axmol/cocos/editor-support/spine/CCSkeleton.h

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/******************************************************************************
* Spine Runtime Software License - Version 1.1
*
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* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
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* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
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*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
* be purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_CCSKELETON_H_
#define SPINE_CCSKELETON_H_
#include <spine/spine.h>
#include "cocos2d.h"
namespace spine {
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/**
Draws a skeleton.
*/
class CCSkeleton: public cocos2d::NodeRGBA, public cocos2d::BlendProtocol {
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public:
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spSkeleton* skeleton;
spBone* rootBone;
float timeScale;
bool debugSlots;
bool debugBones;
bool premultipliedAlpha;
cocos2d::BlendFunc blendFunc;
static CCSkeleton* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
static CCSkeleton* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
CCSkeleton (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
CCSkeleton (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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virtual ~CCSkeleton ();
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virtual void update (float deltaTime) override;
virtual void draw() override;
virtual cocos2d::Rect getBoundingBox () const override;
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// --- Convenience methods for common Skeleton_* functions.
void updateWorldTransform ();
void setToSetupPose ();
void setBonesToSetupPose ();
void setSlotsToSetupPose ();
/* Returns 0 if the bone was not found. */
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spBone* findBone (const char* boneName) const;
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/* Returns 0 if the slot was not found. */
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spSlot* findSlot (const char* slotName) const;
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/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
* attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
* @param skin May be 0.*/
bool setSkin (const char* skinName);
/* Returns 0 if the slot or attachment was not found. */
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spAttachment* getAttachment (const char* slotName, const char* attachmentName) const;
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/* Returns false if the slot or attachment was not found. */
bool setAttachment (const char* slotName, const char* attachmentName);
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// --- CCBlendProtocol
virtual const cocos2d::BlendFunc& getBlendFunc() const override;
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virtual void setBlendFunc(const cocos2d::BlendFunc& func) override;
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protected:
CCSkeleton ();
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void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
virtual cocos2d::TextureAtlas* getTextureAtlas (spRegionAttachment* regionAttachment) const;
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private:
bool ownsSkeletonData;
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spAtlas* atlas;
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void initialize ();
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// Util function that setting blend-function by nextRenderedTexture's premultiplied flag
void setFittedBlendingFunc(cocos2d::TextureAtlas * nextRenderedTexture);
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};
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}
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#endif /* SPINE_CCSKELETON_H_ */