mirror of https://github.com/axmolengine/axmol.git
239 lines
8.8 KiB
C
239 lines
8.8 KiB
C
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/*
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Copyright (c) 2010 Steve Oldmeadow
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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$Id$
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*/
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/**
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A set of proxy classes to allow iOS audio code to run on MacOS X. AVAudioPlayer is implemented using NSSound.
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AVAudioSession is a "do nothing" class as it isn't really relevant on MacOS X.
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Limitations:
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AVAudioPlayer numberOfLoops not correctly supported. Looping is either on or off, can not specify a specific number of loops.
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AVAudioPlayer panning not supported.
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AVAudioPlayer metering not supported.
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AVAudioSession nothing is supported, not applicable to MacOS X.
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*/
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#import <Availability.h>
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#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
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#elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED)
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#import <Foundation/Foundation.h>
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#import <AppKit/NSSound.h>
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enum AudioSessionProperties {
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kAudioSessionProperty_OtherAudioIsPlaying,
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kAudioSessionProperty_AudioRoute
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};
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern OSStatus AudioSessionGetProperty(UInt32 inID, UInt32 *ioDataSize, void *outData);
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#ifdef __cplusplus
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}
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#endif
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/**
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Based on AVAudioPlayer.h header in AVFoundation headers
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*/
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@class NSData, NSURL, NSError, NSDictionary;
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@protocol AVAudioPlayerDelegate;
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/* This class is available with iPhone 2.2 or later */
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@interface AVAudioPlayer : NSObject <NSSoundDelegate> {
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// properties
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id<AVAudioPlayerDelegate> delegate;
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NSUInteger numberOfChannels;
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BOOL playing;
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NSTimeInterval duration;
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NSURL *url;
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NSData *data;
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float pan;
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float volume;
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NSTimeInterval currentTime;
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NSTimeInterval deviceCurrentTime;
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NSInteger numberOfLoops;
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BOOL meteringEnabled;
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@private
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NSSound* _player;
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}
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/* For all of these init calls, if a return value of nil is given you can check outError to see what the problem was.
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If not nil, then the object is usable for playing
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*/
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/* all data must be in the form of an audio file understood by CoreAudio */
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- (id)initWithContentsOfURL:(NSURL *)theUrl error:(NSError **)outError;
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- (id)initWithData:(NSData *)theData error:(NSError **)outError;
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/* transport control */
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/* methods that return BOOL return YES on success and NO on failure. */
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- (BOOL)prepareToPlay; /* get ready to play the sound. happens automatically on play. */
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- (BOOL)play; /* sound is played asynchronously. */
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- (BOOL)playAtTime:(NSTimeInterval) time; /* play a sound some time in the future. time should be greater than deviceCurrentTime. */
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- (void)pause; /* pauses playback, but remains ready to play. */
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- (void)stop; /* stops playback. no longer ready to play. */
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/* properties */
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@property(readonly, getter=isPlaying) BOOL playing;
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@property(readonly) NSUInteger numberOfChannels;
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@property(readonly) NSTimeInterval duration; /* the duration of the sound. */
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@property(assign) id<AVAudioPlayerDelegate> delegate; /* the delegate will be sent playerDidFinishPlaying */
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/* one of these three properties will be non-nil based on the init... method used */
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@property(readonly) NSURL *url; /* returns nil if object was not created with a URL */
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@property(readonly) NSData *data; /* returns nil if object was not created with a data object */
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@property float pan; /* set panning. -1.0 is left, 0.0 is center, 1.0 is right. */
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@property float volume; /* The volume for the sound. The nominal range is from 0.0 to 1.0. */
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/* If the sound is playing, currentTime is the offset into the sound of the current playback position.
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If the sound is not playing, currentTime is the offset into the sound where playing would start. */
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@property NSTimeInterval currentTime;
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/* returns the current time associated with the output device */
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@property(readonly) NSTimeInterval deviceCurrentTime;
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/* "numberOfLoops" is the number of times that the sound will return to the beginning upon reaching the end.
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A value of zero means to play the sound just once.
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A value of one will result in playing the sound twice, and so on..
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Any negative number will loop indefinitely until stopped.
