mirror of https://github.com/axmolengine/axmol.git
58 lines
2.2 KiB
Plaintext
58 lines
2.2 KiB
Plaintext
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namespace cocos2d {
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class CCNode;
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class CCEvent;
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class CCScriptSelector
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{
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std::string m_scriptFunc[ccSEL_Max];
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//szType ={"SEL_Update", "SEL_Tick", "SEL_CallFunc", "SEL_CallFuncN", \
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// "SEL_CallFuncND", "SEL_CallFuncO", "SEL_MenuHandler", "SEL_EventHandler"};
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bool registerScriptSelector(const char* szType, const char* szSeletor);
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};
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class SelectorProtocol:public CCScriptSelector
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{
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public:
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SelectorProtocol();
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void update(ccTime dt);
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void tick(ccTime dt);
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void callfunc();
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void callfunc(CCNode* pSender);
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void callfunc(CCNode* pSender, void* pData);
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void menuHandler(CCObject* pSender);
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void eventHandler(CCEvent* pEvent);
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// the child call responding retain/release function
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void selectorProtocolRetain(void);
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void selectorProtocolRelease(void);
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};
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/*
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class CCNode;
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typedef void (SelectorProtocol::*SEL_SCHEDULE)(ccTime);
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typedef void (SelectorProtocol::*SEL_CallFunc)();
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typedef void (SelectorProtocol::*SEL_CallFuncN)(CCNode*);
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typedef void (SelectorProtocol::*SEL_CallFuncND)(CCNode*, void*);
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typedef void (SelectorProtocol::*SEL_CallFuncO)(CCObject*);
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typedef void (SelectorProtocol::*SEL_MenuHandler)(CCObject*);
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typedef void (SelectorProtocol::*SEL_EventHandler)(CCEvent*);
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// #define schedule_selector(_SELECTOR) (SEL_SCHEDULE)(*((SEL_SCHEDULE*)(&(&_SELECTOR))) )
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// #define callfunc_selector(_SELECTOR) (SEL_CallFunc)(*((SEL_CallFunc*)(&(&_SELECTOR))) )
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// #define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(*((SEL_CallFuncN*)(&(&_SELECTOR))) )
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// #define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(*((SEL_CallFuncND*)(&(&_SELECTOR))) )
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// #define menu_selector(_SELECTOR) (SEL_MenuHandler)(*((SEL_MenuHandler*)(&(&_SELECTOR)))
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#define schedule_selector(_SELECTOR) (SEL_SCHEDULE)(&_SELECTOR)
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#define callfunc_selector(_SELECTOR) (SEL_CallFunc)(&_SELECTOR)
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#define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(&_SELECTOR)
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#define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(&_SELECTOR)
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#define callfuncO_selector(_SELECTOR) (SEL_CallFuncO)(&_SELECTOR)
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#define menu_selector(_SELECTOR) (SEL_MenuHandler)(&_SELECTOR)
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#define event_selector(_SELECTOR) (SEL_EventHandler)(&_SELECTOR)
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*/
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}//namespace cocos2d
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