axmol/CocosDenshion/win32/SimpleAudioEngine.cpp

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#include "SimpleAudioEngine.h"
#include <map>
#include <cstdlib>
#include "MciPlayer.h"
using namespace std;
typedef map<unsigned int, MciPlayer> EffectList;
typedef pair<unsigned int ,MciPlayer> Effect;
static SimpleAudioEngine s_SharedEngine;
static EffectList s_List;
static MciPlayer s_Music;
static char s_szRootPath[MAX_PATH];
static DWORD s_dwRootLen;
static char s_szFullPath[MAX_PATH];
static const char * _FullPath(const char * szPath);
static unsigned int _Hash(const char *key);
#define BREAK_IF(cond) if (cond) break;
SimpleAudioEngine::SimpleAudioEngine()
{
}
SimpleAudioEngine::~SimpleAudioEngine()
{
}
SimpleAudioEngine* SimpleAudioEngine::getSharedEngine()
{
return &s_SharedEngine;
}
//////////////////////////////////////////////////////////////////////////
// BackgroundMusic
//////////////////////////////////////////////////////////////////////////
void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
{
if (! pszFilePath)
{
return;
}
s_Music.Open(_FullPath(pszFilePath), _Hash(pszFilePath));
s_Music.Play((bLoop) ? -1 : 1);
}
void SimpleAudioEngine::stopBackgroundMusic()
{
s_Music.Stop();
}
void SimpleAudioEngine::pauseBackgroundMusic()
{
s_Music.Pause();
}
void SimpleAudioEngine::resumeBackgroundMusic()
{
s_Music.Resume();
}
void SimpleAudioEngine::rewindBackgroundMusic()
{
s_Music.Rewind();
}
bool SimpleAudioEngine::willPlayBackgroundMusic()
{
return false;
}
bool SimpleAudioEngine::isBackgroundMusicPlaying()
{
return s_Music.IsPlaying();
}
//////////////////////////////////////////////////////////////////////////
// effect function
//////////////////////////////////////////////////////////////////////////
int SimpleAudioEngine::playEffect(const char* pszFilePath)
{
int nRet = preloadEffect(pszFilePath);
if (nRet)
{
playPreloadedEffect(nRet);
}
return nRet;
}
void SimpleAudioEngine::stopEffect(int nSoundId)
{
EffectList::iterator p = s_List.find(nSoundId);
if (p != s_List.end())
{
p->second.Stop();
}
}
int SimpleAudioEngine::preloadEffect(const char* pszFilePath)
{
int nRet = 0;
do
{
BREAK_IF(! pszFilePath);
nRet = _Hash(pszFilePath);
BREAK_IF(s_List.end() != s_List.find(nRet));
s_List.insert(Effect(nRet, MciPlayer()));
MciPlayer& player = s_List[nRet];
player.Open(_FullPath(pszFilePath), nRet);
BREAK_IF(nRet == player.GetSoundID());
s_List.erase(nRet);
nRet = 0;
} while (0);
return nRet;
}
void SimpleAudioEngine::unloadEffect(int nSoundId)
{
s_List.erase(nSoundId);
}
void SimpleAudioEngine::unloadEffectAll()
{
s_List.clear();
}
void SimpleAudioEngine::playPreloadedEffect(int nSoundId)
{
EffectList::iterator p = s_List.find(nSoundId);
if (p != s_List.end())
{
p->second.Rewind();
}
}
//////////////////////////////////////////////////////////////////////////
// volume interface
//////////////////////////////////////////////////////////////////////////
int SimpleAudioEngine::GetBackgroundMusicVolume()
{
return 100;
}
void SimpleAudioEngine::SetBackgroundMusicVolume(int volume)
{
}
int SimpleAudioEngine::GetEffectsVolume()
{
return 100;
}
void SimpleAudioEngine::SetEffectsVolume(int volume)
{
}
//////////////////////////////////////////////////////////////////////////
// resource function
//////////////////////////////////////////////////////////////////////////
void SimpleAudioEngine::setSoundResInfo(const T_SoundResInfo ResInfo[], int nCount)
{
}
void SimpleAudioEngine::setResourceEntry(const void* pResEntry)
{
}
//////////////////////////////////////////////////////////////////////////
// static function
//////////////////////////////////////////////////////////////////////////
const char * _FullPath(const char * szPath)
{
if (! s_szRootPath[0])
{
s_dwRootLen = GetModuleFileName(NULL, s_szRootPath, sizeof(s_szRootPath));
while (--s_dwRootLen)
{
if ('\\' == s_szRootPath[s_dwRootLen])
{
s_szRootPath[s_dwRootLen + 1] = 0;
strcpy_s(s_szFullPath, sizeof(s_szFullPath), s_szRootPath);
++s_dwRootLen;
break;
}
}
}
if (0 != szPath[0] && ':' != szPath[1])
{
strcpy_s(s_szFullPath + s_dwRootLen, sizeof(s_szFullPath) - s_dwRootLen, szPath);
return s_szFullPath;
}
else
{
return szPath;
}
}
unsigned int _Hash(const char *key)
{
unsigned int len = strlen(key);
const char *end=key+len;
unsigned int hash;
for (hash = 0; key < end; key++)
{
hash *= 16777619;
hash ^= (unsigned int) (unsigned char) toupper(*key);
}
return (hash);
}