2012-03-21 14:53:57 +08:00
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/* Copyright (c) 2010 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <math.h>
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#include <stdlib.h>
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#include "chipmunk_private.h"
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static inline cpSpatialIndexClass *Klass();
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//MARK: Basic Structures
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typedef struct Bounds {
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2012-04-19 14:35:52 +08:00
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cpFloat min, max;
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2012-03-21 14:53:57 +08:00
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} Bounds;
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typedef struct TableCell {
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void *obj;
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Bounds bounds;
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} TableCell;
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struct cpSweep1D
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{
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cpSpatialIndex spatialIndex;
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int num;
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int max;
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TableCell *table;
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2012-03-21 14:53:57 +08:00
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};
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static inline cpBool
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BoundsOverlap(Bounds a, Bounds b)
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{
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return (a.min <= b.max && b.min <= a.max);
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2012-03-21 14:53:57 +08:00
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}
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static inline Bounds
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BBToBounds(cpSweep1D *sweep, cpBB bb)
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{
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Bounds bounds = {bb.l, bb.r};
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return bounds;
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2012-03-21 14:53:57 +08:00
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}
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static inline TableCell
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MakeTableCell(cpSweep1D *sweep, void *obj)
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{
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TableCell cell = {obj, BBToBounds(sweep, sweep->spatialIndex.bbfunc(obj))};
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return cell;
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2012-03-21 14:53:57 +08:00
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}
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//MARK: Memory Management Functions
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cpSweep1D *
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cpSweep1DAlloc(void)
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{
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return (cpSweep1D *)cpcalloc(1, sizeof(cpSweep1D));
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}
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static void
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ResizeTable(cpSweep1D *sweep, int size)
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{
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sweep->max = size;
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sweep->table = (TableCell *)cprealloc(sweep->table, size*sizeof(TableCell));
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}
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cpSpatialIndex *
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cpSweep1DInit(cpSweep1D *sweep, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex)
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{
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cpSpatialIndexInit((cpSpatialIndex *)sweep, Klass(), bbfunc, staticIndex);
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sweep->num = 0;
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ResizeTable(sweep, 32);
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return (cpSpatialIndex *)sweep;
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}
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cpSpatialIndex *
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cpSweep1DNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex)
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{
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return cpSweep1DInit(cpSweep1DAlloc(), bbfunc, staticIndex);
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}
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static void
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cpSweep1DDestroy(cpSweep1D *sweep)
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{
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cpfree(sweep->table);
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sweep->table = NULL;
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2012-03-21 14:53:57 +08:00
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}
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//MARK: Misc
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static int
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cpSweep1DCount(cpSweep1D *sweep)
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{
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return sweep->num;
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}
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static void
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cpSweep1DEach(cpSweep1D *sweep, cpSpatialIndexIteratorFunc func, void *data)
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{
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TableCell *table = sweep->table;
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for(int i=0, count=sweep->num; i<count; i++) func(table[i].obj, data);
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2012-03-21 14:53:57 +08:00
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}
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static int
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cpSweep1DContains(cpSweep1D *sweep, void *obj, cpHashValue hashid)
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{
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TableCell *table = sweep->table;
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for(int i=0, count=sweep->num; i<count; i++){
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if(table[i].obj == obj) return cpTrue;
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}
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return cpFalse;
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2012-03-21 14:53:57 +08:00
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}
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//MARK: Basic Operations
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static void
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cpSweep1DInsert(cpSweep1D *sweep, void *obj, cpHashValue hashid)
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{
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if(sweep->num == sweep->max) ResizeTable(sweep, sweep->max*2);
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sweep->table[sweep->num] = MakeTableCell(sweep, obj);
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sweep->num++;
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}
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static void
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cpSweep1DRemove(cpSweep1D *sweep, void *obj, cpHashValue hashid)
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{
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TableCell *table = sweep->table;
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for(int i=0, count=sweep->num; i<count; i++){
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if(table[i].obj == obj){
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int num = --sweep->num;
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table[i] = table[num];
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table[num].obj = NULL;
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return;
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}
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}
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2012-03-21 14:53:57 +08:00
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}
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//MARK: Reindexing Functions
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static void
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cpSweep1DReindexObject(cpSweep1D *sweep, void *obj, cpHashValue hashid)
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{
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// Nothing to do here
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}
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static void
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cpSweep1DReindex(cpSweep1D *sweep)
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{
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// Nothing to do here
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// Could perform a sort, but queries are not accelerated anyway.
