mirror of https://github.com/axmolengine/axmol.git
94 lines
2.3 KiB
C
94 lines
2.3 KiB
C
|
/*
|
||
|
* Copyright (c) 2008-2009 Erin Catto http://www.gphysics.com
|
||
|
*
|
||
|
* This software is provided 'as-is', without any express or implied
|
||
|
* warranty. In no event will the authors be held liable for any damages
|
||
|
* arising from the use of this software.
|
||
|
* Permission is granted to anyone to use this software for any purpose,
|
||
|
* including commercial applications, and to alter it and redistribute it
|
||
|
* freely, subject to the following restrictions:
|
||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||
|
* claim that you wrote the original software. If you use this software
|
||
|
* in a product, an acknowledgment in the product documentation would be
|
||
|
* appreciated but is not required.
|
||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||
|
* misrepresented as being the original software.
|
||
|
* 3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#ifndef SHAPE_EDITING_H
|
||
|
#define SHAPE_EDITING_H
|
||
|
|
||
|
class ShapeEditing : public Test
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
ShapeEditing()
|
||
|
{
|
||
|
{
|
||
|
b2BodyDef bd;
|
||
|
b2Body* ground = m_world->CreateBody(&bd);
|
||
|
|
||
|
b2PolygonShape shape;
|
||
|
shape.SetAsEdge(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||
|
ground->CreateFixture(&shape, 0.0f);
|
||
|
}
|
||
|
|
||
|
b2BodyDef bd;
|
||
|
bd.type = b2_dynamicBody;
|
||
|
bd.position.Set(0.0f, 10.0f);
|
||
|
m_body = m_world->CreateBody(&bd);
|
||
|
|
||
|
b2PolygonShape shape;
|
||
|
shape.SetAsBox(4.0f, 4.0f, b2Vec2(0.0f, 0.0f), 0.0f);
|
||
|
m_fixture1 = m_body->CreateFixture(&shape, 10.0f);
|
||
|
|
||
|
m_fixture2 = NULL;
|
||
|
}
|
||
|
|
||
|
void Keyboard(unsigned char key)
|
||
|
{
|
||
|
switch (key)
|
||
|
{
|
||
|
case 'c':
|
||
|
if (m_fixture2 == NULL)
|
||
|
{
|
||
|
b2CircleShape shape;
|
||
|
shape.m_radius = 3.0f;
|
||
|
shape.m_p.Set(0.5f, -4.0f);
|
||
|
m_fixture2 = m_body->CreateFixture(&shape, 10.0f);
|
||
|
m_body->SetAwake(true);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case 'd':
|
||
|
if (m_fixture2 != NULL)
|
||
|
{
|
||
|
m_body->DestroyFixture(m_fixture2);
|
||
|
m_fixture2 = NULL;
|
||
|
m_body->SetAwake(true);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Step(Settings* settings)
|
||
|
{
|
||
|
Test::Step(settings);
|
||
|
m_debugDraw.DrawString(5, m_textLine, "Press: (c) create a shape, (d) destroy a shape.");
|
||
|
m_textLine += 15;
|
||
|
}
|
||
|
|
||
|
static Test* Create()
|
||
|
{
|
||
|
return new ShapeEditing;
|
||
|
}
|
||
|
|
||
|
b2Body* m_body;
|
||
|
b2Fixture* m_fixture1;
|
||
|
b2Fixture* m_fixture2;
|
||
|
};
|
||
|
|
||
|
#endif
|