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/****************************************************************************
Copyright ( c ) 2013 - 2014 Chukong Technologies Inc .
http : //www.cocos2d-x.org
Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the " Software " ) , to deal
in the Software without restriction , including without limitation the rights
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all copies or substantial portions of the Software .
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IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# include "UIScale9SpriteTest.h"
# include "testResource.h"
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USING_NS_CC ;
using namespace cocos2d : : ui ;
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UIScale9SpriteTests : : UIScale9SpriteTests ( )
{
ADD_TEST_CASE ( UIScale9SpriteTest ) ;
ADD_TEST_CASE ( UIScale9SpriteHierarchialTest ) ;
ADD_TEST_CASE ( UIScale9SpriteTouchTest ) ;
ADD_TEST_CASE ( UIS9BatchNodeBasic ) ;
ADD_TEST_CASE ( UIS9FrameNameSpriteSheet ) ;
ADD_TEST_CASE ( UIS9FrameNameSpriteSheetRotated ) ;
ADD_TEST_CASE ( UIS9FrameNameSpriteSheetCropped ) ;
ADD_TEST_CASE ( UIS9FrameNameSpriteSheetCroppedRotated ) ;
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ADD_TEST_CASE ( UIS9FrameNameSpriteSheetCroppedSimple ) ;
ADD_TEST_CASE ( UIS9FrameNameSpriteSheetCroppedRotatedSimple ) ;
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ADD_TEST_CASE ( UIS9BatchNodeScaledNoInsets ) ;
ADD_TEST_CASE ( UIS9FrameNameSpriteSheetScaledNoInsets ) ;
ADD_TEST_CASE ( UIS9FrameNameSpriteSheetRotatedScaledNoInsets ) ;
ADD_TEST_CASE ( UIS9BatchNodeScaleWithCapInsets ) ;
ADD_TEST_CASE ( UIS9FrameNameSpriteSheetInsets ) ;
ADD_TEST_CASE ( UIS9FrameNameSpriteSheetInsetsScaled ) ;
ADD_TEST_CASE ( UIS9FrameNameSpriteSheetRotatedInsets ) ;
ADD_TEST_CASE ( UIS9_TexturePacker ) ;
ADD_TEST_CASE ( UIS9FrameNameSpriteSheetRotatedInsetsScaled ) ;
ADD_TEST_CASE ( UIS9FrameNameSpriteSheetRotatedSetCapInsetLater ) ;
ADD_TEST_CASE ( UIS9CascadeOpacityAndColor ) ;
ADD_TEST_CASE ( UIS9ZOrder ) ;
ADD_TEST_CASE ( UIS9Flip ) ;
ADD_TEST_CASE ( UIS9ChangeAnchorPoint ) ;
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ADD_TEST_CASE ( UIS9NinePatchTest ) ;
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ADD_TEST_CASE ( UIS9BatchTest ) ;
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ADD_TEST_CASE ( UIS9ToggleRenderingTypeTest ) ;
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ADD_TEST_CASE ( UIS9GlobalZOrderTest ) ;
ADD_TEST_CASE ( UIS9EnableScale9FalseTest ) ;
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}
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// UIScale9SpriteTest
UIScale9SpriteTest : : UIScale9SpriteTest ( )
{
}
UIScale9SpriteTest : : ~ UIScale9SpriteTest ( )
{
}
bool UIScale9SpriteTest : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
auto moveTo = MoveBy : : create ( 1.0 , Vec2 ( 30 , 0 ) ) ;
auto moveBack = moveTo - > reverse ( ) ;
auto rotateBy = RotateBy : : create ( 1.0 , 180 ) ;
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auto scaleBy = ScaleTo : : create ( 1.0 , - 2.0 ) ;
auto action = Sequence : : create ( moveTo , moveBack , rotateBy , scaleBy , NULL ) ;
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Sprite * normalSprite1 = Sprite : : create ( " cocosui/animationbuttonnormal.png " ) ;
normalSprite1 - > setPosition ( 100 , 270 ) ;
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normalSprite1 - > setFlippedY ( true ) ;
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this - > addChild ( normalSprite1 ) ;
normalSprite1 - > runAction ( ( FiniteTimeAction * ) action - > clone ( ) ) ;
ui : : Scale9Sprite * normalSprite2 = ui : : Scale9Sprite : : create ( " cocosui/animationbuttonnormal.png " ) ;
normalSprite2 - > setPosition ( 120 , 270 ) ;
normalSprite2 - > setScale9Enabled ( false ) ;
normalSprite2 - > setOpacity ( 100 ) ;
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normalSprite2 - > setContentSize ( normalSprite2 - > getContentSize ( ) * 2 ) ;
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this - > addChild ( normalSprite2 ) ;
normalSprite2 - > setColor ( Color3B : : GREEN ) ;
normalSprite2 - > runAction ( action ) ;
auto action2 = action - > clone ( ) ;
ui : : Scale9Sprite * sp1 = ui : : Scale9Sprite : : create ( " cocosui/animationbuttonnormal.png " ) ;
sp1 - > setPosition ( 100 , 160 ) ;
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sp1 - > setScale ( 1.2f ) ;
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sp1 - > setContentSize ( Size ( 100 , 100 ) ) ;
sp1 - > setColor ( Color3B : : GREEN ) ;
this - > addChild ( sp1 ) ;
sp1 - > runAction ( ( FiniteTimeAction * ) action2 ) ;
