axmol/samples/Cpp/HelloCpp/CMakeLists.txt

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CMake
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set(APP_NAME hellocpp)
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if(QT)
set(PLATFORM_SRC
proj.qt/main.cpp
)
elseif(ANDROID)
set(PLATFORM_SRC
proj.android/jni/hellocpp/main.cpp
)
elseif(WIN32)
set(PLATFORM_SRC
proj.win32/main.cpp
)
elseif(APPLE)
if(IOS)
set(PLATFORM_SRC
proj.ios/main.m
proj.ios/AppController.mm
proj.ios/RootViewController.mm
)
else()
set(PLATFORM_SRC
proj.mac/main.m
)
endif()
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else()
set(PLATFORM_SRC
proj.linux/main.cpp
)
endif()
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set(SAMPLE_SRC
${PLATFORM_SRC}
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Classes/AppDelegate.cpp
Classes/HelloWorldScene.cpp
)
# add the executable
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add_executable(${APP_NAME}
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${SAMPLE_SRC}
)
if(WIN32 AND MSVC)
#get our resources
add_custom_command(TARGET ${APP_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/Resources ${CMAKE_CURRENT_BINARY_DIR})
#get our dlls
add_custom_command(TARGET ${APP_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/../../../external/win32-specific/gles/prebuilt/glew32.dll
${CMAKE_CURRENT_BINARY_DIR})
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add_custom_command(TARGET ${APP_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/../../../external/win32-specific/zlib/prebuilt/zlib1.dll
${CMAKE_CURRENT_BINARY_DIR}/Debug)
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#Visual Studio Defaults to wrong type
set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
else()
set(APP_BIN_DIR "${CMAKE_SOURCE_DIR}/bin/${APP_NAME}")
set_target_properties(${APP_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
pre_build(${APP_NAME}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
)
endif()
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target_link_libraries(${APP_NAME} audio cocos2d)