mirror of https://github.com/axmolengine/axmol.git
257 lines
6.2 KiB
C
257 lines
6.2 KiB
C
|
/**
|
|||
|
* The MIT License (MIT)
|
|||
|
*
|
|||
|
* Copyright (c) 2012-2018 DragonBones team and other contributors
|
|||
|
*
|
|||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|||
|
* this software and associated documentation files (the "Software"), to deal in
|
|||
|
* the Software without restriction, including without limitation the rights to
|
|||
|
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|||
|
* the Software, and to permit persons to whom the Software is furnished to do so,
|
|||
|
* subject to the following conditions:
|
|||
|
*
|
|||
|
* The above copyright notice and this permission notice shall be included in all
|
|||
|
* copies or substantial portions of the Software.
|
|||
|
*
|
|||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|||
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|||
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||
|
*/
|
|||
|
#ifndef DRAGONBONES_ANIMATION_DATA_H
|
|||
|
#define DRAGONBONES_ANIMATION_DATA_H
|
|||
|
|
|||
|
#include "ArmatureData.h"
|
|||
|
|
|||
|
DRAGONBONES_NAMESPACE_BEGIN
|
|||
|
/**
|
|||
|
* - The animation data.
|
|||
|
* @version DragonBones 3.0
|
|||
|
* @language en_US
|
|||
|
*/
|
|||
|
/**
|
|||
|
* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD>
|
|||
|
* @version DragonBones 3.0
|
|||
|
* @language zh_CN
|
|||
|
*/
|
|||
|
class AnimationData : public BaseObject
|
|||
|
{
|
|||
|
BIND_CLASS_TYPE_B(AnimationData);
|
|||
|
|
|||
|
public:
|
|||
|
/**
|
|||
|
* - FrameIntArray.
|
|||
|
* @internal
|
|||
|
*/
|
|||
|
unsigned frameIntOffset;
|
|||
|
/**
|
|||
|
* - FrameFloatArray.
|
|||
|
* @internal
|
|||
|
*/
|
|||
|
unsigned frameFloatOffset;
|
|||
|
/**
|
|||
|
* - FrameArray.
|
|||
|
* @internal
|
|||
|
*/
|
|||
|
unsigned frameOffset;
|
|||
|
/**
|
|||
|
* - The frame count of the animation.
|
|||
|
* @version DragonBones 3.0
|
|||
|
* @language en_US
|
|||
|
*/
|
|||
|
/**
|
|||
|
* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
* @version DragonBones 3.0
|
|||
|
* @language zh_CN
|
|||
|
*/
|
|||
|
unsigned frameCount;
|
|||
|
/**
|
|||
|
* - The play times of the animation. [0: Loop play, [1~N]: Play N times]
|
|||
|
* @version DragonBones 3.0
|
|||
|
* @language en_US
|
|||
|
*/
|
|||
|
/**
|
|||
|
* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><EFBFBD>Ŵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [0: <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, [1~N]: ѭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> N <EFBFBD><EFBFBD>]
|
|||
|
* @version DragonBones 3.0
|
|||
|
* @language zh_CN
|
|||
|
*/
|
|||
|
unsigned playTimes;
|
|||
|
/**
|
|||
|
* - The duration of the animation. (In seconds)
|
|||
|
* @version DragonBones 3.0
|
|||
|
* @language en_US
|
|||
|
*/
|
|||
|
/**
|
|||
|
* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>䡣 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>
|
|||
|
* @version DragonBones 3.0
|
|||
|
* @language zh_CN
|
|||
|
*/
|
|||
|
float duration;
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
float scale;
|
|||
|
/**
|
|||
|
* - The fade in time of the animation. (In seconds)
|
|||
|
* @version DragonBones 3.0
|
|||
|
* @language en_US
|
|||
|
*/
|
|||
|
/**
|
|||
|
* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>䡣 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>
|
|||
|
* @version DragonBones 3.0
|
|||
|
* @language zh_CN
|
|||
|
*/
|
|||
|
float fadeInTime;
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
float cacheFrameRate;
|
|||
|
/**
|
|||
|
* - The animation name.