cocos2d : : ui : : Scale9Sprite * sp2 = ui : : Scale9Sprite : : create ( " cocosui/animationbuttonnormal.png " ) ;
sp2 - > setPosition ( 350 , 160 ) ;
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sp2 - > setPreferredSize ( sp1 - > getContentSize ( ) * 1.2f ) ;
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sp2 - > setColor ( Color3B : : GREEN ) ;
sp2 - > setContentSize ( Size ( 100 , 100 ) ) ;
this - > addChild ( sp2 ) ;
auto action3 = action - > clone ( ) ;
sp2 - > runAction ( ( FiniteTimeAction * ) action3 ) ;
return true ;
}
return false ;
}
UIScale9SpriteHierarchialTest : : UIScale9SpriteHierarchialTest ( )
{
}
UIScale9SpriteHierarchialTest : : ~ UIScale9SpriteHierarchialTest ( )
{
}
bool UIScale9SpriteHierarchialTest : : init ( )
{
if ( UIScene : : init ( ) )
{
Size widgetSize = _widget - > getContentSize ( ) ;
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auto moveTo = MoveBy : : create ( 1.0f , Vec2 ( 30 , 0 ) ) ;
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auto moveBack = moveTo - > reverse ( ) ;
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auto rotateBy = RotateBy : : create ( 1.0f , 180 ) ;
auto fadeOut = FadeOut : : create ( 2.0f ) ;
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auto scaleTo = ScaleTo : : create ( 1.0 , 2.0 ) ;
auto action = Sequence : : create ( moveTo , moveBack , rotateBy , fadeOut , scaleTo , NULL ) ;
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Sprite * normalSprite1 = Sprite : : create ( " cocosui/animationbuttonnormal.png " ) ;
normalSprite1 - > setPosition ( 100 , 270 ) ;
normalSprite1 - > setCascadeColorEnabled ( true ) ;
normalSprite1 - > setCascadeOpacityEnabled ( true ) ;
normalSprite1 - > setColor ( Color3B : : GREEN ) ;
this - > addChild ( normalSprite1 ) ;
normalSprite1 - > runAction ( ( FiniteTimeAction * ) action - > clone ( ) ) ;
ui : : Scale9Sprite * normalSprite2 = ui : : Scale9Sprite : : create ( " cocosui/animationbuttonnormal.png " ) ;
normalSprite2 - > setScale9Enabled ( false ) ;
normalSprite2 - > setOpacity ( 100 ) ;
normalSprite1 - > addChild ( normalSprite2 ) ;
auto action2 = action - > clone ( ) ;
ui : : Scale9Sprite * sp1 = ui : : Scale9Sprite : : create ( " cocosui/animationbuttonnormal.png " ) ;
sp1 - > setPosition ( 200 , 160 ) ;
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sp1 - > setScale ( 1.2f ) ;
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sp1 - > setContentSize ( Size ( 100 , 100 ) ) ;
sp1 - > setColor ( Color3B : : GREEN ) ;
this - > addChild ( sp1 ) ;
sp1 - > runAction ( ( FiniteTimeAction * ) action2 ) ;
cocos2d : : ui : : Scale9Sprite * sp2 = ui : : Scale9Sprite : : create ( " cocosui/animationbuttonnormal.png " ) ;
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sp2 - > setPreferredSize ( sp1 - > getContentSize ( ) * 1.2f ) ;
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sp2 - > setColor ( Color3B : : GREEN ) ;
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sp2 - > setFlippedX ( true ) ;
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sp2 - > setContentSize ( Size ( 100 , 100 ) ) ;
sp1 - > addChild ( sp2 ) ;
return true ;
}
return false ;
}
UIScale9SpriteTouchTest : : UIScale9SpriteTouchTest ( )
{
}
UIScale9SpriteTouchTest : : ~ UIScale9SpriteTouchTest ( )
{
}
bool UIScale9SpriteTouchTest : : init ( )
{
if ( UIScene : : init ( ) )
{
Vec2 origin = Director : : getInstance ( ) - > getVisibleOrigin ( ) ;
Size size = Director : : getInstance ( ) - > getVisibleSize ( ) ;
auto containerForSprite1 = Node : : create ( ) ;
auto sprite1 = cocos2d : : ui : : Scale9Sprite : : create ( " Images/CyanSquare.png " ) ;
sprite1 - > setPosition ( origin + Vec2 ( size . width / 2 , size . height / 2 ) + Vec2 ( - 80 , 80 ) ) ;
containerForSprite1 - > addChild ( sprite1 ) ;
addChild ( containerForSprite1 , 10 ) ;
auto sprite2 = ui : : Scale9Sprite : : create ( " Images/MagentaSquare.png " ) ;
sprite2 - > setPosition ( origin + Vec2 ( size . width / 2 , size . height / 2 ) ) ;
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addChild ( sprite2 , 20 ) ;
auto sprite3 = ui : : Scale9Sprite : : create ( " Images/YellowSquare.png " ) ;
sprite3 - > setPosition ( Vec2 ( 0 , 0 ) ) ;
sprite3 - > setCascadeOpacityEnabled ( false ) ;
sprite2 - > addChild ( sprite3 , 1 ) ;
// Make sprite1 touchable
auto listener1 = EventListenerTouchOneByOne : : create ( ) ;
listener1 - > setSwallowTouches ( true ) ;
listener1 - > onTouchBegan = [ ] ( Touch * touch , Event * event ) {
auto target = static_cast < Sprite * > ( event - > getCurrentTarget ( ) ) ;
Vec2 locationInNode = target - > convertToNodeSpace ( touch - > getLocation ( ) ) ;
Size s = target - > getContentSize ( ) ;
Rect rect = Rect ( 0 , 0 , s . width , s . height ) ;