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*/
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@property NSInteger numberOfLoops;
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/* metering */
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@property(getter=isMeteringEnabled) BOOL meteringEnabled; /* turns level metering on or off. default is off. */
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- (void)updateMeters; /* call to refresh meter values */
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- (float)peakPowerForChannel:(NSUInteger)channelNumber; /* returns peak power in decibels for a given channel */
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- (float)averagePowerForChannel:(NSUInteger)channelNumber; /* returns average power in decibels for a given channel */
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@end
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/* A protocol for delegates of AVAudioPlayer */
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@protocol AVAudioPlayerDelegate <NSObject>
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@optional
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/* audioPlayerDidFinishPlaying:successfully: is called when a sound has finished playing. This method is NOT called if the player is stopped due to an interruption. */
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- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag;
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/* if an error occurs while decoding it will be reported to the delegate. */
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- (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer *)player error:(NSError *)error;
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/* audioPlayerBeginInterruption: is called when the audio session has been interrupted while the player was playing. The player will have been paused. */
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- (void)audioPlayerBeginInterruption:(AVAudioPlayer *)player;
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/* audioPlayerEndInterruption:withFlags: is called when the audio session interruption has ended and this player had been interrupted while playing. */
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/* Currently the only flag is AVAudioSessionInterruptionFlags_ShouldResume. */
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- (void)audioPlayerEndInterruption:(AVAudioPlayer *)player withFlags:(NSUInteger)flags;
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/* audioPlayerEndInterruption: is called when the preferred method, audioPlayerEndInterruption:withFlags:, is not implemented. */
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- (void)audioPlayerEndInterruption:(AVAudioPlayer *)player;
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@end
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/**
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Taken from AVAudioSession.h header in AVFoundation headers
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*/
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/* This protocol is available with iPhone 3.0 or later */
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@protocol AVAudioSessionDelegate;
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@class NSError, NSString;
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/* values for the category property */
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extern NSString *const AVAudioSessionCategoryAmbient;
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extern NSString *const AVAudioSessionCategorySoloAmbient;
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extern NSString *const AVAudioSessionCategoryPlayback;
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extern NSString *const AVAudioSessionCategoryRecord;
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extern NSString *const AVAudioSessionCategoryPlayAndRecord;
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extern NSString *const AVAudioSessionCategoryAudioProcessing;
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enum {
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AVAudioSessionInterruptionFlags_ShouldResume = 1
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};
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enum {
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AVAudioSessionSetActiveFlags_NotifyOthersOnDeactivation = 1
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};
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@interface AVAudioSession : NSObject {
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// properties
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NSString* category;
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double preferredHardwareSampleRate;
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NSTimeInterval preferredIOBufferDuration;
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BOOL inputIsAvailable;
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double currentHardwareSampleRate;
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NSInteger currentHardwareInputNumberOfChannels;
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NSInteger currentHardwareOutputNumberOfChannels;
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id<AVAudioSessionDelegate> delegate;
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@private
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__strong void *_impl;
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}
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/* returns singleton instance */
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+ (id)sharedInstance;
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@property(assign) id<AVAudioSessionDelegate> delegate;
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- (BOOL)setActive:(BOOL)beActive error:(NSError**)outError;
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- (BOOL)setActive:(BOOL)beActive withFlags:(NSInteger)flags error:(NSError**)outError;
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- (BOOL)setCategory:(NSString*)theCategory error:(NSError**)outError;
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- (BOOL)setPreferredHardwareSampleRate:(double)sampleRate error:(NSError**)outError;
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- (BOOL)setPreferredIOBufferDuration:(NSTimeInterval)duration error:(NSError**)outError;
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@property(readonly) NSString* category;
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@property(readonly) double preferredHardwareSampleRate;
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@property(readonly) NSTimeInterval preferredIOBufferDuration;
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@property(readonly) BOOL inputIsAvailable;
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@property(readonly) double currentHardwareSampleRate;
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@property(readonly) NSInteger currentHardwareInputNumberOfChannels;
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@property(readonly) NSInteger currentHardwareOutputNumberOfChannels;
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@end
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/* A protocol for delegates of AVAudioSession */
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@protocol AVAudioSessionDelegate <NSObject>
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@optional
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- (void)beginInterruption;
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- (void)endInterruptionWithFlags:(NSUInteger)flags;
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- (void)endInterruption; /* endInterruptionWithFlags: will be called instead if implemented. */
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- (void)inputIsAvailableChanged:(BOOL)isInputAvailable;
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@end
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#endif
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