mirror of https://github.com/axmolengine/axmol.git
920 lines
30 KiB
C++
920 lines
30 KiB
C++
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#include "EffekseerRendererLLGI.Renderer.h"
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#include "EffekseerRendererLLGI.RenderState.h"
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#include "EffekseerRendererLLGI.RendererImplemented.h"
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#include "EffekseerRendererLLGI.DeviceObject.h"
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#include "EffekseerRendererLLGI.IndexBuffer.h"
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#include "EffekseerRendererLLGI.MaterialLoader.h"
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#include "EffekseerRendererLLGI.ModelRenderer.h"
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#include "EffekseerRendererLLGI.Shader.h"
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#include "EffekseerRendererLLGI.VertexBuffer.h"
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#include "../EffekseerRendererCommon/EffekseerRenderer.RibbonRendererBase.h"
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#include "../EffekseerRendererCommon/EffekseerRenderer.RingRendererBase.h"
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#include "../EffekseerRendererCommon/EffekseerRenderer.SpriteRendererBase.h"
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#include "../EffekseerRendererCommon/EffekseerRenderer.TrackRendererBase.h"
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#include "../EffekseerRendererCommon/ModelLoader.h"
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#include "../EffekseerRendererCommon/TextureLoader.h"
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#include <iostream>
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namespace EffekseerRendererLLGI
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{
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bool PiplineStateKey::operator<(const PiplineStateKey& v) const
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{
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if (shader != v.shader)
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return shader < v.shader;
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if (state.AlphaBlend != v.state.AlphaBlend)
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return state.AlphaBlend < v.state.AlphaBlend;
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if (state.CullingType != v.state.CullingType)
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return state.CullingType < v.state.CullingType;
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if (state.DepthTest != v.state.DepthTest)
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return v.state.DepthTest;
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if (state.DepthWrite != v.state.DepthWrite)
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return v.state.DepthWrite;
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for (int i = 0; i < 4; i++)
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{
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if (state.TextureFilterTypes[i] != v.state.TextureFilterTypes[i])
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return state.TextureFilterTypes[i] < v.state.TextureFilterTypes[i];
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if (state.TextureWrapTypes[i] != v.state.TextureWrapTypes[i])
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return state.TextureWrapTypes[i] < v.state.TextureWrapTypes[i];
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}
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if (topologyType != v.topologyType)
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return topologyType < v.topologyType;
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if (renderPassPipelineState != v.renderPassPipelineState)
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return renderPassPipelineState < v.renderPassPipelineState;
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return false;
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}
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LLGI::TextureFormatType ConvertTextureFormat(Effekseer::Backend::TextureFormatType format)
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{
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switch (format)
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{
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case Effekseer::Backend::TextureFormatType::R8G8B8A8_UNORM:
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return LLGI::TextureFormatType::R8G8B8A8_UNORM;
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break;
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case Effekseer::Backend::TextureFormatType::B8G8R8A8_UNORM:
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return LLGI::TextureFormatType::B8G8R8A8_UNORM;
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break;
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case Effekseer::Backend::TextureFormatType::R8_UNORM:
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return LLGI::TextureFormatType::R8_UNORM;
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break;
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case Effekseer::Backend::TextureFormatType::R16G16_FLOAT:
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return LLGI::TextureFormatType::R16G16_FLOAT;
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break;
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case Effekseer::Backend::TextureFormatType::R16G16B16A16_FLOAT:
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return LLGI::TextureFormatType::R16G16B16A16_FLOAT;
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break;
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case Effekseer::Backend::TextureFormatType::R32G32B32A32_FLOAT:
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return LLGI::TextureFormatType::R32G32B32A32_FLOAT;
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break;
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case Effekseer::Backend::TextureFormatType::BC1:
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return LLGI::TextureFormatType::BC1;
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break;