if ( rect . containsPoint ( locationInNode ) )
{
log ( " sprite began... x = %f, y = %f " , locationInNode . x , locationInNode . y ) ;
target - > setOpacity ( 180 ) ;
return true ;
}
return false ;
} ;
listener1 - > onTouchMoved = [ ] ( Touch * touch , Event * event ) {
auto target = static_cast < Sprite * > ( event - > getCurrentTarget ( ) ) ;
target - > setPosition ( target - > getPosition ( ) + touch - > getDelta ( ) ) ;
} ;
listener1 - > onTouchEnded = [ = ] ( Touch * touch , Event * event ) {
auto target = static_cast < ui : : Scale9Sprite * > ( event - > getCurrentTarget ( ) ) ;
log ( " sprite onTouchesEnded.. " ) ;
target - > setOpacity ( 255 ) ;
if ( target = = sprite2 )
{
containerForSprite1 - > setLocalZOrder ( 100 ) ;
}
else if ( target = = sprite1 )
{
containerForSprite1 - > setLocalZOrder ( 0 ) ;
}
} ;
_eventDispatcher - > addEventListenerWithSceneGraphPriority ( listener1 , sprite1 ) ;
_eventDispatcher - > addEventListenerWithSceneGraphPriority ( listener1 - > clone ( ) , sprite2 ) ;
_eventDispatcher - > addEventListenerWithSceneGraphPriority ( listener1 - > clone ( ) , sprite3 ) ;
return true ;
}
return false ;
}
bool UIS9BatchNodeBasic : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
auto sprite = Sprite : : create ( " Images/blocks9.png " ) ;
auto blocks = ui : : Scale9Sprite : : create ( ) ;
blocks - > updateWithSprite ( sprite , Rect ( 0 , 0 , 96 , 96 ) , false , Rect ( 0 , 0 , 96 , 96 ) ) ;
blocks - > setPosition ( Vec2 ( x , y ) ) ;
this - > addChild ( blocks ) ;
return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheet : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto blocks = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9.png " ) ;
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blocks - > setInsetLeft ( 0 ) ;
blocks - > setInsetRight ( 0 ) ;
blocks - > setInsetTop ( 0 ) ;
blocks - > setInsetBottom ( 0 ) ;
blocks - > setPreferredSize ( Size ( 400 , 80 ) ) ;
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blocks - > setPosition ( Vec2 ( x , y ) ) ;
this - > addChild ( blocks ) ;
return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheetRotated : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto blocks = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9r.png " ) ;
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blocks - > setPreferredSize ( Size ( 400 , 80 ) ) ;
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blocks - > setPosition ( Vec2 ( x , y ) ) ;
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this - > addChild ( blocks ) ;
return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheetCropped : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto blocks = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9c.png " ) ;
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blocks - > setPreferredSize ( Size ( 400 , 80 ) ) ;
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blocks - > setPosition ( Vec2 ( x , y + 45 ) ) ;
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this - > addChild ( blocks ) ;
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auto blocks2 = ui : : Scale9Sprite : : create ( " Images/blocks9c.png " ) ;
blocks2 - > setPreferredSize ( Size ( 400 , 80 ) ) ;
blocks2 - > setPosition ( Vec2 ( x , y - 45 ) ) ;
this - > addChild ( blocks2 ) ;
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return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheetCroppedRotated : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
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auto blocks = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9cr.png " ) ;
blocks - > setPreferredSize ( Size ( 400 , 80 ) ) ;
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blocks - > setPosition ( Vec2 ( x , y + 45 ) ) ;
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this - > addChild ( blocks ) ;
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auto blocks2 = ui : : Scale9Sprite : : create ( " Images/blocks9cr.png " ) ;
blocks2 - > setPreferredSize ( Size ( 400 , 80 ) ) ;
blocks2 - > setPosition ( Vec2 ( x , y - 45 ) ) ;
this - > addChild ( blocks2 ) ;
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return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheetCroppedSimple : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto blocks = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9c.png " ) ;
blocks - > setRenderingType ( Scale9Sprite : : RenderingType : : SIMPLE ) ;
blocks - > setPreferredSize ( Size ( 400 , 80 ) ) ;
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blocks - > setPosition ( Vec2 ( x , y + 45 ) ) ;
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this - > addChild ( blocks ) ;
