mirror of https://github.com/axmolengine/axmol.git
72 lines
2.6 KiB
C
72 lines
2.6 KiB
C
|
/****************************************************************************
|
||
|
Copyright (c) 2015-2016 Chukong Technologies Inc.
|
||
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
|
|
||
|
http://www.cocos2d-x.org
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
|
||
|
#ifndef __PHYSICS_3D_H__
|
||
|
#define __PHYSICS_3D_H__
|
||
|
|
||
|
#include "base/ccConfig.h"
|
||
|
#include "math/CCMath.h"
|
||
|
|
||
|
#if CC_USE_3D_PHYSICS
|
||
|
|
||
|
#include "physics3d/CCPhysics3DShape.h"
|
||
|
#include "physics3d/CCPhysicsSprite3D.h"
|
||
|
#include "physics3d/CCPhysics3DWorld.h"
|
||
|
#include "physics3d/CCPhysics3DDebugDrawer.h"
|
||
|
#include "physics3d/CCPhysics3DObject.h"
|
||
|
#include "physics3d/CCPhysics3DComponent.h"
|
||
|
#include "physics3d/CCPhysics3DConstraint.h"
|
||
|
|
||
|
NS_CC_BEGIN
|
||
|
|
||
|
CC_DLL const char* physics3dVersion();
|
||
|
|
||
|
NS_CC_END
|
||
|
|
||
|
#if (CC_ENABLE_BULLET_INTEGRATION)
|
||
|
|
||
|
//include bullet header files
|
||
|
#include "bullet/LinearMath/btTransform.h"
|
||
|
#include "bullet/LinearMath/btVector3.h"
|
||
|
#include "bullet/LinearMath/btQuaternion.h"
|
||
|
|
||
|
#include "bullet/btBulletCollisionCommon.h"
|
||
|
#include "bullet/btBulletDynamicsCommon.h"
|
||
|
#include "bullet/BulletCollision/CollisionDispatch/btGhostObject.h"
|
||
|
|
||
|
//convert between cocos and bullet
|
||
|
cocos2d::Vec3 convertbtVector3ToVec3(const btVector3 &btVec3);
|
||
|
btVector3 convertVec3TobtVector3(const cocos2d::Vec3 &vec3);
|
||
|
cocos2d::Mat4 convertbtTransformToMat4(const btTransform &btTrans);
|
||
|
btTransform convertMat4TobtTransform(const cocos2d::Mat4 &mat4);
|
||
|
cocos2d::Quaternion convertbtQuatToQuat(const btQuaternion &btQuat);
|
||
|
btQuaternion convertQuatTobtQuat(const cocos2d::Quaternion &quat);
|
||
|
|
||
|
#endif // CC_ENABLE_BULLET_INTEGRATION
|
||
|
|
||
|
#endif //CC_USE_3D_PHYSICS
|
||
|
|
||
|
#endif // __PHYSICS_3D_H__
|