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case Effekseer::Backend::TextureFormatType::BC2:
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return LLGI::TextureFormatType::BC2;
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break;
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case Effekseer::Backend::TextureFormatType::BC3:
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return LLGI::TextureFormatType::BC3;
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break;
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case Effekseer::Backend::TextureFormatType::R8G8B8A8_UNORM_SRGB:
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return LLGI::TextureFormatType::R8G8B8A8_UNORM_SRGB;
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break;
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case Effekseer::Backend::TextureFormatType::B8G8R8A8_UNORM_SRGB:
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return LLGI::TextureFormatType::B8G8R8A8_UNORM_SRGB;
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break;
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case Effekseer::Backend::TextureFormatType::BC1_SRGB:
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return LLGI::TextureFormatType::BC1_SRGB;
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break;
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case Effekseer::Backend::TextureFormatType::BC2_SRGB:
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return LLGI::TextureFormatType::BC2_SRGB;
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break;
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case Effekseer::Backend::TextureFormatType::BC3_SRGB:
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return LLGI::TextureFormatType::BC3_SRGB;
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break;
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case Effekseer::Backend::TextureFormatType::D32:
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return LLGI::TextureFormatType::D32;
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break;
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case Effekseer::Backend::TextureFormatType::D24S8:
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return LLGI::TextureFormatType::D24S8;
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break;
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case Effekseer::Backend::TextureFormatType::D32S8:
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return LLGI::TextureFormatType::D32S8;
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break;
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case Effekseer::Backend::TextureFormatType::Unknown:
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break;
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default:
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break;
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}
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return LLGI::TextureFormatType::Unknown;
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}
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LLGI::CommandList* RendererImplemented::GetCurrentCommandList()
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{
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if (commandList_ != nullptr)
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{
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auto cl = commandList_.DownCast<CommandList>();
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return cl->GetInternal();
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}
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assert(0);
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return nullptr;
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}
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LLGI::PipelineState* RendererImplemented::GetOrCreatePiplineState()
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{
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PiplineStateKey key;
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key.state = m_renderState->GetActiveState();
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key.shader = currentShader;
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key.topologyType = currentTopologyType_;
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key.renderPassPipelineState = currentRenderPassPipelineState_.get();
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auto it = piplineStates_.find(key);
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if (it != piplineStates_.end())
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{
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return it->second;
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}
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auto piplineState = GetGraphics()->CreatePiplineState();
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if (isReversedDepth_)
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{
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piplineState->DepthFunc = LLGI::DepthFuncType::GreaterEqual;
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}
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else
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{
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piplineState->DepthFunc = LLGI::DepthFuncType::LessEqual;
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}
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piplineState->SetShader(LLGI::ShaderStageType::Vertex, currentShader->GetVertexShader());
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piplineState->SetShader(LLGI::ShaderStageType::Pixel, currentShader->GetPixelShader());
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for (auto i = 0; i < currentShader->GetVertexLayouts().size(); i++)
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{
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piplineState->VertexLayouts[i] = currentShader->GetVertexLayouts()[i].Format;
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piplineState->VertexLayoutNames[i] = currentShader->GetVertexLayouts()[i].Name;
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piplineState->VertexLayoutSemantics[i] = currentShader->GetVertexLayouts()[i].Semantic;
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}