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auto blocksSprite = Sprite : : createWithSpriteFrameName ( " blocks9c.png " ) ;
blocksSprite - > setScale ( 400 / blocksSprite - > getContentSize ( ) . width , 80 / blocksSprite - > getContentSize ( ) . height ) ;
blocksSprite - > setPosition ( Vec2 ( x , y - 45 ) ) ;
this - > addChild ( blocksSprite ) ;
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return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheetCroppedRotatedSimple : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
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auto blocks = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9cr.png " ) ;
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blocks - > setRenderingType ( Scale9Sprite : : RenderingType : : SIMPLE ) ;
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blocks - > setPreferredSize ( Size ( 400 , 80 ) ) ;
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blocks - > setPosition ( Vec2 ( x , y + 45 ) ) ;
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this - > addChild ( blocks ) ;
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auto blocksSprite = Sprite : : createWithSpriteFrameName ( " blocks9cr.png " ) ;
blocksSprite - > setScale ( 400 / blocksSprite - > getContentSize ( ) . width , 80 / blocksSprite - > getContentSize ( ) . height ) ;
blocksSprite - > setPosition ( Vec2 ( x , y - 45 ) ) ;
this - > addChild ( blocksSprite ) ;
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return true ;
}
return false ;
}
bool UIS9BatchNodeScaledNoInsets : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
// scaled without insets
auto sprite_scaled = Sprite : : create ( " Images/blocks9.png " ) ;
auto blocks_scaled = ui : : Scale9Sprite : : create ( ) ;
blocks_scaled - > updateWithSprite ( sprite_scaled , Rect ( 0 , 0 , 96 , 96 ) , false , Rect ( 0 , 0 , 96 , 96 ) ) ;
blocks_scaled - > setPosition ( Vec2 ( x , y ) ) ;
blocks_scaled - > setContentSize ( Size ( 96 * 4 , 96 * 2 ) ) ;
this - > addChild ( blocks_scaled ) ;
return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheetScaledNoInsets : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto blocks_scaled = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9.png " ) ;
blocks_scaled - > setPosition ( Vec2 ( x , y ) ) ;
blocks_scaled - > setContentSize ( Size ( 96 * 4 , 96 * 2 ) ) ;
this - > addChild ( blocks_scaled ) ;
return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheetRotatedScaledNoInsets : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
auto blocks_scaled = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9r.png " ) ;
blocks_scaled - > setPosition ( Vec2 ( x , y ) ) ;
blocks_scaled - > setContentSize ( Size ( 96 * 4 , 96 * 2 ) ) ;
this - > addChild ( blocks_scaled ) ;
return true ;
}
return false ;
}
bool UIS9BatchNodeScaleWithCapInsets : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
auto sprite_scaled_with_insets = Sprite : : create ( " Images/blocks9.png " ) ;
auto blocks_scaled_with_insets = ui : : Scale9Sprite : : create ( ) ;
blocks_scaled_with_insets - > updateWithSprite ( sprite_scaled_with_insets , Rect ( 0 , 0 , 96 , 96 ) , false , Rect ( 32 , 32 , 32 , 32 ) ) ;
blocks_scaled_with_insets - > setContentSize ( Size ( 96 * 4.5 , 96 * 2.5 ) ) ;
blocks_scaled_with_insets - > setPosition ( Vec2 ( x , y ) ) ;
this - > addChild ( blocks_scaled_with_insets ) ;
return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheetInsets : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
auto blocks_with_insets = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9.png " , Rect ( 32 , 32 , 32 , 32 ) ) ;
blocks_with_insets - > setPosition ( Vec2 ( x , y ) ) ;
this - > addChild ( blocks_with_insets ) ;
return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheetInsetsScaled : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
auto blocks_scaled_with_insets = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9.png " , Rect ( 32 , 32 , 32 , 32 ) ) ;
blocks_scaled_with_insets - > setContentSize ( Size ( 96 * 4.5 , 96 * 2.5 ) ) ;
blocks_scaled_with_insets - > setPosition ( Vec2 ( x , y ) ) ;
this - > addChild ( blocks_scaled_with_insets ) ;
return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheetRotatedInsets : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
auto blocks_with_insets = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9r.png " , Rect ( 32 , 32 , 32 , 32 ) ) ;
blocks_with_insets - > setPosition ( Vec2 ( x , y ) ) ;
this - > addChild ( blocks_with_insets ) ;
return true ;
}
return false ;
}
bool UIS9_TexturePacker : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_ui_plist ) ;
float x = winSize . width / 4 ;
float y = 0 + ( winSize . height / 2 ) ;
