axmol/cocos/scripting/lua/bindings/lua_cocos2dx_coco_studio_ma...

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#ifndef COCOS_SCRIPTING_LUA_BINDINGS_LUA_COCOS2DX_COCO_STUDIO_MANUAL_H
#define COCOS_SCRIPTING_LUA_BINDINGS_LUA_COCOS2DX_COCO_STUDIO_MANUAL_H
#ifdef __cplusplus
extern "C" {
#endif
#include "tolua++.h"
#ifdef __cplusplus
}
#endif
#include "CCObject.h"
TOLUA_API int register_all_cocos2dx_coco_studio_manual(lua_State* L);
struct LuaCocoStudioEventListenerData
{
cocos2d::Object* objTarget;
int eventType;
LuaCocoStudioEventListenerData(cocos2d::Object* _objTarget, int _eventType):objTarget(_objTarget),eventType(_eventType)
{
}
};
struct LuaArmatureWrapperEventData
{
enum class LuaArmatureWrapperEventType
{
MOVEMENT_EVENT,
FRAME_EVENT,
FILE_ASYNC,
};
LuaArmatureWrapperEventType eventType;
void* eventData;
LuaArmatureWrapperEventData(LuaArmatureWrapperEventType _eventType, void* _eventData):eventType(_eventType),eventData(_eventData)
{
}
};
struct LuaArmatureMovementEventData
{
cocos2d::Object* objTarget;
int movementType;
std::string movementID;
LuaArmatureMovementEventData(cocos2d::Object* _objTarget, int _movementType,const std::string& _movementID):objTarget(_objTarget),movementType(_movementType),movementID(_movementID)
{
}
};
struct LuaArmatureFrameEventData
{
cocos2d::Object* objTarget;
std::string frameEventName;
int originFrameIndex;
int currentFrameIndex;
LuaArmatureFrameEventData( cocos2d::Object* _objTarget, const std::string& _frameEventName, int _originFrameIndex, int _currentFrameIndex):objTarget(_objTarget), frameEventName(_frameEventName),originFrameIndex(_originFrameIndex), currentFrameIndex(_currentFrameIndex)
{
}
};
#endif // #ifndef COCOS_SCRIPTING_LUA_BINDINGS_LUA_COCOS2DX_COCO_STUDIO_MANUAL_H