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piplineState->VertexLayoutCount = (int32_t)currentShader->GetVertexLayouts().size();
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piplineState->Topology = currentTopologyType_;
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piplineState->IsDepthTestEnabled = key.state.DepthTest;
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piplineState->IsDepthWriteEnabled = key.state.DepthWrite;
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if (isReversedDepth_)
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{
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if (key.state.CullingType == ::Effekseer::CullingType::Back)
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{
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piplineState->Culling = LLGI::CullingMode::Clockwise;
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}
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else if (key.state.CullingType == ::Effekseer::CullingType::Front)
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{
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piplineState->Culling = LLGI::CullingMode::CounterClockwise;
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}
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else if (key.state.CullingType == ::Effekseer::CullingType::Double)
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{
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piplineState->Culling = LLGI::CullingMode::DoubleSide;
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}
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}
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else
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{
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piplineState->Culling = (LLGI::CullingMode)key.state.CullingType;
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}
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piplineState->IsBlendEnabled = true;
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piplineState->BlendSrcFuncAlpha = LLGI::BlendFuncType::One;
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piplineState->BlendDstFuncAlpha = LLGI::BlendFuncType::One;
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piplineState->BlendEquationAlpha = LLGI::BlendEquationType::Max;
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if (key.state.AlphaBlend == Effekseer::AlphaBlendType::Opacity)
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{
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piplineState->IsBlendEnabled = false;
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piplineState->IsBlendEnabled = true;
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piplineState->BlendDstFunc = LLGI::BlendFuncType::Zero;
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piplineState->BlendSrcFunc = LLGI::BlendFuncType::One;
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piplineState->BlendEquationRGB = LLGI::BlendEquationType::Add;
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}
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if (key.state.AlphaBlend == Effekseer::AlphaBlendType::Blend)
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{
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piplineState->BlendDstFunc = LLGI::BlendFuncType::OneMinusSrcAlpha;
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piplineState->BlendSrcFunc = LLGI::BlendFuncType::SrcAlpha;
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piplineState->BlendEquationRGB = LLGI::BlendEquationType::Add;
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}
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if (key.state.AlphaBlend == Effekseer::AlphaBlendType::Add)
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{
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piplineState->BlendDstFunc = LLGI::BlendFuncType::One;
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piplineState->BlendSrcFunc = LLGI::BlendFuncType::SrcAlpha;
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piplineState->BlendEquationRGB = LLGI::BlendEquationType::Add;
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}
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if (key.state.AlphaBlend == Effekseer::AlphaBlendType::Sub)
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{
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piplineState->BlendDstFunc = LLGI::BlendFuncType::One;
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piplineState->BlendSrcFunc = LLGI::BlendFuncType::SrcAlpha;
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piplineState->BlendEquationRGB = LLGI::BlendEquationType::ReverseSub;
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piplineState->BlendSrcFuncAlpha = LLGI::BlendFuncType::Zero;
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piplineState->BlendDstFuncAlpha = LLGI::BlendFuncType::One;
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piplineState->BlendEquationAlpha = LLGI::BlendEquationType::Add;
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}
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if (key.state.AlphaBlend == Effekseer::AlphaBlendType::Mul)
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{
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piplineState->BlendDstFunc = LLGI::BlendFuncType::SrcColor;
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piplineState->BlendSrcFunc = LLGI::BlendFuncType::Zero;
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piplineState->BlendEquationRGB = LLGI::BlendEquationType::Add;
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piplineState->BlendSrcFuncAlpha = LLGI::BlendFuncType::Zero;
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piplineState->BlendDstFuncAlpha = LLGI::BlendFuncType::One;
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piplineState->BlendEquationAlpha = LLGI::BlendEquationType::Add;
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}
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piplineState->SetRenderPassPipelineState(currentRenderPassPipelineState_.get());
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if (!piplineState->Compile())
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{
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assert(0);
