2021-08-05 17:23:55 +08:00
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/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
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* Copyright (c) 2012 cocos2d-x.org
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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* Copyright (c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef __PHYSICSNODES_DEBUGNODE_CHIPMUNK2D_H__
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#define __PHYSICSNODES_DEBUGNODE_CHIPMUNK2D_H__
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#include "extensions/ExtensionMacros.h"
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#include "2d/CCDrawNode.h"
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#include "extensions/ExtensionExport.h"
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struct cpSpace;
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2022-07-11 17:50:21 +08:00
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NS_AX_EXT_BEGIN
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extern Vec2 physicsDebugNodeOffset;
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/**
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* A BaseData that draws the components of a physics engine.
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2021-12-25 10:04:45 +08:00
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2021-08-05 17:23:55 +08:00
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* Supported physics engines:
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* - Chipmunk
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* - Objective-Chipmunk
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* @since v2.1
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* @lua NA
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*/
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2022-07-15 19:17:01 +08:00
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class AX_EX_DLL PhysicsDebugNodeChipmunk2D : public DrawNode
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{
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public:
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/** Create a debug node for a regular Chipmunk space. */
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static PhysicsDebugNodeChipmunk2D* create(cpSpace* space);
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/**
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* @js ctor
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*/
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PhysicsDebugNodeChipmunk2D();
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/**
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* @js NA
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*/
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virtual ~PhysicsDebugNodeChipmunk2D();
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cpSpace* getSpace() const;
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void setSpace(cpSpace* space);
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// Overrides
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virtual void draw(Renderer* renderer, const Mat4& transform, uint32_t flags) override;
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protected:
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cpSpace* _spacePtr;
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};
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2022-07-11 17:50:21 +08:00
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NS_AX_EXT_END
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2021-12-25 10:04:45 +08:00
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#endif // __PHYSICSNODES_DEBUGNODE_CHIPMUNK2D_H__
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