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}
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//MARK: Query Functions
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static void
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cpSweep1DQuery(cpSweep1D *sweep, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data)
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{
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// Implementing binary search here would allow you to find an upper limit
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// but not a lower limit. Probably not worth the hassle.
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Bounds bounds = BBToBounds(sweep, bb);
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TableCell *table = sweep->table;
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for(int i=0, count=sweep->num; i<count; i++){
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TableCell cell = table[i];
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if(BoundsOverlap(bounds, cell.bounds) && obj != cell.obj) func(obj, cell.obj, data);
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}
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}
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static void
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cpSweep1DPointQuery(cpSweep1D *sweep, cpVect point, cpSpatialIndexQueryFunc func, void *data)
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{
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cpSweep1DQuery(sweep, &point, cpBBNew(point.x, point.y, point.x, point.y), func, data);
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}
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static void
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cpSweep1DSegmentQuery(cpSweep1D *sweep, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data)
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{
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cpBB bb = cpBBExpand(cpBBNew(a.x, a.y, a.x, a.y), b);
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Bounds bounds = BBToBounds(sweep, bb);
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TableCell *table = sweep->table;
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for(int i=0, count=sweep->num; i<count; i++){
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TableCell cell = table[i];
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if(BoundsOverlap(bounds, cell.bounds)) func(obj, cell.obj, data);
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}
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2012-03-21 14:53:57 +08:00
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}
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//MARK: Reindex/Query
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static int
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TableSort(TableCell *a, TableCell *b)
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{
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return (a->bounds.min < b->bounds.min ? -1 : (a->bounds.min > b->bounds.min ? 1 : 0));
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}
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static void
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cpSweep1DReindexQuery(cpSweep1D *sweep, cpSpatialIndexQueryFunc func, void *data)
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{
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TableCell *table = sweep->table;
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int count = sweep->num;
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// Update bounds and sort
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for(int i=0; i<count; i++) table[i] = MakeTableCell(sweep, table[i].obj);
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qsort(table, count, sizeof(TableCell), (int (*)(const void *, const void *))TableSort); // TODO use insertion sort instead
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for(int i=0; i<count; i++){
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TableCell cell = table[i];
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cpFloat max = cell.bounds.max;
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for(int j=i+1; table[j].bounds.min < max && j<count; j++){
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func(cell.obj, table[j].obj, data);
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}
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}
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// Reindex query is also responsible for colliding against the static index.
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// Fortunately there is a helper function for that.
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cpSpatialIndexCollideStatic((cpSpatialIndex *)sweep, sweep->spatialIndex.staticIndex, func, data);
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}
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static cpSpatialIndexClass klass = {
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(cpSpatialIndexDestroyImpl)cpSweep1DDestroy,
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(cpSpatialIndexCountImpl)cpSweep1DCount,
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(cpSpatialIndexEachImpl)cpSweep1DEach,
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(cpSpatialIndexContainsImpl)cpSweep1DContains,
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(cpSpatialIndexInsertImpl)cpSweep1DInsert,
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(cpSpatialIndexRemoveImpl)cpSweep1DRemove,
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(cpSpatialIndexReindexImpl)cpSweep1DReindex,
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(cpSpatialIndexReindexObjectImpl)cpSweep1DReindexObject,
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(cpSpatialIndexReindexQueryImpl)cpSweep1DReindexQuery,
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(cpSpatialIndexPointQueryImpl)cpSweep1DPointQuery,
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(cpSpatialIndexSegmentQueryImpl)cpSweep1DSegmentQuery,
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(cpSpatialIndexQueryImpl)cpSweep1DQuery,
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};
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static inline cpSpatialIndexClass *Klass(){return &klass;}
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