axmol/extensions/fairygui/GMovieClip.cpp

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#include "GMovieClip.h"
#include "PackageItem.h"
#include "display/FUISprite.h"
#include "utils/ByteBuffer.h"
#include "utils/ToolSet.h"
NS_FGUI_BEGIN
USING_NS_AX;
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GMovieClip::GMovieClip()
: _playAction(nullptr),
_content(nullptr),
_playing(true)
{
_sizeImplType = 1;
_touchDisabled = true;
}
GMovieClip::~GMovieClip()
{
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AX_SAFE_RELEASE(_playAction);
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}
void GMovieClip::handleInit()
{
_content = FUISprite::create();
_content->retain();
_playAction = ActionMovieClip::create(nullptr);
_playAction->retain();
_displayObject = _content;
}
void GMovieClip::setPlaySettings(int start, int end, int times, int endAt, std::function<void()> completeCallback)
{
_playAction->setPlaySettings(start, end, times, endAt, completeCallback);
}
void GMovieClip::setPlaying(bool value)
{
if (_playing != value)
{
_playing = value;
if (_playing)
_content->runAction(_playAction);
else
_content->stopAction(_playAction);
}
}
int GMovieClip::getFrame() const
{
return _playAction->getFrame();
}
void GMovieClip::setFrame(int value)
{
_playAction->setFrame(value);
}
float GMovieClip::getTimeScale() const
{
return _playAction->getTimeScale();
}
void GMovieClip::setTimeScale(float value)
{
_playAction->setTimeScale(value);
}
void GMovieClip::advance(float time)
{
_playAction->advance(time);
}
FlipType GMovieClip::getFlip() const
{
if (_content->isFlippedX() && _content->isFlippedY())
return FlipType::BOTH;
else if (_content->isFlippedX())
return FlipType::HORIZONTAL;
else if (_content->isFlippedY())
return FlipType::VERTICAL;
else
return FlipType::NONE;
}
void GMovieClip::setFlip(FlipType value)
{
_content->setFlippedX(value == FlipType::HORIZONTAL || value == FlipType::BOTH);
_content->setFlippedY(value == FlipType::VERTICAL || value == FlipType::BOTH);
}
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void GMovieClip::setColor(const ax::Color3B& value)
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{
_content->setColor(value);
}
void GMovieClip::handleGrayedChanged()
{
GObject::handleGrayedChanged();
((FUISprite*)_content)->setGrayed(_finalGrayed);
}
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ax::Value GMovieClip::getProp(ObjectPropID propId)
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{
switch (propId)
{
case ObjectPropID::Color:
return Value(ToolSet::colorToInt(getColor()));
case ObjectPropID::Playing:
return Value(isPlaying());
case ObjectPropID::Frame:
return Value(getFrame());
case ObjectPropID::TimeScale:
return Value(_playAction->getTimeScale());
default:
return GObject::getProp(propId);
}
}
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void GMovieClip::setProp(ObjectPropID propId, const ax::Value& value)
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{
switch (propId)
{
case ObjectPropID::Color:
setColor(ToolSet::intToColor(value.asUnsignedInt()));
break;
case ObjectPropID::Playing:
setPlaying(value.asBool());
break;
case ObjectPropID::Frame:
setFrame(value.asInt());
break;
case ObjectPropID::TimeScale:
_playAction->setTimeScale(value.asFloat());
break;
case ObjectPropID::DeltaTime:
_playAction->advance(value.asFloat());
break;
default:
GObject::setProp(propId, value);
break;
}
}
void GMovieClip::constructFromResource()
{
PackageItem* contentItem = _packageItem->getBranch();
sourceSize.width = contentItem->width;
sourceSize.height = contentItem->height;
initSize = sourceSize;
contentItem = contentItem->getHighResolution();
contentItem->load();
_playAction->setAnimation(contentItem->animation, contentItem->repeatDelay, contentItem->swing);
_content->runAction(_playAction);
setSize(sourceSize.width, sourceSize.height);
}
void GMovieClip::setup_beforeAdd(ByteBuffer* buffer, int beginPos)
{
GObject::setup_beforeAdd(buffer, beginPos);
buffer->seek(beginPos, 5);
if (buffer->readBool())
setColor((Color3B)buffer->readColor());
setFlip((FlipType)buffer->readByte());
setFrame(buffer->readInt());
setPlaying(buffer->readBool());
}
ActionMovieClip::ActionMovieClip() : _animation(nullptr),
_frame(0),
_frameElapsed(0),
_repeatedCount(0),
_repeatDelay(0),
_start(0),
_end(0),
_times(0),
_endAt(0),
_status(0),
_displayFrame(-1),
_swing(false),
_reversed(false),
_timeScale(1)
{
}
ActionMovieClip::~ActionMovieClip()
{
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AX_SAFE_RELEASE(_animation);
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}
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ActionMovieClip* ActionMovieClip::create(ax::Animation* animation, float repeatDelay, bool swing)
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{
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ActionMovieClip* action = new ActionMovieClip();
