mirror of https://github.com/axmolengine/axmol.git
307 lines
8.6 KiB
C++
307 lines
8.6 KiB
C++
|
/*
|
||
|
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||
|
*
|
||
|
* This software is provided 'as-is', without any express or implied
|
||
|
* warranty. In no event will the authors be held liable for any damages
|
||
|
* arising from the use of this software.
|
||
|
* Permission is granted to anyone to use this software for any purpose,
|
||
|
* including commercial applications, and to alter it and redistribute it
|
||
|
* freely, subject to the following restrictions:
|
||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||
|
* claim that you wrote the original software. If you use this software
|
||
|
* in a product, an acknowledgment in the product documentation would be
|
||
|
* appreciated but is not required.
|
||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||
|
* misrepresented as being the original software.
|
||
|
* 3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#include <Box2D/Collision/b2Collision.h>
|
||
|
#include <Box2D/Collision/Shapes/b2PolygonShape.h>
|
||
|
|
||
|
// Find the separation between poly1 and poly2 for a give edge normal on poly1.
|
||
|
static float32 b2EdgeSeparation(const b2PolygonShape* poly1, const b2Transform& xf1, int32 edge1,
|
||
|
const b2PolygonShape* poly2, const b2Transform& xf2)
|
||
|
{
|
||
|
int32 count1 = poly1->m_vertexCount;
|
||
|
const b2Vec2* vertices1 = poly1->m_vertices;
|
||
|
const b2Vec2* normals1 = poly1->m_normals;
|
||
|
|
||
|
int32 count2 = poly2->m_vertexCount;
|
||
|
const b2Vec2* vertices2 = poly2->m_vertices;
|
||
|
|
||
|
b2Assert(0 <= edge1 && edge1 < count1);
|
||
|
|
||
|
// Convert normal from poly1's frame into poly2's frame.
|
||
|
b2Vec2 normal1World = b2Mul(xf1.R, normals1[edge1]);
|
||
|
b2Vec2 normal1 = b2MulT(xf2.R, normal1World);
|
||
|
|
||
|
// Find support vertex on poly2 for -normal.
|
||
|
int32 index = 0;
|
||
|
float32 minDot = b2_maxFloat;
|
||
|
|
||
|
for (int32 i = 0; i < count2; ++i)
|
||
|
{
|
||
|
float32 dot = b2Dot(vertices2[i], normal1);
|
||
|
if (dot < minDot)
|
||
|
{
|
||
|
minDot = dot;
|
||
|
index = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
b2Vec2 v1 = b2Mul(xf1, vertices1[edge1]);
|
||
|
b2Vec2 v2 = b2Mul(xf2, vertices2[index]);
|
||
|
float32 separation = b2Dot(v2 - v1, normal1World);
|
||
|
return separation;
|
||
|
}
|
||
|
|
||
|
// Find the max separation between poly1 and poly2 using edge normals from poly1.
|
||
|
static float32 b2FindMaxSeparation(int32* edgeIndex,
|
||
|
const b2PolygonShape* poly1, const b2Transform& xf1,
|
||
|
const b2PolygonShape* poly2, const b2Transform& xf2)
|
||
|
{
|
||
|
int32 count1 = poly1->m_vertexCount;
|
||
|
const b2Vec2* normals1 = poly1->m_normals;
|
||
|
|
||
|
// Vector pointing from the centroid of poly1 to the centroid of poly2.
|
||
|
b2Vec2 d = b2Mul(xf2, poly2->m_centroid) - b2Mul(xf1, poly1->m_centroid);
|
||
|
b2Vec2 dLocal1 = b2MulT(xf1.R, d);
|
||
|
|
||
|
// Find edge normal on poly1 that has the largest projection onto d.
|
||
|
int32 edge = 0;
|
||
|
float32 maxDot = -b2_maxFloat;
|
||
|
for (int32 i = 0; i < count1; ++i)
|
||
|
{
|
||
|
float32 dot = b2Dot(normals1[i], dLocal1);
|
||
|
if (dot > maxDot)
|
||
|
{
|
||
|
maxDot = dot;
|
||
|
edge = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Get the separation for the edge normal.
|
||
|
float32 s = b2EdgeSeparation(poly1, xf1, edge, poly2, xf2);
|
||
|
|
||
|
// Check the separation for the previous edge normal.
|
||
|
int32 prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1;
|
||
|
float32 sPrev = b2EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
|
||
|
|
||
|
// Check the separation for the next edge normal.