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}
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piplineStates_[key] = piplineState;
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return piplineState;
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}
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void RendererImplemented::GenerateVertexBuffer()
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{
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m_vertexBuffer =
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VertexBuffer::Create(graphicsDevice_.Get(), EffekseerRenderer::GetMaximumVertexSizeInAllTypes() * m_squareMaxCount * 4, true, false);
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}
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void RendererImplemented::GenerateIndexBuffer()
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{
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m_indexBuffer = IndexBuffer::Create(graphicsDevice_.Get(), m_squareMaxCount * 6, false, false);
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if (m_indexBuffer == nullptr)
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return;
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m_indexBuffer->Lock();
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for (int i = 0; i < m_squareMaxCount; i++)
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{
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uint16_t* buf = (uint16_t*)m_indexBuffer->GetBufferDirect(6);
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buf[0] = 3 + 4 * i;
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buf[1] = 1 + 4 * i;
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buf[2] = 0 + 4 * i;
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buf[3] = 3 + 4 * i;
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buf[4] = 0 + 4 * i;
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buf[5] = 2 + 4 * i;
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}
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m_indexBuffer->Unlock();
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}
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RendererImplemented::RendererImplemented(int32_t squareMaxCount)
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: graphicsDevice_(nullptr)
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, m_vertexBuffer(nullptr)
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, m_indexBuffer(nullptr)
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, m_squareMaxCount(squareMaxCount)
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, m_coordinateSystem(::Effekseer::CoordinateSystem::RH)
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, m_renderState(nullptr)
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, shader_unlit_(nullptr)
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, shader_distortion_(nullptr)
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, m_standardRenderer(nullptr)
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, m_distortingCallback(nullptr)
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{
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}
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RendererImplemented::~RendererImplemented()
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{
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// to prevent objects to be disposed before finish renderings.
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GetGraphics()->WaitFinish();
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for (auto p : piplineStates_)
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{
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p.second->Release();
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}
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piplineStates_.clear();
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commandList_.Reset();
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GetImpl()->DeleteProxyTextures(this);
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ES_SAFE_DELETE(m_distortingCallback);
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ES_SAFE_DELETE(m_standardRenderer);
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ES_SAFE_DELETE(shader_unlit_);
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ES_SAFE_DELETE(shader_lit_);
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ES_SAFE_DELETE(shader_distortion_);
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ES_SAFE_DELETE(shader_ad_unlit_);
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ES_SAFE_DELETE(shader_ad_lit_);
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ES_SAFE_DELETE(shader_ad_distortion_);
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ES_SAFE_DELETE(m_renderState);
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ES_SAFE_DELETE(m_vertexBuffer);
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ES_SAFE_DELETE(m_indexBuffer);
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ES_SAFE_DELETE(m_indexBufferForWireframe);
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if (materialCompiler_ != nullptr)
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{
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materialCompiler_->Release();
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materialCompiler_ = nullptr;
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}
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}
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void RendererImplemented::OnLostDevice()
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{
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}
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void RendererImplemented::OnResetDevice()
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{
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}
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bool RendererImplemented::Initialize(LLGI::Graphics* graphics, LLGI::RenderPassPipelineStateKey key, bool isReversedDepth)
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{
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auto gd = Effekseer::MakeRefPtr<Backend::GraphicsDevice>(graphics);
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auto ret = Initialize(gd, key, isReversedDepth);