auto s = ui : : Scale9Sprite : : createWithSpriteFrameName ( " button_normal.png " ) ;
s - > setPosition ( Vec2 ( x , y ) ) ;
s - > setContentSize ( Size ( 14 * 16 , 10 * 16 ) ) ;
this - > addChild ( s ) ;
x = winSize . width * 3 / 4 ;
auto s2 = ui : : Scale9Sprite : : createWithSpriteFrameName ( " button_actived.png " ) ;
s2 - > setPosition ( Vec2 ( x , y ) ) ;
s2 - > setContentSize ( Size ( 14 * 16 , 10 * 16 ) ) ;
this - > addChild ( s2 ) ;
return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheetRotatedInsetsScaled : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
auto blocks_scaled_with_insets = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9.png " , Rect ( 32 , 32 , 32 , 32 ) ) ;
blocks_scaled_with_insets - > setContentSize ( Size ( 96 * 4.5 , 96 * 2.5 ) ) ;
blocks_scaled_with_insets - > setPosition ( Vec2 ( x , y ) ) ;
this - > addChild ( blocks_scaled_with_insets ) ;
return true ;
}
return false ;
}
bool UIS9FrameNameSpriteSheetRotatedSetCapInsetLater : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
auto blocks_scaled_with_insets = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9r.png " ) ;
blocks_scaled_with_insets - > setInsetLeft ( 32 ) ;
blocks_scaled_with_insets - > setInsetRight ( 32 ) ;
blocks_scaled_with_insets - > setPreferredSize ( Size ( 32 * 5.5f , 32 * 4 ) ) ;
blocks_scaled_with_insets - > setPosition ( Vec2 ( x , y ) ) ;
this - > addChild ( blocks_scaled_with_insets ) ;
return true ;
}
return false ;
}
bool UIS9CascadeOpacityAndColor : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
auto rgba = Layer : : create ( ) ;
rgba - > setCascadeColorEnabled ( true ) ;
rgba - > setCascadeOpacityEnabled ( true ) ;
this - > addChild ( rgba ) ;
auto blocks_scaled_with_insets = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9r.png " ) ;
blocks_scaled_with_insets - > setPosition ( Vec2 ( x , y ) ) ;
rgba - > addChild ( blocks_scaled_with_insets ) ;
auto actions = Sequence : : create ( FadeIn : : create ( 1 ) ,
TintTo : : create ( 1 , 0 , 255 , 0 ) ,
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TintTo : : create ( 1 , 255 , 0 , 255 ) ,
CallFunc : : create ( [ = ] ( ) {
rgba - > setCascadeColorEnabled ( false ) ;
rgba - > setCascadeOpacityEnabled ( false ) ;
} ) ,
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nullptr ) ;
auto repeat = RepeatForever : : create ( actions ) ;
rgba - > runAction ( repeat ) ;
return true ;
}
return false ;
}
bool UIS9ZOrder : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
auto blocks_scaled_with_insets = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9r.png " ) ;
blocks_scaled_with_insets - > setPosition ( Vec2 ( x , y ) ) ;
this - > addChild ( blocks_scaled_with_insets ) ;
Sprite * normalSprite = Sprite : : createWithSpriteFrameName ( " blocks9r.png " ) ;
normalSprite - > setColor ( Color3B : : RED ) ;
blocks_scaled_with_insets - > addChild ( normalSprite ) ;
auto topLabel = Label : : createWithSystemFont ( " I Must be On the Top " , " Arial " , 15 ) ;
topLabel - > setPosition ( Vec2 ( 20 , 20 ) ) ;
blocks_scaled_with_insets - > addChild ( topLabel ) ;
auto bottomLabel = Label : : createWithSystemFont ( " I Must be On the Bottom " , " Arial " , 15 ) ;
bottomLabel - > setPosition ( Vec2 ( 80 , 80 ) ) ;
bottomLabel - > setColor ( Color3B : : BLUE ) ;
blocks_scaled_with_insets - > addChild ( bottomLabel , - 1 ) ;
return true ;
}
return false ;
}
bool UIS9Flip : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 ) ;
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auto statusLabel = Label : : createWithSystemFont ( " Scale9Enabled " , " Arial " , 10 ) ;
statusLabel - > setPosition ( Vec2 ( x , winSize . height - statusLabel - > getContentSize ( ) . height - 40 ) ) ;
this - > addChild ( statusLabel ) ;
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auto normalSprite = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9r.png " ) ;
normalSprite - > setPosition ( Vec2 ( x , y ) ) ;
this - > addChild ( normalSprite ) ;
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auto normalLabel = Label : : createWithSystemFont ( " Normal Sprite " , " Arial " , 10 ) ;
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normalLabel - > setPosition ( normalSprite - > getPosition ( ) + Vec2 ( 0 , normalSprite - > getContentSize ( ) . height / 2 + 10 ) ) ;
this - > addChild ( normalLabel ) ;
auto flipXSprite = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9r.png " ) ;
flipXSprite - > setPosition ( Vec2 ( x - 120 , y ) ) ;
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flipXSprite - > setScale ( 1.2f ) ;
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this - > addChild ( flipXSprite ) ;
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flipXSprite - > setFlippedX ( false ) ;