|
||
|
int32 nextEdge = edge + 1 < count1 ? edge + 1 : 0;
|
||
|
float32 sNext = b2EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
|
||
|
|
||
|
// Find the best edge and the search direction.
|
||
|
int32 bestEdge;
|
||
|
float32 bestSeparation;
|
||
|
int32 increment;
|
||
|
if (sPrev > s && sPrev > sNext)
|
||
|
{
|
||
|
increment = -1;
|
||
|
bestEdge = prevEdge;
|
||
|
bestSeparation = sPrev;
|
||
|
}
|
||
|
else if (sNext > s)
|
||
|
{
|
||
|
increment = 1;
|
||
|
bestEdge = nextEdge;
|
||
|
bestSeparation = sNext;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
*edgeIndex = edge;
|
||
|
return s;
|
||
|
}
|
||
|
|
||
|
// Perform a local search for the best edge normal.
|
||
|
for ( ; ; )
|
||
|
{
|
||
|
if (increment == -1)
|
||
|
edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
|
||
|
else
|
||
|
edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0;
|
||
|
|
||
|
s = b2EdgeSeparation(poly1, xf1, edge, poly2, xf2);
|
||
|
|
||
|
if (s > bestSeparation)
|
||
|
{
|
||
|
bestEdge = edge;
|
||
|
bestSeparation = s;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
*edgeIndex = bestEdge;
|
||
|
return bestSeparation;
|
||
|
}
|
||
|
|
||
|
static void b2FindIncidentEdge(b2ClipVertex c[2],
|
||
|
const b2PolygonShape* poly1, const b2Transform& xf1, int32 edge1,
|
||
|
const b2PolygonShape* poly2, const b2Transform& xf2)
|
||
|
{
|
||
|
int32 count1 = poly1->m_vertexCount;
|
||
|
const b2Vec2* normals1 = poly1->m_normals;
|
||
|
|
||
|
int32 count2 = poly2->m_vertexCount;
|
||
|
const b2Vec2* vertices2 = poly2->m_vertices;
|
||
|
const b2Vec2* normals2 = poly2->m_normals;
|
||
|
|
||
|
b2Assert(0 <= edge1 && edge1 < count1);
|
||
|
|
||
|
// Get the normal of the reference edge in poly2's frame.
|
||
|
b2Vec2 normal1 = b2MulT(xf2.R, b2Mul(xf1.R, normals1[edge1]));
|
||
|
|
||
|
// Find the incident edge on poly2.
|
||
|
int32 index = 0;
|
||
|
float32 minDot = b2_maxFloat;
|
||
|
for (int32 i = 0; i < count2; ++i)
|
||
|
{
|
||
|
float32 dot = b2Dot(normal1, normals2[i]);
|
||
|
if (dot < minDot)
|
||
|
{
|
||
|
minDot = dot;
|
||
|
index = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Build the clip vertices for the incident edge.
|
||
|
int32 i1 = index;
|
||
|
int32 i2 = i1 + 1 < count2 ? i1 + 1 : 0;
|
||
|
|
||
|
c[0].v = b2Mul(xf2, vertices2[i1]);
|
||
|
c[0].id.features.referenceEdge = (uint8)edge1;
|
||
|
c[0].id.features.incidentEdge = (uint8)i1;
|
||
|
c[0].id.features.incidentVertex = 0;
|
||
|
|
||
|
c[1].v = b2Mul(xf2, vertices2[i2]);
|
||
|
c[1].id.features.referenceEdge = (uint8)edge1;
|
||
|
c[1].id.features.incidentEdge = (uint8)i2;
|
||
|
c[1].id.features.incidentVertex = 1;
|
||
|
}
|
||
|
|
||
|
// Find edge normal of max separation on A - return if separating axis is found
|
||
|
// Find edge normal of max separation on B - return if separation axis is found
|
||
|
// Choose reference edge as min(minA, minB)
|
||
|
// Find incident edge
|
||
|
// Clip
|
||
|
|
||
|
// The normal points from 1 to 2
|
||
|
void b2CollidePolygons(b2Manifold* manifold,
|
||
|
const b2PolygonShape* polyA, const b2Transform& xfA,
|
||
|
const b2PolygonShape* polyB, const b2Transform& xfB)
|
||
|
{
|
||
|
manifold->pointCount = 0;
|
||
|
float32 totalRadius = polyA->m_radius + polyB->m_radius;