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return ret;
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}
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bool RendererImplemented::Initialize(Backend::GraphicsDeviceRef graphicsDevice,
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LLGI::RenderPassPipelineStateKey key,
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bool isReversedDepth)
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{
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graphicsDevice_ = graphicsDevice;
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ChangeRenderPassPipelineState(key);
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isReversedDepth_ = isReversedDepth;
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LLGI::SetLogger([](LLGI::LogType type, const std::string& message) { std::cout << message << std::endl; });
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// Generate vertex buffer
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{
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GenerateVertexBuffer();
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if (m_vertexBuffer == nullptr)
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return false;
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}
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// Generate index buffer
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{
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GenerateIndexBuffer();
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if (m_indexBuffer == nullptr)
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return false;
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}
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// Generate index buffer for rendering wireframes
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{
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m_indexBufferForWireframe = IndexBuffer::Create(graphicsDevice_.Get(), m_squareMaxCount * 8, false, false);
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if (m_indexBufferForWireframe == nullptr)
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return false;
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m_indexBufferForWireframe->Lock();
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for (int i = 0; i < m_squareMaxCount; i++)
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{
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uint16_t* buf = (uint16_t*)m_indexBufferForWireframe->GetBufferDirect(8);
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buf[0] = 0 + 4 * i;
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buf[1] = 1 + 4 * i;
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buf[2] = 2 + 4 * i;
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buf[3] = 3 + 4 * i;
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buf[4] = 0 + 4 * i;
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buf[5] = 2 + 4 * i;
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buf[6] = 1 + 4 * i;
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buf[7] = 3 + 4 * i;
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}
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m_indexBufferForWireframe->Unlock();
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}
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m_renderState = new RenderState(this);
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// shader
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// pos(3) color(1) uv(2)
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std::vector<VertexLayout> layouts;
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layouts.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32B32_FLOAT, "TEXCOORD", 0});
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layouts.push_back(VertexLayout{LLGI::VertexLayoutFormat::R8G8B8A8_UNORM, "TEXCOORD", 1});
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||
|
layouts.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32_FLOAT, "TEXCOORD", 2});
|
||
|
|
||
|
std::vector<VertexLayout> layouts_ad;
|
||
|
layouts_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32B32_FLOAT, "TEXCOORD", 0});
|
||
|
layouts_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R8G8B8A8_UNORM, "TEXCOORD", 1});
|
||
|
layouts_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32_FLOAT, "TEXCOORD", 2});
|
||
|
layouts_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32B32A32_FLOAT, "TEXCOORD", 3}); // AlphaTextureUV + UVDistortionTextureUV
|
||
|
layouts_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32_FLOAT, "TEXCOORD", 4}); // BlendUV
|
||
|
layouts_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32B32A32_FLOAT, "TEXCOORD", 5}); // BlendAlphaUV + BlendUVDistortionUV
|
||
|
layouts_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32_FLOAT, "TEXCOORD", 6}); // FlipbookIndexAndNextRate
|
||
|
layouts_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32_FLOAT, "TEXCOORD", 7}); // AlphaThreshold
|
||
|
|
||
|
std::vector<VertexLayout> layouts_normal;
|
||
|
layouts_normal.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32B32_FLOAT, "TEXCOORD", 0});
|
||
|
layouts_normal.push_back(VertexLayout{LLGI::VertexLayoutFormat::R8G8B8A8_UNORM, "TEXCOORD", 1});
|
||
|
layouts_normal.push_back(VertexLayout{LLGI::VertexLayoutFormat::R8G8B8A8_UNORM, "TEXCOORD", 2});
|
||
|
layouts_normal.push_back(VertexLayout{LLGI::VertexLayoutFormat::R8G8B8A8_UNORM, "TEXCOORD", 3});
|
||
|
layouts_normal.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32_FLOAT, "TEXCOORD", 4});
|
||
|
layouts_normal.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32_FLOAT, "TEXCOORD", 5});
|
||
|
|
||
|
std::vector<VertexLayout> layouts_normal_ad;
|
||
|
layouts_normal_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32B32_FLOAT, "TEXCOORD", 0});
|
||
|
layouts_normal_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R8G8B8A8_UNORM, "TEXCOORD", 1});
|
||
|
layouts_normal_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R8G8B8A8_UNORM, "TEXCOORD", 2});
|
||
|
layouts_normal_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R8G8B8A8_UNORM, "TEXCOORD", 3});
|
||
|
layouts_normal_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32_FLOAT, "TEXCOORD", 4});
|
||
|
layouts_normal_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32_FLOAT, "TEXCOORD", 5});
