axmol/test_uphone/tests/ActionsTest/ActionsTest.h

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#ifndef _ActionsTest_H_
#define _ActionsTest_H_
#include "../testBasic.h"
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#include "cocos2d.h"
using namespace cocos2d;
enum
{
ACTION_MANUAL_LAYER = 0,
ACTION_MOVE_LAYER,
ACTION_SCALE_LAYER,
ACTION_ROTATE_LAYER,
ACTION_JUMP_LAYER,
ACTION_BEZIER_LAYER,
ACTION_BLINK_LAYER,
ACTION_FADE_LAYER,
ACTION_TINT_LAYER,
ACTION_ANIMATE_LAYER,
ACTION_SEQUENCE_LAYER,
ACTION_SEQUENCE2_LAYER,
ACTION_SPAWN_LAYER,
ACTION_REVERSE,
ACTION_DELAYTIME_LAYER,
ACTION_REPEAT_LAYER,
ACTION_REPEATEFOREVER_LAYER,
ACTION_ROTATETOREPEATE_LAYER,
ACTION_ROTATEJERK_LAYER,
ACTION_CALLFUNC_LAYER,
ACTION_REVERSESEQUENCE_LAYER,
ACTION_REVERSESEQUENCE2_LAYER,
ACTION_ORBIT_LAYER,
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ACTION_FLLOW_LAYER,
ACTION_LAYER_COUNT,
};
// the class inherit from TestScene
// every Scene each test used must inherit from TestScene,
// make sure the test have the menu item for back to main menu
class ActionsTestScene : public TestScene
{
public:
virtual void runThisTest();
};
class ActionsDemo : public CCLayer
{
protected:
CCSprite* m_grossini;
CCSprite* m_tamara;
CCSprite* m_kathia; public:
virtual void onEnter();
void centerSprites(unsigned int numberOfSprites);
void alignSpritesLeft(unsigned int numberOfSprites);
virtual std::string title();
virtual std::string subtitle();
void restartCallback(NSObject* pSender);
void nextCallback(NSObject* pSender);
void backCallback(NSObject* pSender);
};
class ActionManual : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionMove : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionScale : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionRotate : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionJump : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionBezier : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionBlink : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionFade : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionTint : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionAnimate : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionSequence : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionSequence2 : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
void callback1();
void callback2(NSObject* sender);
void callback3(NSObject* sender, void* data);
};
class ActionSpawn : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionReverse : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionRepeat : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionDelayTime : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionReverseSequence : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionReverseSequence2 : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionOrbit : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionRepeatForever : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
void repeatForever(CCNode* pTarget);
};
class ActionRotateToRepeat : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionRotateJerk : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
class ActionCallFunc : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
void callback1();
void callback2(CCNode* pTarget);
void callback3(CCNode* pTarget, void* data);
};
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class ActionFollow : public ActionsDemo
{
public:
virtual void onEnter();
virtual std::string subtitle();
};
#endif