axmol/HelloWorld/uphone/Res/HelloWorld_res_h.h

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//------------------------------------------------------------------------------
// HelloWorld_Res_h.h
// <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD>ݽṹ<DDBD><E1B9B9><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
//
//
// Copyright (C) Tranzda CORPORATION
//
//---<2D>ȱ<EFBFBD><C8B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>---
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: TR3C.exe
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>汾: TG3 <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>汾V1.5 Build 92
//
//---<2D><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>---
// <20><><EFBFBD>棺δ<E6A3BA><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><CEBA>˲<EFBFBD>׼<EFBFBD><D7BC><EFBFBD><EFBFBD><EFBFBD>޸Ĵ<DEB8><C4B4>ļ<EFBFBD>!!!<21><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ը<EFBFBD>!
//
//------------------------------------------------------------------------------
#ifndef __HELLOWORLD_RES_H_H__
#define __HELLOWORLD_RES_H_H__
#include "ResTypes.h"
#include "helloworld_res_def.h"
//----------------<2D><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>(<28>ⲿ<EFBFBD><E2B2BF>ֱ<EFBFBD><D6B1>ʹ<EFBFBD><CAB9>)-------------
extern const BitmapType HELLOW_Bitmap_CloseNormal;
extern const BitmapType HELLOW_Bitmap_CloseSelected;
extern const BitmapType HELLOW_Bitmap_HelloWorld;
#endif