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auto flipXLabel = Label : : createWithSystemFont ( " sprite is not flipped! " , " Arial " , 10 ) ;
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flipXLabel - > setPosition ( flipXSprite - > getPosition ( ) + Vec2 ( 0 , flipXSprite - > getContentSize ( ) . height / 2 + 10 ) ) ;
this - > addChild ( flipXLabel ) ;
auto flipYSprite = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9r.png " ) ;
flipYSprite - > setPosition ( Vec2 ( x + 120 , y ) ) ;
this - > addChild ( flipYSprite ) ;
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flipYSprite - > setScale ( 0.8f ) ;
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flipYSprite - > setFlippedY ( true ) ;
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auto flipYLabel = Label : : createWithSystemFont ( " sprite is flipped! " , " Arial " , 10 ) ;
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flipYLabel - > setPosition ( flipYSprite - > getPosition ( ) + Vec2 ( 0 , flipYSprite - > getContentSize ( ) . height / 2 + 10 ) ) ;
this - > addChild ( flipYLabel ) ;
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auto toggleFlipXButton = Button : : create ( ) ;
toggleFlipXButton - > setTitleText ( " Toggle FlipX " ) ;
toggleFlipXButton - > setPosition ( flipXSprite - > getPosition ( ) + Vec2 ( 0 , - 20 - flipXSprite - > getContentSize ( ) . height / 2 ) ) ;
toggleFlipXButton - > addClickEventListener ( [ = ] ( Ref * ) {
flipXSprite - > setFlippedX ( ! flipXSprite - > isFlippedX ( ) ) ;
if ( flipXSprite - > isFlippedX ( ) ) {
flipXLabel - > setString ( " sprite is flipped! " ) ;
}
else {
flipXLabel - > setString ( " sprite is not flipped! " ) ;
}
} ) ;
this - > addChild ( toggleFlipXButton ) ;
auto toggleFlipYButton = Button : : create ( ) ;
toggleFlipYButton - > setTitleText ( " Toggle FlipY " ) ;
toggleFlipYButton - > setPosition ( flipYSprite - > getPosition ( ) + Vec2 ( 0 , - 20 - flipYSprite - > getContentSize ( ) . height / 2 ) ) ;
toggleFlipYButton - > addClickEventListener ( [ = ] ( Ref * ) {
flipYSprite - > setFlippedY ( ! flipYSprite - > isFlippedY ( ) ) ;
if ( flipYSprite - > isFlippedY ( ) ) {
flipYLabel - > setString ( " sprite is flipped! " ) ;
}
else {
flipYLabel - > setString ( " sprpite is not flipped! " ) ;
}
} ) ;
this - > addChild ( toggleFlipYButton ) ;
auto toggleScale9Button = Button : : create ( ) ;
toggleScale9Button - > setTitleText ( " Toggle Scale9 " ) ;
toggleScale9Button - > setPosition ( normalSprite - > getPosition ( ) + Vec2 ( 0 , - 20 - normalSprite - > getContentSize ( ) . height / 2 ) ) ;
toggleScale9Button - > addClickEventListener ( [ = ] ( Ref * ) {
flipXSprite - > setScale9Enabled ( ! flipXSprite - > isScale9Enabled ( ) ) ;
flipYSprite - > setScale9Enabled ( ! flipYSprite - > isScale9Enabled ( ) ) ;
if ( flipXSprite - > isScale9Enabled ( ) ) {
statusLabel - > setString ( " Scale9Enabled " ) ;
} else {
statusLabel - > setString ( " Scale9Disabled " ) ;
}
CCLOG ( " scaleX = %f " , flipXSprite - > getScaleX ( ) ) ;
CCLOG ( " scaleY = %f " , flipYSprite - > getScale ( ) ) ;
if ( flipXSprite - > isFlippedX ( ) ) {
CCLOG ( " xxxxxxx " ) ;
}
if ( flipYSprite - > isFlippedY ( ) ) {
CCLOG ( " YYYYYY " ) ;
}
if ( flipXSprite - > isFlippedX ( ) ) {
flipXLabel - > setString ( " sprite is flipped! " ) ;
}
else {
flipXLabel - > setString ( " sprite is not flipped! " ) ;
}
if ( flipYSprite - > isFlippedY ( ) ) {
flipYLabel - > setString ( " sprite is flipped! " ) ;
}
else {
flipYLabel - > setString ( " sprpite is not flipped! " ) ;
}
} ) ;
this - > addChild ( toggleScale9Button ) ;
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return true ;
}
return false ;
}
bool UIS9ChangeAnchorPoint : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( s_s9s_blocks9_plist ) ;
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 + 50 ) ;
auto normalSprite = ui : : Scale9Sprite : : createWithSpriteFrameName ( " blocks9r.png " ) ;
normalSprite - > setPosition ( Vec2 ( x , y ) ) ;
// normalSprite->setScale9Enabled(false);
// normalSprite->setAnchorPoint(Vec2::ANCHOR_TOP_RIGHT);
this - > addChild ( normalSprite ) ;
Button * button1 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button1 - > setPosition ( Vec2 ( winSize . width / 2 - 100 , winSize . height / 2 - 50 ) ) ;
button1 - > setName ( " button2 " ) ;
button1 - > setTitleText ( " Vec(0,0) " ) ;
button1 - > addTouchEventListener ( [ = ] ( Ref * , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED ) {
normalSprite - > setAnchorPoint ( Vec2 : : ZERO ) ;
normalSprite - > setScale9Enabled ( true ) ;
CCLOG ( " position = %f, %f, anchor point = %f, %f " , normalSprite - > getPosition ( ) . x ,
normalSprite - > getPosition ( ) . y ,
normalSprite - > getAnchorPoint ( ) . x ,