|
||
|
layouts_normal_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32B32A32_FLOAT, "TEXCOORD", 6}); // AlphaTextureUV + UVDistortionTextureUV
|
||
|
layouts_normal_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32_FLOAT, "TEXCOORD", 7}); // BlendUV
|
||
|
layouts_normal_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32G32B32A32_FLOAT, "TEXCOORD", 8}); // BlendAlphaUV + BlendUVDistortionUV
|
||
|
layouts_normal_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32_FLOAT, "TEXCOORD", 9}); // FlipbookIndexAndNextRate
|
||
|
layouts_normal_ad.push_back(VertexLayout{LLGI::VertexLayoutFormat::R32_FLOAT, "TEXCOORD", 10}); // AlphaThreshold
|
||
|
|
||
|
shader_unlit_ = Shader::Create(graphicsDevice_.Get(),
|
||
|
fixedShader_.SpriteUnlit_VS.data(),
|
||
|
(int32_t)fixedShader_.SpriteUnlit_VS.size(),
|
||
|
fixedShader_.ModelUnlit_PS.data(),
|
||
|
(int32_t)fixedShader_.ModelUnlit_PS.size(),
|
||
|
"StandardRenderer",
|
||
|
layouts,
|
||
|
false);
|
||
|
if (shader_unlit_ == nullptr)
|
||
|
return false;
|
||
|
|
||
|
shader_distortion_ = Shader::Create(graphicsDevice_.Get(),
|
||
|
fixedShader_.SpriteDistortion_VS.data(),
|
||
|
(int32_t)fixedShader_.SpriteDistortion_VS.size(),
|
||
|
fixedShader_.ModelDistortion_PS.data(),
|
||
|
(int32_t)fixedShader_.ModelDistortion_PS.size(),
|
||
|
"StandardRenderer Distortion",
|
||
|
layouts_normal,
|
||
|
false);
|
||
|
if (shader_distortion_ == nullptr)
|
||
|
return false;
|
||
|
|
||
|
shader_ad_unlit_ = Shader::Create(graphicsDevice_.Get(),
|
||
|
fixedShader_.AdvancedSpriteUnlit_VS.data(),
|
||
|
(int32_t)fixedShader_.AdvancedSpriteUnlit_VS.size(),
|
||
|
fixedShader_.AdvancedModelUnlit_PS.data(),
|
||
|
(int32_t)fixedShader_.AdvancedModelUnlit_PS.size(),
|
||
|
"StandardRenderer",
|
||
|
layouts_ad,
|
||
|
false);
|
||
|
if (shader_ad_unlit_ == nullptr)
|
||
|
return false;
|
||
|
|
||
|
shader_ad_distortion_ = Shader::Create(graphicsDevice_.Get(),
|
||
|
fixedShader_.AdvancedSpriteDistortion_VS.data(),
|
||
|
(int32_t)fixedShader_.AdvancedSpriteDistortion_VS.size(),
|
||
|
fixedShader_.AdvancedModelDistortion_PS.data(),
|
||
|
(int32_t)fixedShader_.AdvancedModelDistortion_PS.size(),
|
||
|
"StandardRenderer Distortion",
|
||
|
layouts_normal_ad,
|
||
|
false);
|
||
|
if (shader_ad_distortion_ == nullptr)
|
||
|
return false;
|
||
|
|
||
|
shader_lit_ = Shader::Create(graphicsDevice_.Get(),
|
||
|
fixedShader_.SpriteLit_VS.data(),
|
||
|
(int32_t)fixedShader_.SpriteLit_VS.size(),
|
||
|
fixedShader_.ModelLit_PS.data(),
|
||
|
(int32_t)fixedShader_.ModelLit_PS.size(),
|
||
|
"StandardRenderer Lighting",
|
||
|
layouts_normal,
|
||
|
false);
|
||
|
|
||
|
shader_ad_lit_ = Shader::Create(graphicsDevice_.Get(),
|
||
|
fixedShader_.AdvancedSpriteLit_VS.data(),
|
||
|
(int32_t)fixedShader_.AdvancedSpriteLit_VS.size(),
|
||
|
fixedShader_.AdvancedModelLit_PS.data(),
|
||
|
(int32_t)fixedShader_.AdvancedModelLit_PS.size(),
|
||
|
"StandardRenderer Lighting",
|
||
|
layouts_normal_ad,
|
||
|
false);
|
||
|
|
||
|
shader_unlit_->SetVertexConstantBufferSize(sizeof(EffekseerRenderer::StandardRendererVertexBuffer));
|
||
|
shader_unlit_->SetPixelConstantBufferSize(sizeof(EffekseerRenderer::PixelConstantBuffer));
|
||
|
|
||
|
shader_distortion_->SetVertexConstantBufferSize(sizeof(EffekseerRenderer::StandardRendererVertexBuffer));
|
||
|
shader_distortion_->SetPixelConstantBufferSize(sizeof(EffekseerRenderer::PixelConstantBufferDistortion));
|
||
|
|
||
|
shader_ad_unlit_->SetVertexConstantBufferSize(sizeof(EffekseerRenderer::StandardRendererVertexBuffer));
|
||
|
shader_ad_unlit_->SetPixelConstantBufferSize(sizeof(EffekseerRenderer::PixelConstantBuffer));
|
||
|
|
||
|
shader_ad_distortion_->SetVertexConstantBufferSize(sizeof(EffekseerRenderer::StandardRendererVertexBuffer));
|
||
|
shader_ad_distortion_->SetPixelConstantBufferSize(sizeof(EffekseerRenderer::PixelConstantBufferDistortion));
|
||
|
|
||
|
shader_lit_->SetVertexConstantBufferSize(sizeof(EffekseerRenderer::StandardRendererVertexBuffer));
|
||
|
shader_lit_->SetPixelConstantBufferSize(sizeof(EffekseerRenderer::PixelConstantBuffer));
|
||
|
|
||
|
shader_ad_lit_->SetVertexConstantBufferSize(sizeof(EffekseerRenderer::StandardRendererVertexBuffer));
|
||
|
shader_ad_lit_->SetPixelConstantBufferSize(sizeof(EffekseerRenderer::PixelConstantBuffer));
|
||
|
|
||
|
m_standardRenderer = new EffekseerRenderer::StandardRenderer<RendererImplemented, Shader>(this);
|
||
|
|
||
|
GetImpl()->CreateProxyTextures(this);
|
||
|
GetImpl()->isSoftParticleEnabled = true;
|
||
|
|
||
|
GetImpl()->isDepthReversed = isReversedDepth;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetRestorationOfStatesFlag(bool flag)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::ChangeRenderPassPipelineState(LLGI::RenderPassPipelineStateKey key)
|
||
|
{
|
||
|
auto it = renderpassPipelineStates_.find(key);
|
||
|
if (it != renderpassPipelineStates_.end())
|
||
|
{
|
||
|
currentRenderPassPipelineState_ = it->second;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
auto gd = graphicsDevice_.DownCast<EffekseerRendererLLGI::Backend::GraphicsDevice>();
|
||
|
auto pipelineState = LLGI::CreateSharedPtr(gd->GetGraphics()->CreateRenderPassPipelineState(key));
|
||
|
if (pipelineState != nullptr)
|
||
|
{
|
||
|
renderpassPipelineStates_[key] = pipelineState;
|
||
|
}
|
||
|
currentRenderPassPipelineState_ = pipelineState;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool RendererImplemented::BeginRendering()
|
||
|
{
|
||
|
assert(graphicsDevice_ != nullptr);
|
||
|
|
||
|
if (commandList_ == nullptr)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
impl->CalculateCameraProjectionMatrix();
|
||
|
|
||
|
// initialize states
|
||
|
m_renderState->GetActiveState().Reset();
|
||
|
m_renderState->Update(true);
|
||
|
|
||
|
// reset renderer
|
||
|
m_standardRenderer->ResetAndRenderingIfRequired();
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool RendererImplemented::EndRendering()
|
||
|
{
|
||
|
assert(graphicsDevice_ != nullptr);
|
||
|
|
||
|
if (commandList_ == nullptr)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// reset renderer
|
||
|
m_standardRenderer->ResetAndRenderingIfRequired();
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetCommandList(Effekseer::RefPtr<EffekseerRenderer::CommandList> commandList)
|
||
|
{
|
||
|
commandList_ = commandList;
|
||
|
}
|
||
|
