mirror of https://github.com/axmolengine/axmol.git
71 lines
2.6 KiB
C
71 lines
2.6 KiB
C
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/*
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* cocos2d-x http://www.cocos2d-x.org
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*
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* Copyright (c) 2010-2014 - cocos2d-x community
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*
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* Portions Copyright (c) Microsoft Open Technologies, Inc.
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* All Rights Reserved
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and limitations under the License.
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*/
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#pragma once
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#include "OpenGLESPage.g.h"
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#include <memory>
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#include "Cocos2dRenderer.h"
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namespace cocos2d
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{
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public ref class OpenGLESPage sealed
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{
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public:
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OpenGLESPage();
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virtual ~OpenGLESPage();
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internal:
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OpenGLESPage(OpenGLES* openGLES);
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private:
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void OnPageLoaded(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
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void OnSwapChainPanelSizeChanged(Platform::Object^ sender, Windows::UI::Xaml::SizeChangedEventArgs^ e);
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void GetSwapChainPanelSize(GLsizei* width, GLsizei* height);
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void CreateRenderSurface();
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void DestroyRenderSurface();
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void RecoverFromLostDevice();
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void StartRenderLoop();
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void StopRenderLoop();
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OpenGLES* mOpenGLES;
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std::shared_ptr<cocos2d::Cocos2dRenderer> m_renderer;
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Windows::Foundation::Size mSwapChainPanelSize;
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Concurrency::critical_section mSwapChainPanelSizeCriticalSection;
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Windows::Foundation::Size mCustomRenderSurfaceSize;
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bool mUseCustomRenderSurfaceSize;
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EGLSurface mRenderSurface; // This surface is associated with a swapChainPanel on the page
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Concurrency::critical_section mRenderSurfaceCriticalSection;
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Windows::Foundation::IAsyncAction^ mRenderLoopWorker;
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// Track user input on a background worker thread.
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Windows::Foundation::IAsyncAction^ m_inputLoopWorker;
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Windows::UI::Core::CoreIndependentInputSource^ m_coreInput;
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// Independent input handling functions.
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void OnPointerPressed(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
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void OnPointerMoved(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
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void OnPointerReleased(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
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};
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}
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