|
||
|
|
||
|
int32 edgeA = 0;
|
||
|
float32 separationA = b2FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
|
||
|
if (separationA > totalRadius)
|
||
|
return;
|
||
|
|
||
|
int32 edgeB = 0;
|
||
|
float32 separationB = b2FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA);
|
||
|
if (separationB > totalRadius)
|
||
|
return;
|
||
|
|
||
|
const b2PolygonShape* poly1; // reference polygon
|
||
|
const b2PolygonShape* poly2; // incident polygon
|
||
|
b2Transform xf1, xf2;
|
||
|
int32 edge1; // reference edge
|
||
|
uint8 flip;
|
||
|
const float32 k_relativeTol = 0.98f;
|
||
|
const float32 k_absoluteTol = 0.001f;
|
||
|
|
||
|
if (separationB > k_relativeTol * separationA + k_absoluteTol)
|
||
|
{
|
||
|
poly1 = polyB;
|
||
|
poly2 = polyA;
|
||
|
xf1 = xfB;
|
||
|
xf2 = xfA;
|
||
|
edge1 = edgeB;
|
||
|
manifold->type = b2Manifold::e_faceB;
|
||
|
flip = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
poly1 = polyA;
|
||
|
poly2 = polyB;
|
||
|
xf1 = xfA;
|
||
|
xf2 = xfB;
|
||
|
edge1 = edgeA;
|
||
|
manifold->type = b2Manifold::e_faceA;
|
||
|
flip = 0;
|
||
|
}
|
||
|
|
||
|
b2ClipVertex incidentEdge[2];
|
||
|
b2FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
|
||
|
|
||
|
int32 count1 = poly1->m_vertexCount;
|
||
|
const b2Vec2* vertices1 = poly1->m_vertices;
|
||
|
|
||
|
b2Vec2 v11 = vertices1[edge1];
|
||
|
b2Vec2 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0];
|
||
|
|
||
|
b2Vec2 localTangent = v12 - v11;
|
||
|
localTangent.Normalize();
|
||
|
|
||
|
b2Vec2 localNormal = b2Cross(localTangent, 1.0f);
|
||
|
b2Vec2 planePoint = 0.5f * (v11 + v12);
|
||
|
|
||
|
b2Vec2 tangent = b2Mul(xf1.R, localTangent);
|
||
|
b2Vec2 normal = b2Cross(tangent, 1.0f);
|
||
|
|
||
|
v11 = b2Mul(xf1, v11);
|
||
|
v12 = b2Mul(xf1, v12);
|
||
|
|
||
|
// Face offset.
|
||
|
float32 frontOffset = b2Dot(normal, v11);
|
||
|
|
||
|
// Side offsets, extended by polytope skin thickness.
|
||
|
float32 sideOffset1 = -b2Dot(tangent, v11) + totalRadius;
|
||
|
float32 sideOffset2 = b2Dot(tangent, v12) + totalRadius;
|
||
|
|
||
|
// Clip incident edge against extruded edge1 side edges.
|
||
|
b2ClipVertex clipPoints1[2];
|
||
|
b2ClipVertex clipPoints2[2];
|
||
|
int np;
|
||
|
|
||
|
// Clip to box side 1
|
||
|
np = b2ClipSegmentToLine(clipPoints1, incidentEdge, -tangent, sideOffset1);
|
||
|
|
||
|
if (np < 2)
|
||
|
return;
|
||
|
|
||
|
// Clip to negative box side 1
|
||
|
np = b2ClipSegmentToLine(clipPoints2, clipPoints1, tangent, sideOffset2);
|
||
|
|
||
|
if (np < 2)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Now clipPoints2 contains the clipped points.
|
||
|
manifold->localNormal = localNormal;
|
||
|
manifold->localPoint = planePoint;
|
||
|
|
||
|
int32 pointCount = 0;
|
||
|
for (int32 i = 0; i < b2_maxManifoldPoints; ++i)
|
||
|
{
|
||
|
float32 separation = b2Dot(normal, clipPoints2[i].v) - frontOffset;
|
||
|
|
||
|
if (separation <= totalRadius)
|
||
|
{
|
||
|
b2ManifoldPoint* cp = manifold->points + pointCount;
|
||
|
cp->localPoint = b2MulT(xf2, clipPoints2[i].v);
|
||
|
cp->id = clipPoints2[i].id;
|
||
|
cp->id.features.flip = flip;
|
||
|
++pointCount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
manifold->pointCount = pointCount;
|
||
|
}
|