axmol/cocos/audio/android/Android.mk

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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocosdenshion_static
LOCAL_MODULE_FILENAME := libcocosdenshion
LOCAL_SRC_FILES := cddSimpleAudioEngine.cpp \
ccdandroidUtils.cpp \
jni/cddandroidAndroidJavaEngine.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../include
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../include \
$(LOCAL_PATH)/../.. \
$(LOCAL_PATH)/../../platform/android
include $(BUILD_STATIC_LIBRARY)
#new audio engine
include $(CLEAR_VARS)
LOCAL_MODULE := audioengine_static
LOCAL_MODULE_FILENAME := libaudioengine
LOCAL_SRC_FILES := AudioEngine-inl.cpp \
../AudioEngine.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../include
LOCAL_EXPORT_LDLIBS := -lOpenSLES
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../include \
$(LOCAL_PATH)/../.. \
$(LOCAL_PATH)/../../platform/android
include $(BUILD_STATIC_LIBRARY)