axmol/cocos2dx/platform/third_party/blackberry/include/grskia/SkPDFShader.h

111 lines
3.7 KiB
C
Raw Normal View History

2012-08-18 05:45:21 +08:00
/*
* Copyright (C) 2011 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkPDFShader_DEFINED
#define SkPDFShader_DEFINED
#include "SkPDFStream.h"
#include "SkPDFTypes.h"
#include "SkMatrix.h"
#include "SkRefCnt.h"
#include "SkShader.h"
class SkObjRef;
class SkPDFCatalog;
/** \class SkPDFShader
In PDF parlance, this is a pattern, used in place of a color when the
pattern color space is selected.
*/
class SkPDFShader : public SkPDFObject {
public:
virtual ~SkPDFShader();
// The SkPDFObject interface.
virtual void emitObject(SkWStream* stream, SkPDFCatalog* catalog,
bool indirect);
virtual size_t getOutputSize(SkPDFCatalog* catalog, bool indirect);
virtual void getResources(SkTDArray<SkPDFObject*>* resourceList);
/** Get the PDF shader for the passed SkShader. If the SkShader is
* invalid in some way, returns NULL. The reference count of
* the object is incremented and it is the caller's responsibility to
* unreference it when done. This is needed to accommodate the weak
* reference pattern used when the returned object is new and has no
* other references.
* @param shader The SkShader to emulate.
* @param matrix The current transform. (PDF shaders are absolutely
* positioned, relative to where the page is drawn.)
* @param surfceBBox The bounding box of the drawing surface (with matrix
* already applied).
*/
static SkPDFShader* getPDFShader(const SkShader& shader,
const SkMatrix& matrix,
const SkIRect& surfaceBBox);
private:
class State {
public:
SkShader::GradientType fType;
SkShader::GradientInfo fInfo;
SkAutoFree fColorData;
SkMatrix fCanvasTransform;
SkMatrix fShaderTransform;
SkIRect fBBox;
SkBitmap fImage;
uint32_t fPixelGeneration;
SkShader::TileMode fImageTileModes[2];
explicit State(const SkShader& shader, const SkMatrix& canvasTransform,
const SkIRect& bbox);
bool operator==(const State& b) const;
};
SkRefPtr<SkPDFDict> fContent;
SkTDArray<SkPDFObject*> fResources;
SkAutoTDelete<const State> fState;
class ShaderCanonicalEntry {
public:
SkPDFShader* fPDFShader;
const State* fState;
bool operator==(const ShaderCanonicalEntry& b) const {
return fPDFShader == b.fPDFShader || *fState == *b.fState;
}
ShaderCanonicalEntry(SkPDFShader* pdfShader, const State* state)
: fPDFShader(pdfShader),
fState(state) {
}
};
// This should be made a hash table if performance is a problem.
static SkTDArray<ShaderCanonicalEntry>& canonicalShaders();
static SkMutex& canonicalShadersMutex();
static SkPDFObject* rangeObject();
SkPDFShader(State* state);
void doFunctionShader();
void doImageShader();
SkPDFStream* makePSFunction(const SkString& psCode, SkPDFArray* domain);
};
#endif