|
||
|
VertexBuffer* RendererImplemented::GetVertexBuffer()
|
||
|
{
|
||
|
return m_vertexBuffer;
|
||
|
}
|
||
|
|
||
|
IndexBuffer* RendererImplemented::GetIndexBuffer()
|
||
|
{
|
||
|
if (m_renderMode == ::Effekseer::RenderMode::Wireframe)
|
||
|
{
|
||
|
return m_indexBufferForWireframe;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return m_indexBuffer;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int32_t RendererImplemented::GetSquareMaxCount() const
|
||
|
{
|
||
|
return m_squareMaxCount;
|
||
|
}
|
||
|
|
||
|
::EffekseerRenderer::RenderStateBase* RendererImplemented::GetRenderState()
|
||
|
{
|
||
|
return m_renderState;
|
||
|
}
|
||
|
|
||
|
::Effekseer::SpriteRendererRef RendererImplemented::CreateSpriteRenderer()
|
||
|
{
|
||
|
return ::Effekseer::SpriteRendererRef(new ::EffekseerRenderer::SpriteRendererBase<RendererImplemented, false>(this));
|
||
|
}
|
||
|
|
||
|
::Effekseer::RibbonRendererRef RendererImplemented::CreateRibbonRenderer()
|
||
|
{
|
||
|
return ::Effekseer::RibbonRendererRef(new ::EffekseerRenderer::RibbonRendererBase<RendererImplemented, false>(this));
|
||
|
}
|
||
|
|
||
|
::Effekseer::RingRendererRef RendererImplemented::CreateRingRenderer()
|
||
|
{
|
||
|
return ::Effekseer::RingRendererRef(new ::EffekseerRenderer::RingRendererBase<RendererImplemented, false>(this));
|
||
|
}
|
||
|
|
||
|
::Effekseer::ModelRendererRef RendererImplemented::CreateModelRenderer()
|
||
|
{
|
||
|
return ModelRenderer::Create(this, &fixedShader_);
|
||
|
}
|
||
|
|
||
|
::Effekseer::TrackRendererRef RendererImplemented::CreateTrackRenderer()
|
||
|
{
|
||
|
return ::Effekseer::TrackRendererRef(new ::EffekseerRenderer::TrackRendererBase<RendererImplemented, false>(this));
|
||
|
}
|
||
|
|
||
|
::Effekseer::TextureLoaderRef RendererImplemented::CreateTextureLoader(::Effekseer::FileInterfaceRef fileInterface)
|
||
|
{
|
||
|
return ::EffekseerRenderer::CreateTextureLoader(graphicsDevice_, fileInterface, ::Effekseer::ColorSpaceType::Gamma);
|
||
|
}
|
||
|
|
||
|
::Effekseer::ModelLoaderRef RendererImplemented::CreateModelLoader(::Effekseer::FileInterfaceRef fileInterface)
|
||
|
{
|
||
|
return ::Effekseer::MakeRefPtr<EffekseerRenderer::ModelLoader>(graphicsDevice_, fileInterface);
|
||
|
}
|
||
|
|
||
|
::Effekseer::MaterialLoaderRef RendererImplemented::CreateMaterialLoader(::Effekseer::FileInterfaceRef fileInterface)
|
||
|
{
|
||
|
return ::Effekseer::MakeRefPtr<MaterialLoader>(graphicsDevice_.Get(), fileInterface, platformType_, materialCompiler_);
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetBackgroundInternal(LLGI::Texture* background)
|
||
|
{
|
||
|
if (m_backgroundLLGI == nullptr)
|
||
|
{
|
||
|
m_backgroundLLGI = graphicsDevice_->CreateTexture(background);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
auto texture = static_cast<Backend::Texture*>(m_backgroundLLGI.Get());
|
||
|
texture->Init(background);
|
||
|
}
|
||
|
|
||
|
EffekseerRenderer::Renderer::SetBackground((background) ? m_backgroundLLGI : nullptr);
|
||
|
}
|
||
|
|
||
|
EffekseerRenderer::DistortingCallback* RendererImplemented::GetDistortingCallback()
|
||
|
{
|
||
|
return m_distortingCallback;
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetDistortingCallback(EffekseerRenderer::DistortingCallback* callback)
|
||
|
{
|
||
|
ES_SAFE_DELETE(m_distortingCallback);
|
||
|
m_distortingCallback = callback;
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetVertexBuffer(LLGI::Buffer* vertexBuffer, int32_t stride)
|
||
|
{
|
||
|
currentVertexBuffer_ = vertexBuffer;
|
||
|
currentVertexBufferStride_ = stride;
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetVertexBuffer(VertexBuffer* vertexBuffer, int32_t stride)
|
||
|
{
|
||
|
currentVertexBuffer_ = vertexBuffer->GetVertexBuffer();
|
||
|
currentVertexBufferStride_ = stride;
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetIndexBuffer(IndexBuffer* indexBuffer)
|
||
|
{
|
||
|
GetCurrentCommandList()->SetIndexBuffer(indexBuffer->GetIndexBuffer(), 2);
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetIndexBuffer(LLGI::Buffer* indexBuffer)
|
||
|
{
|
||
|
GetCurrentCommandList()->SetIndexBuffer(indexBuffer, 4);
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetVertexBuffer(const Effekseer::Backend::VertexBufferRef& vertexBuffer, int32_t stride)
|
||
|
{
|
||
|
auto vb = static_cast<Backend::VertexBuffer*>(vertexBuffer.Get());
|
||
|
|
||
|
SetVertexBuffer(vb->GetBuffer(), stride);
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetIndexBuffer(const Effekseer::Backend::IndexBufferRef& indexBuffer)
|
||
|
{
|
||
|
auto ib = static_cast<Backend::IndexBuffer*>(indexBuffer.Get());
|
||
|
|
||
|
SetIndexBuffer(ib->GetBuffer());
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetLayout(Shader* shader)
|
||
|
{
|
||
|
if (m_renderMode == Effekseer::RenderMode::Normal)
|
||
|
{
|
||
|
currentTopologyType_ = LLGI::TopologyType::Triangle;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
currentTopologyType_ = LLGI::TopologyType::Line;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::DrawSprites(int32_t spriteCount, int32_t vertexOffset)
|
||
|
{
|
||
|
// constant buffer
|
||
|
LLGI::Buffer* constantBufferVS = nullptr;
|
||
|
LLGI::Buffer* constantBufferPS = nullptr;
|
||
|
|
||
|
auto cl = commandList_.DownCast<CommandList>();
|
||
|
|
||
|
if (currentShader->GetVertexConstantBufferSize() > 0)
|
||
|
{
|
||
|
constantBufferVS = cl->GetMemoryPool()->CreateConstantBuffer(currentShader->GetVertexConstantBufferSize());
|
||
|
assert(constantBufferVS != nullptr);
|
||
|
memcpy(constantBufferVS->Lock(), currentShader->GetVertexConstantBuffer(), currentShader->GetVertexConstantBufferSize());
|
||
|
constantBufferVS->Unlock();
|
||
|
GetCurrentCommandList()->SetConstantBuffer(constantBufferVS, LLGI::ShaderStageType::Vertex);
|
||
|
}
|
||
|
|
||
|
if (currentShader->GetPixelConstantBufferSize() > 0)
|
||
|
{
|
||
|
constantBufferPS = cl->GetMemoryPool()->CreateConstantBuffer(currentShader->GetPixelConstantBufferSize());
|
||
|
assert(constantBufferPS != nullptr);
|
||
|
memcpy(constantBufferPS->Lock(), currentShader->GetPixelConstantBuffer(), currentShader->GetPixelConstantBufferSize());
|
||
|
constantBufferPS->Unlock();
|
||
|
GetCurrentCommandList()->SetConstantBuffer(constantBufferPS, LLGI::ShaderStageType::Pixel);
|
||
|
}
|
||
|
|
||
|
auto piplineState = GetOrCreatePiplineState();
|
||
|
