23 14:01:48 +08:00
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// In this demo, we select resource according to the frame's height.
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// If the resource size is different from design resolution size, you need to set contentScaleFactor.
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// We use the ratio of resource's height to design resolution's height,
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// this can make sure that the resource's height could fit for the height of design resolution.
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// if the frame's height is larger than the height of medium resource size, select large resource.
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2012-10-23 10:50:47 +08:00
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if (frameSize.height > mediumResource.size.height)
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{
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CCFileUtils::sharedFileUtils()->setResourceDirectory(largeResource.directory);
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pDirector->setContentScaleFactor(largeResource.size.height/designResolutionSize.height);
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2012-09-24 18:22:02 +08:00
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}
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2012-10-23 14:01:48 +08:00
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// if the frame's height is larger than the height of small resource size, select medium resource.
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2012-10-23 10:50:47 +08:00
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else if (frameSize.height > smallResource.size.height)
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{
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CCFileUtils::sharedFileUtils()->setResourceDirectory(mediumResource.directory);
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pDirector->setContentScaleFactor(mediumResource.size.height/designResolutionSize.height);
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2012-10-11 18:33:43 +08:00
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}
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2012-10-23 14:01:48 +08:00
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// if the frame's height is smaller than the height of medium resource size, select small resource.
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2012-09-24 18:22:02 +08:00
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else
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2012-10-23 10:50:47 +08:00
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{
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CCFileUtils::sharedFileUtils()->setResourceDirectory(smallResource.directory);
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pDirector->setContentScaleFactor(smallResource.size.height/designResolutionSize.height);
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2012-10-11 17:02:27 +08:00
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}
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2012-09-24 18:22:02 +08:00
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2012-04-19 14:35:52 +08:00
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// turn on display FPS
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pDirector->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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// create a scene. it's an autorelease object
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CCScene *pScene = HelloWorld::scene();
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// run
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pDirector->runWithScene(pScene);
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground() {
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2012-06-21 11:42:49 +08:00
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CCDirector::sharedDirector()->stopAnimation();
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2012-04-19 14:35:52 +08:00
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// if you use SimpleAudioEngine, it must be pause
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// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground() {
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2012-06-21 11:42:49 +08:00
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CCDirector::sharedDirector()->startAnimation();
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2012-04-19 14:35:52 +08:00
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// if you use SimpleAudioEngine, it must resume here
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// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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