|
|||
|
* @version DragonBones 3.0
|
|||
|
* @language en_US
|
|||
|
*/
|
|||
|
/**
|
|||
|
* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>
|
|||
|
* @version DragonBones 3.0
|
|||
|
* @language zh_CN
|
|||
|
*/
|
|||
|
std::string name;
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
std::vector<bool> cachedFrames;
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
std::map<std::string, std::vector<TimelineData*>> boneTimelines;
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
std::map<std::string, std::vector<TimelineData*>> slotTimelines;
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
std::map<std::string, std::vector<TimelineData*>> constraintTimelines;
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
std::map<std::string, std::vector<int>> boneCachedFrameIndices;
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
std::map<std::string, std::vector<int>> slotCachedFrameIndices;
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
TimelineData* actionTimeline;
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
TimelineData* zOrderTimeline;
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
ArmatureData* parent;
|
|||
|
AnimationData() :
|
|||
|
actionTimeline(nullptr),
|
|||
|
zOrderTimeline(nullptr)
|
|||
|
{
|
|||
|
_onClear();
|
|||
|
}
|
|||
|
~AnimationData()
|
|||
|
{
|
|||
|
_onClear();
|
|||
|
}
|
|||
|
|
|||
|
protected:
|
|||
|
virtual void _onClear() override;
|
|||
|
|
|||
|
public:
|
|||
|
/**
|
|||
|
* @internal
|
|||
|
*/
|
|||
|
void cacheFrames(unsigned frameRate);
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
void addBoneTimeline(BoneData* bone, TimelineData* value);
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
void addSlotTimeline(SlotData* slot, TimelineData* value);
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
void addConstraintTimeline(ConstraintData* constraint, TimelineData* value);
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
std::vector<TimelineData*>* getBoneTimelines(const std::string& timelineName)
|
|||
|
{
|
|||
|
return mapFindB(boneTimelines, timelineName);
|
|||
|
}
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
inline std::vector<TimelineData*>* getSlotTimelines(const std::string& timelineName)
|
|||
|
{
|
|||
|
return mapFindB(slotTimelines, timelineName);
|
|||
|
}
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
inline std::vector<TimelineData*>* getConstraintTimelines(const std::string& timelineName)
|
|||
|
{
|
|||
|
return mapFindB(constraintTimelines, timelineName);
|
|||
|
}
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
inline std::vector<int>* getBoneCachedFrameIndices(const std::string& boneName)
|
|||
|
{
|
|||
|
return mapFindB(boneCachedFrameIndices, boneName);
|
|||
|
}
|
|||
|
/**
|
|||
|
* @private
|
|||
|
*/
|
|||
|
inline std::vector<int>* getSlotCachedFrameIndices(const std::string& slotName)
|
|||
|
{
|
|||
|
return mapFindB(slotCachedFrameIndices, slotName);
|
|||
|
}
|
|||
|
|
|||
|
public: // For WebAssembly.
|
|||
|
TimelineData* getActionTimeline() const { return actionTimeline; }
|
|||
|
void setActionTimeline(TimelineData* pactionTimeline) { actionTimeline = pactionTimeline; }
|
|||
|
|
|||
|
TimelineData* getZOrderTimeline() const { return zOrderTimeline; }
|
|||
|
void setZOrderTimeline(TimelineData* value) { zOrderTimeline = value; }
|
|||
|
|
|||
|
ArmatureData* getParent() const { return parent; }
|
|||
|
void setParent(ArmatureData* value) { parent = value; }
|
|||
|
};
|
|||
|
/**
|
|||
|
* @internal
|
|||
|
*/
|
|||
|
class TimelineData : public BaseObject
|
|||
|
{
|
|||
|
BIND_CLASS_TYPE_A(TimelineData);
|
|||
|
|
|||
|
public:
|
|||
|
TimelineType type;
|
|||
|
unsigned offset;
|
|||
|
int frameIndicesOffset;
|
|||
|
|
|||
|
protected:
|
|||
|
virtual void _onClear() override;
|
|||
|
|
|||
|
public: // For WebAssembly.
|
|||
|
int getType() const { return (int)type; }
|
|||
|
void setType(int value) { type = (TimelineType)value; }
|
|||
|
};
|
|||
|
|
|||
|
DRAGONBONES_NAMESPACE_END
|
|||
|
#endif // DRAGONBONES_ANIMATION_DATA_H
|