mirror of https://github.com/axmolengine/axmol.git
71 lines
3.0 KiB
C++
71 lines
3.0 KiB
C++
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "RenderPassDescriptor.h"
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CC_BACKEND_BEGIN
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RenderPassDescriptor& RenderPassDescriptor::operator=(const RenderPassDescriptor& descriptor)
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{
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clearDepthValue = descriptor.clearDepthValue;
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clearStencilValue = descriptor.clearStencilValue;
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clearColorValue = descriptor.clearColorValue;
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needColorAttachment = descriptor.needColorAttachment;
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depthTestEnabled = descriptor.depthTestEnabled;
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stencilTestEnabled = descriptor.stencilTestEnabled;
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needClearColor = descriptor.needClearColor;
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needClearDepth = descriptor.needClearDepth;
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needClearStencil = descriptor.needClearStencil;
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depthAttachmentTexture = descriptor.depthAttachmentTexture;
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stencilAttachmentTexture = descriptor.stencilAttachmentTexture;
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colorAttachmentsTexture[0] = descriptor.colorAttachmentsTexture[0];
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return *this;
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}
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bool RenderPassDescriptor::operator==(const RenderPassDescriptor& descriptor) const
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{
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if( clearDepthValue == descriptor.clearDepthValue &&
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clearStencilValue == descriptor.clearStencilValue &&
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clearColorValue == descriptor.clearColorValue &&
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needColorAttachment == descriptor.needColorAttachment &&
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depthTestEnabled == descriptor.depthTestEnabled &&
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stencilTestEnabled == descriptor.stencilTestEnabled &&
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needClearColor == descriptor.needClearColor &&
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needClearDepth == descriptor.needClearDepth &&
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needClearStencil == descriptor.needClearStencil &&
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depthAttachmentTexture == descriptor.depthAttachmentTexture &&
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stencilAttachmentTexture == descriptor.stencilAttachmentTexture &&
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colorAttachmentsTexture[0] == descriptor.colorAttachmentsTexture[0])
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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CC_BACKEND_END
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