action->setAnimation(animation, repeatDelay, swing);
action->autorelease();
return action;
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}
bool ActionMovieClip::isDone() const
{
return false;
}
void ActionMovieClip::step(float dt)
{
if (_animation == nullptr)
return;
auto frames = _animation->getFrames();
int frameCount = (int)frames.size();
if (frameCount == 0 || _status == 3)
return;
if (_timeScale != 1)
dt *= _timeScale;
_frameElapsed += dt;
float tt = (frames.at(_frame)->getDelayUnits() + ((_frame == 0 && _repeatedCount > 0) ? _repeatDelay : 0)) * _animation->getDelayPerUnit();
if (_frameElapsed < tt)
return;
_frameElapsed -= tt;
if (_frameElapsed > _animation->getDelayPerUnit())
_frameElapsed = _animation->getDelayPerUnit();
if (_swing)
{
if (_reversed)
{
_frame--;
if (_frame <= 0)
{
_frame = 0;
_repeatedCount++;
_reversed = !_reversed;
}
}
else
{
_frame++;
if (_frame > frameCount - 1)
{
_frame = MAX(0, frameCount - 2);
_repeatedCount++;
_reversed = !_reversed;
}
}
}
else
{
_frame++;
if (_frame > frameCount - 1)
{
_frame = 0;
_repeatedCount++;
}
}
if (_status == 1) //new loop
{
_frame = _start;
_frameElapsed = 0;
_status = 0;
}
else if (_status == 2) //ending
{
_frame = _endAt;
_frameElapsed = 0;
_status = 3; //ended
if (_completeCallback)
_completeCallback();
}
else
{
if (_frame == _end)
{
if (_times > 0)
{
_times--;
if (_times == 0)
_status = 2; //ending
else
_status = 1; //new loop
}
else if (_start != 0)
_status = 1; //new loop
}
}
drawFrame();
}
void ActionMovieClip::startWithTarget(Node* target)
{
Action::startWithTarget(target);
drawFrame();
}
ActionMovieClip* ActionMovieClip::reverse() const
{
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AX_ASSERT(0);
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return nullptr;
}
ActionMovieClip* ActionMovieClip::clone() const
{
return ActionMovieClip::create(_animation->clone(), _repeatDelay, _swing);
}
void ActionMovieClip::setFrame(int value)
{
if (_animation == nullptr)
return;
auto frames = _animation->getFrames();
int frameCount = (int)frames.size();
if (value >= frameCount)
value = frameCount - 1;
_frame = value;
_frameElapsed = 0;
_displayFrame = -1;
drawFrame();
}
void ActionMovieClip::advance(float time)
{
if (_animation == nullptr)
return;
auto frames = _animation->getFrames();
int frameCount = (int)frames.size();
if (frameCount == 0)
return;
int beginFrame = _frame;
bool beginReversed = _reversed;
float backupTime = time;
while (true)
{
float tt = (frames.at(_frame)->getDelayUnits() + ((_frame == 0 && _repeatedCount > 0) ? _repeatDelay : 0)) * _animation->getDelayPerUnit();
if (time < tt)
{
_frameElapsed = 0;
break;
}
time -= tt;
if (_swing)
{
if (_reversed)
{
_frame--;
if (_frame <= 0)
{
_frame = 0;
_repeatedCount++;
_reversed = !_reversed;
}
}
else
{
_frame++;
if (_frame > frameCount - 1)
{
_frame = MAX(0, frameCount - 2);
_repeatedCount++;
_reversed = !_reversed;
}
}
}
else
{
_frame++;
if (_frame > frameCount - 1)
{
_frame = 0;
_repeatedCount++;
}
}
if (_frame == beginFrame && _reversed == beginReversed)
{
float roundTime = backupTime - time;
time -= (int)floor(time / roundTime) * roundTime;
}
}
}
void ActionMovieClip::setPlaySettings(int start, int end, int times, int endAt, std::function<void()> completeCallback)
{
auto frames = _animation->getFrames();
int frameCount = (int)frames.size();
_start = start;
_end = end;
if (_end == -1 || _end > frameCount - 1)
_end = frameCount - 1;
_times = times;
_endAt = endAt;
if (_endAt == -1)
_endAt = _end;
_status = 0;
_completeCallback = completeCallback;
setFrame(start);
}
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void ActionMovieClip::setAnimation(ax::Animation* animation, float repeatDelay, bool swing)
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{
if (_animation != animation)
{
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AX_SAFE_RETAIN(animation);
AX_SAFE_RELEASE(_animation);
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_animation = animation;
}
if (_animation == nullptr)
return;
_repeatDelay = repeatDelay;
_swing = swing;
_completeCallback = nullptr;
auto frames = _animation->getFrames();
int frameCount = (int)frames.size();
if (_end == -1 || _end > frameCount - 1)
_end = frameCount - 1;
if (_endAt == -1 || _endAt > frameCount - 1)
_endAt = frameCount - 1;
if (_frame < 0 || _frame > frameCount - 1)
_frame = frameCount - 1;
_displayFrame = -1;
_frameElapsed = 0;
_repeatedCount = 0;
_reversed = false;
}
void ActionMovieClip::drawFrame()
{
if (_target == nullptr || _animation == nullptr)
return;
auto frames = _animation->getFrames();
int frameCount = (int)frames.size();
if (_frame == _displayFrame || frameCount == 0)
return;
_displayFrame = _frame;
AnimationFrame* frame = frames.at(_frame);
//auto blend = static_cast<Sprite*>(_target)->getBlendFunc();
static_cast<Sprite*>(_target)->setSpriteFrame(frame->getSpriteFrame());
//static_cast<Sprite*>(_target)->setBlendFunc(blend);
}
NS_FGUI_END