GetCurrentCommandList()->SetPipelineState(piplineState);
|
||
|
|
||
|
impl->drawcallCount++;
|
||
|
impl->drawvertexCount += spriteCount * 4;
|
||
|
|
||
|
if (m_renderMode == Effekseer::RenderMode::Normal)
|
||
|
{
|
||
|
GetCurrentCommandList()->SetVertexBuffer(
|
||
|
currentVertexBuffer_, currentVertexBufferStride_, vertexOffset * currentVertexBufferStride_);
|
||
|
GetCurrentCommandList()->Draw(spriteCount * 2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GetCurrentCommandList()->SetVertexBuffer(
|
||
|
currentVertexBuffer_, currentVertexBufferStride_, vertexOffset * currentVertexBufferStride_);
|
||
|
GetCurrentCommandList()->Draw(spriteCount * 4);
|
||
|
}
|
||
|
|
||
|
LLGI::SafeRelease(constantBufferVS);
|
||
|
LLGI::SafeRelease(constantBufferPS);
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::DrawPolygon(int32_t vertexCount, int32_t indexCount)
|
||
|
{
|
||
|
DrawPolygonInstanced(vertexCount, indexCount, 1);
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::DrawPolygonInstanced(int32_t vertexCount, int32_t indexCount, int32_t instanceCount)
|
||
|
{
|
||
|
// constant buffer
|
||
|
LLGI::Buffer* constantBufferVS = nullptr;
|
||
|
LLGI::Buffer* constantBufferPS = nullptr;
|
||
|
|
||
|
auto cl = commandList_.DownCast<CommandList>();
|
||
|
|
||
|
if (currentShader->GetVertexConstantBufferSize() > 0)
|
||
|
{
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||
|
constantBufferVS = cl->GetMemoryPool()->CreateConstantBuffer(currentShader->GetVertexConstantBufferSize());
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||
|
assert(constantBufferVS != nullptr);
|
||
|
memcpy(constantBufferVS->Lock(), currentShader->GetVertexConstantBuffer(), currentShader->GetVertexConstantBufferSize());
|
||
|
constantBufferVS->Unlock();
|
||
|
GetCurrentCommandList()->SetConstantBuffer(constantBufferVS, LLGI::ShaderStageType::Vertex);
|
||
|
}
|
||
|
|
||
|
if (currentShader->GetPixelConstantBufferSize() > 0)
|
||
|
{
|
||
|
constantBufferPS = cl->GetMemoryPool()->CreateConstantBuffer(currentShader->GetPixelConstantBufferSize());
|
||
|
assert(constantBufferPS != nullptr);
|
||
|
memcpy(constantBufferPS->Lock(), currentShader->GetPixelConstantBuffer(), currentShader->GetPixelConstantBufferSize());
|
||
|
constantBufferPS->Unlock();
|
||
|
GetCurrentCommandList()->SetConstantBuffer(constantBufferPS, LLGI::ShaderStageType::Pixel);
|
||
|
}
|
||
|
|
||
|
auto piplineState = GetOrCreatePiplineState();
|
||
|
GetCurrentCommandList()->SetPipelineState(piplineState);
|
||
|
|
||
|
impl->drawcallCount++;
|
||
|
impl->drawvertexCount += vertexCount * instanceCount;
|
||
|
|
||
|
GetCurrentCommandList()->SetVertexBuffer(currentVertexBuffer_, currentVertexBufferStride_, 0);
|
||
|
GetCurrentCommandList()->Draw(indexCount / 3, instanceCount);
|
||
|
|
||
|
LLGI::SafeRelease(constantBufferVS);
|
||
|
LLGI::SafeRelease(constantBufferPS);
|
||
|
}
|
||
|
|
||
|
Shader* RendererImplemented::GetShader(::EffekseerRenderer::RendererShaderType type) const
|
||
|
{
|
||
|
if (type == ::EffekseerRenderer::RendererShaderType::AdvancedBackDistortion)
|
||
|
{
|
||
|
return shader_ad_distortion_;
|
||
|
}
|
||
|
else if (type == ::EffekseerRenderer::RendererShaderType::AdvancedLit)
|
||
|
{
|
||
|
return shader_ad_lit_;
|
||
|
}
|
||
|
else if (type == ::EffekseerRenderer::RendererShaderType::AdvancedUnlit)
|
||
|
{
|
||
|
return shader_ad_unlit_;
|
||
|
}
|
||
|
else if (type == ::EffekseerRenderer::RendererShaderType::BackDistortion)
|
||
|
{
|
||
|
return shader_distortion_;
|
||
|
}
|
||
|
else if (type == ::EffekseerRenderer::RendererShaderType::Lit)
|
||
|
{
|
||
|
return shader_lit_;
|
||
|
}
|
||
|
else if (type == ::EffekseerRenderer::RendererShaderType::Unlit)
|
||
|
{
|
||
|
return shader_unlit_;
|
||
|
}
|
||
|
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::BeginShader(Shader* shader)
|
||
|
{
|
||
|
currentShader = shader;
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::EndShader(Shader* shader)
|
||
|
{
|
||
|
currentShader = nullptr;
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetVertexBufferToShader(const void* data, int32_t size, int32_t dstOffset)
|
||
|
{
|
||
|
assert(currentShader != nullptr);
|
||
|
auto p = static_cast<uint8_t*>(currentShader->GetVertexConstantBuffer()) + dstOffset;
|
||
|
memcpy(p, data, size);
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetPixelBufferToShader(const void* data, int32_t size, int32_t dstOffset)
|
||
|
{
|
||
|
assert(currentShader != nullptr);
|
||
|
auto p = static_cast<uint8_t*>(currentShader->GetPixelConstantBuffer()) + dstOffset;
|
||
|
memcpy(p, data, size);
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::SetTextures(Shader* shader, Effekseer::Backend::TextureRef* textures, int32_t count)
|
||
|
{
|
||
|
auto state = GetRenderState()->GetActiveState();
|
||
|
LLGI::TextureWrapMode ws[2];
|
||
|
ws[(int)Effekseer::TextureWrapType::Clamp] = LLGI::TextureWrapMode::Clamp;
|
||
|
ws[(int)Effekseer::TextureWrapType::Repeat] = LLGI::TextureWrapMode::Repeat;
|
||
|
|
||
|
LLGI::TextureMinMagFilter fs[2];
|
||
|
fs[(int)Effekseer::TextureFilterType::Linear] = LLGI::TextureMinMagFilter::Linear;
|
||
|
fs[(int)Effekseer::TextureFilterType::Nearest] = LLGI::TextureMinMagFilter::Nearest;
|
||
|
|
||
|
for (int32_t i = 0; i < count; i++)
|
||
|
{
|
||
|
if (textures[i] == nullptr)
|
||
|
{
|
||
|
GetCurrentCommandList()->SetTexture(
|
||
|
nullptr, ws[(int)state.TextureWrapTypes[i]], fs[(int)state.TextureFilterTypes[i]], i, LLGI::ShaderStageType::Vertex);
|
||
|
GetCurrentCommandList()->SetTexture(
|
||
|
nullptr, ws[(int)state.TextureWrapTypes[i]], fs[(int)state.TextureFilterTypes[i]], i, LLGI::ShaderStageType::Pixel);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
auto texture = static_cast<Backend::Texture*>(textures[i].Get());
|
||
|
auto t = texture->GetTexture().get();
|
||
|
GetCurrentCommandList()->SetTexture(
|
||
|
t, ws[(int)state.TextureWrapTypes[i]], fs[(int)state.TextureFilterTypes[i]], i, LLGI::ShaderStageType::Vertex);
|
||
|
GetCurrentCommandList()->SetTexture(
|
||
|
t, ws[(int)state.TextureWrapTypes[i]], fs[(int)state.TextureFilterTypes[i]], i, LLGI::ShaderStageType::Pixel);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RendererImplemented::ResetRenderState()
|
||
|
{
|
||
|
m_renderState->GetActiveState().Reset();
|
||
|
m_renderState->Update(true);
|
||
|
}
|
||
|
|
||
|
} // namespace EffekseerRendererLLGI
|