mirror of https://github.com/axmolengine/axmol.git
62 lines
1.3 KiB
C
62 lines
1.3 KiB
C
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#ifndef _BOX2D_VIEW_H_
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#define _BOX2D_VIEW_H_
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//#include "cocos2d.h"
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#include "../testBasic.h"
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class MenuLayer : public CCLayer
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{
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int m_entryID;
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public:
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MenuLayer(void);
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virtual ~MenuLayer(void);
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bool initWithEntryID(int entryId);
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void restartCallback(NSObject* sender);
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void nextCallback(NSObject* sender);
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void backCallback(NSObject* sender);
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virtual void registerWithTouchDispatcher();
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virtual bool ccTouchBegan(CCTouch* touch, UIEvent* event);
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virtual void ccTouchMoved(CCTouch* touch, UIEvent* event);
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public:
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static MenuLayer* menuWithEntryID(int entryId);
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};
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struct TestEntry;
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class Test;
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class Box2DView : public CCLayer
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{
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TestEntry* m_entry;
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Test* m_test;
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int m_entryID;
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public:
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Box2DView(void);
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virtual ~Box2DView(void);
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bool initWithEntryID(int entryId);
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std::string title();
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void tick(ccTime dt);
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void draw();
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virtual void registerWithTouchDispatcher();
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virtual bool ccTouchBegan(CCTouch* touch, UIEvent* event);
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virtual void ccTouchMoved(CCTouch* touch, UIEvent* event);
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virtual void ccTouchEnded(CCTouch* touch, UIEvent* event);
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//virtual void accelerometer(UIAccelerometer* accelerometer, UIAcceleration* acceleration);
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static Box2DView* viewWithEntryID(int entryId);
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};
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class Box2dTestBedScene : public TestScene
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{
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public:
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virtual void runThisTest();
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};
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#endif
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