normalSprite - > getAnchorPoint ( ) . y ) ;
CCLOG ( " tests:content size : width = %f, height = %f " ,
normalSprite - > getContentSize ( ) . width ,
normalSprite - > getContentSize ( ) . height ) ;
}
} ) ;
this - > addChild ( button1 ) ;
Button * button2 = Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
button2 - > setPosition ( Vec2 ( winSize . width / 2 + 100 , winSize . height / 2 - 50 ) ) ;
button2 - > setName ( " button2 " ) ;
button2 - > setTitleText ( " Vec(1,1) " ) ;
button2 - > addTouchEventListener ( [ = ] ( Ref * , Widget : : TouchEventType type )
{
if ( type = = Widget : : TouchEventType : : ENDED ) {
normalSprite - > setAnchorPoint ( Vec2 : : ANCHOR_TOP_RIGHT ) ;
normalSprite - > setScale9Enabled ( false ) ;
CCLOG ( " position = %f, %f, anchor point = %f, %f " , normalSprite - > getPosition ( ) . x ,
normalSprite - > getPosition ( ) . y ,
normalSprite - > getAnchorPoint ( ) . x ,
normalSprite - > getAnchorPoint ( ) . y ) ;
CCLOG ( " tests:content size : width = %f, height = %f " ,
normalSprite - > getContentSize ( ) . width ,
normalSprite - > getContentSize ( ) . height ) ;
}
} ) ;
this - > addChild ( button2 ) ;
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return true ;
}
return false ;
}
bool UIS9NinePatchTest : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( " cocosui/android9patch.plist " ) ;
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 + 50 ) ;
auto preferedSize = Size ( 99 , 99 ) ;
//9-patch sprite with filename
auto playerSprite = ui : : Scale9Sprite : : create ( " cocosui/player.9.png " ) ;
playerSprite - > setPosition ( x , y ) ;
playerSprite - > setContentSize ( preferedSize ) ;
auto capInsets = playerSprite - > getCapInsets ( ) ;
CCLOG ( " player sprite capInset = %f, %f %f, %f " , capInsets . origin . x ,
capInsets . origin . y , capInsets . size . width , capInsets . size . height ) ;
this - > addChild ( playerSprite ) ;
auto animationBtnSprite = ui : : Scale9Sprite : : createWithSpriteFrameName ( " animationbuttonpressed.png " ) ;
animationBtnSprite - > setPosition ( x - 100 , y - 100 ) ;
capInsets = animationBtnSprite - > getCapInsets ( ) ;
CCLOG ( " animationBtnSprite capInset = %f, %f %f, %f " , capInsets . origin . x ,
capInsets . origin . y , capInsets . size . width , capInsets . size . height ) ;
this - > addChild ( animationBtnSprite ) ;
auto monsterSprite = ui : : Scale9Sprite : : createWithSpriteFrameName ( " monster.9.png " ) ;
monsterSprite - > setPosition ( x + 100 , y - 100 ) ;
capInsets = monsterSprite - > getCapInsets ( ) ;
monsterSprite - > setContentSize ( preferedSize ) ;
CCLOG ( " monsterSprite capInset = %f, %f %f, %f " , capInsets . origin . x ,
capInsets . origin . y , capInsets . size . width , capInsets . size . height ) ;
this - > addChild ( monsterSprite ) ;
auto spriteFrame = SpriteFrameCache : : getInstance ( ) - > getSpriteFrameByName ( " buttonnormal.9.png " ) ;
auto buttonScale9Sprite = Scale9Sprite : : createWithSpriteFrame ( spriteFrame ) ;
buttonScale9Sprite - > setContentSize ( Size ( 150 , 80 ) ) ;
buttonScale9Sprite - > setPosition ( Vec2 ( 100 , 200 ) ) ;
this - > addChild ( buttonScale9Sprite ) ;
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return true ;
}
return false ;
}
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bool UIS9BatchTest : : init ( )
{
if ( UIScene : : init ( ) ) {
SpriteFrameCache : : getInstance ( ) - > addSpriteFramesWithFile ( " Images/blocks9ss.plist " ) ;
auto winSize = Director : : getInstance ( ) - > getVisibleSize ( ) ;
auto label = Label : : createWithSystemFont ( " Click Button to Add Sprite and Slice Sprite \n The draw call should always be 19 after adding sprites " , " Arial " , 15 ) ;
label - > setPosition ( Vec2 ( winSize . width / 2 , winSize . height - 60 ) ) ;
this - > addChild ( label ) ;
auto preferedSize = Size ( 150 , 99 ) ;
std : : vector < std : : string > spriteFrameNameArray = { " blocks9.png " , " blocks9r.png " } ;
auto addSpriteButton = ui : : Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
addSpriteButton - > setPosition ( Vec2 ( winSize . width / 2 - 50 , winSize . height - 100 ) ) ;
addSpriteButton - > setTitleText ( " Add Normal Sprite " ) ;
srand ( ( unsigned ) time ( nullptr ) ) ;
addSpriteButton - > addClickEventListener ( [ = ] ( Ref * ) {
auto spriteFrameName = spriteFrameNameArray [ rand ( ) % 2 ] ;
auto sprite = Sprite : : createWithSpriteFrameName ( spriteFrameName ) ;
sprite - > setPosition ( Vec2 ( rand ( ) % ( int ) winSize . width + 50 , winSize . height / 2 ) ) ;
this - > addChild ( sprite ) ;
} ) ;
this - > addChild ( addSpriteButton ) ;
auto addSliceSpriteButton = ui : : Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
addSliceSpriteButton - > setPosition ( Vec2 ( winSize . width / 2 + 50 , winSize . height - 100 ) ) ;
addSliceSpriteButton - > setTitleText ( " Add Slice Sprite " ) ;
addSliceSpriteButton - > addClickEventListener ( [ = ] ( Ref * ) {
int random = rand ( ) % 2 ;
auto spriteFrameName = spriteFrameNameArray [ random ] ;
auto sprite = ui : : Scale9Sprite : : createWithSpriteFrameName ( spriteFrameName ) ;
sprite - > setPosition ( Vec2 ( rand ( ) % ( int ) winSize . width + 50 , winSize . height / 3 ) ) ;
if ( random = = 0 ) {
sprite - > setRenderingType ( Scale9Sprite : : RenderingType : : SIMPLE ) ;
} else {
sprite - > setRenderingType ( Scale9Sprite : : RenderingType : : SLICE ) ;
}
sprite - > setPreferredSize ( preferedSize ) ;
this - > addChild ( sprite ) ;
} ) ;
this - > addChild ( addSliceSpriteButton ) ;
return true ;
}
return false ;
}
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bool UIS9ToggleRenderingTypeTest : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 - 20 ) ;
auto label = Label : : createWithSystemFont ( " Click Button to toggle rendering type " , " Arial " , 15 ) ;
label - > setPosition ( Vec2 ( winSize . width / 2 , winSize . height - 60 ) ) ;
this - > addChild ( label ) ;
auto blocks = ui : : Scale9Sprite : : create ( " Images/blocks9.png " ) ;
blocks - > setPosition ( Vec2 ( x , y ) ) ;
blocks - > setPreferredSize ( Size ( 96 * 2 , 96 ) ) ;
this - > addChild ( blocks ) ;
auto addSliceSpriteButton = ui : : Button : : create ( " cocosui/animationbuttonnormal.png " , " cocosui/animationbuttonpressed.png " ) ;
addSliceSpriteButton - > setPosition ( Vec2 ( winSize . width / 2 , winSize . height - 100 ) ) ;
addSliceSpriteButton - > setTitleText ( " Slice Rendering " ) ;
addSliceSpriteButton - > addClickEventListener ( [ = ] ( Ref * ) {
if ( blocks - > getRenderingType ( ) = = Scale9Sprite : : RenderingType : : SLICE ) {
blocks - > setRenderingType ( Scale9Sprite : : RenderingType : : SIMPLE ) ;
addSliceSpriteButton - > setTitleText ( " Simple Rendering " ) ;
} else {
blocks - > setRenderingType ( Scale9Sprite : : RenderingType : : SLICE ) ;
addSliceSpriteButton - > setTitleText ( " Slice Rendering " ) ;
blocks - > setCapInsets ( Rect ( 96 / 3 , 96 / 3 , 96 / 3 , 96 / 3 ) ) ;
}
} ) ;
this - > addChild ( addSliceSpriteButton ) ;
return true ;
}
return false ;
}
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bool UIS9GlobalZOrderTest : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 ;
float y = 0 + ( winSize . height / 2 - 20 ) ;
auto label = Label : : createWithSystemFont ( " The green scale9sprite is in the back. " , " Arial " , 15 ) ;
label - > setPosition ( Vec2 ( winSize . width / 2 , winSize . height - 60 ) ) ;
this - > addChild ( label ) ;
auto blocks = ui : : Scale9Sprite : : create ( " Images/blocks9.png " ) ;
blocks - > setPosition ( Vec2 ( x , y ) ) ;
blocks - > setPreferredSize ( Size ( 96 * 2 , 96 * 1.5 ) ) ;
blocks - > setColor ( Color3B : : RED ) ;
blocks - > setGlobalZOrder ( 1 ) ;
this - > addChild ( blocks ) ;
auto blocks2 = ui : : Scale9Sprite : : create ( " Images/blocks9.png " ) ;
blocks2 - > setPosition ( Vec2 ( x , y ) ) ;
blocks2 - > setPreferredSize ( Size ( 96 * 3 , 96 ) ) ;
blocks2 - > setGlobalZOrder ( 0 ) ;
blocks2 - > setColor ( Color3B : : GREEN ) ;
this - > addChild ( blocks2 ) ;
return true ;
}
return false ;
}
bool UIS9EnableScale9FalseTest : : init ( )
{
if ( UIScene : : init ( ) ) {
auto winSize = Director : : getInstance ( ) - > getWinSize ( ) ;
float x = winSize . width / 2 + 50 ;
float y = 0 + ( winSize . height / 2 + 10 ) ;
auto label = Label : : createWithSystemFont ( " Only the yellow block intersect with the green one. " , " Arial " , 15 ) ;
label - > setPosition ( Vec2 ( winSize . width / 2 , winSize . height - 60 ) ) ;
this - > addChild ( label ) ;
auto blocks = ui : : Scale9Sprite : : create ( " Images/blocks9.png " ) ;
blocks - > setScale9Enabled ( false ) ;
blocks - > setPosition ( Vec2 ( x , y ) ) ;
blocks - > setPreferredSize ( Size ( 96 * 2 , 96 ) ) ;
blocks - > setColor ( Color3B : : RED ) ;
blocks - > setGlobalZOrder ( 1 ) ;
this - > addChild ( blocks ) ;
auto blocks2 = ui : : Scale9Sprite : : create ( " Images/blocks9.png " ) ;
blocks2 - > setScale9Enabled ( false ) ;
blocks2 - > setPosition ( Vec2 ( 0 , 0 ) ) ;
blocks2 - > setPreferredSize ( Size ( 96 * 1.5 , 96 ) ) ;
blocks2 - > setGlobalZOrder ( 0 ) ;
blocks2 - > setColor ( Color3B : : GREEN ) ;
blocks - > addChild ( blocks2 ) ;
auto blocks3 = ui : : Scale9Sprite : : create ( " Images/blocks9.png " ) ;
blocks3 - > setScale9Enabled ( false ) ;
blocks3 - > setPosition ( Vec2 ( 0 , 0 ) ) ;
blocks3 - > setPreferredSize ( Size ( 96 , 96 ) ) ;
blocks3 - > setGlobalZOrder ( 2 ) ;
blocks3 - > setColor ( Color3B : : YELLOW ) ;
blocks2 - > addChild ( blocks3 ) ;
return true ;
}
return false ;
}