2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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2020-09-03 22:26:21 +08:00
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Copyright (c) 2020 c4games.com
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2019-11-23 20:27:39 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CommandBufferMTL.h"
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#include "BufferMTL.h"
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#include "DeviceMTL.h"
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#include "RenderPipelineMTL.h"
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#include "TextureMTL.h"
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2020-09-11 00:10:44 +08:00
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#include "UtilsMTL.h"
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2019-11-23 20:27:39 +08:00
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#include "../Macros.h"
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#include "BufferManager.h"
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#include "DepthStencilStateMTL.h"
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CC_BACKEND_BEGIN
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namespace
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{
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MTLWinding toMTLWinding(Winding winding)
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{
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if (Winding::CLOCK_WISE == winding)
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return MTLWindingClockwise;
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else
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return MTLWindingCounterClockwise;
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}
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MTLPrimitiveType toMTLPrimitive(PrimitiveType primitiveType)
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{
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MTLPrimitiveType ret = MTLPrimitiveTypeTriangle;
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switch (primitiveType)
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{
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case PrimitiveType::POINT:
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ret = MTLPrimitiveTypePoint;
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break;
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case PrimitiveType::LINE:
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ret = MTLPrimitiveTypeLine;
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break;
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case PrimitiveType::LINE_STRIP:
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ret = MTLPrimitiveTypeLineStrip;
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break;
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case PrimitiveType::TRIANGLE:
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ret = MTLPrimitiveTypeTriangle;
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break;
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case PrimitiveType::TRIANGLE_STRIP:
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ret = MTLPrimitiveTypeTriangleStrip;
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break;
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default:
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break;
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}
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return ret;
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}
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MTLIndexType toMTLIndexType(IndexFormat indexFormat)
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{
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if (IndexFormat::U_SHORT == indexFormat)
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return MTLIndexTypeUInt16;
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else
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return MTLIndexTypeUInt32;
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}
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MTLCullMode toMTLCullMode(CullMode mode)
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{
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switch (mode) {
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case CullMode::NONE:
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return MTLCullModeNone;
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case CullMode::FRONT:
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return MTLCullModeFront;
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case CullMode::BACK:
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return MTLCullModeBack;
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}
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}
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MTLRenderPassDescriptor* toMTLRenderPassDescriptor(const RenderPassDescriptor& descriptor)
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{
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MTLRenderPassDescriptor* mtlDescritpor = [MTLRenderPassDescriptor renderPassDescriptor];
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// Set color attachments.
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if (descriptor.needColorAttachment)
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{
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bool hasCustomColorAttachment = false;
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for (int i = 0; i < MAX_COLOR_ATTCHMENT; ++i)
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{
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if (! descriptor.colorAttachmentsTexture[i])
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continue;
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mtlDescritpor.colorAttachments[i].texture = static_cast<TextureMTL*>(descriptor.colorAttachmentsTexture[i])->getMTLTexture();
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if (descriptor.needClearColor)
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{
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mtlDescritpor.colorAttachments[i].loadAction = MTLLoadActionClear;
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mtlDescritpor.colorAttachments[i].clearColor = MTLClearColorMake(descriptor.clearColorValue[0],
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descriptor.clearColorValue[1],
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descriptor.clearColorValue[2],
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descriptor.clearColorValue[3]);
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}
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else
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mtlDescritpor.colorAttachments[i].loadAction = MTLLoadActionLoad;
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hasCustomColorAttachment = true;
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}
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if (!hasCustomColorAttachment)
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{
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mtlDescritpor.colorAttachments[0].texture = DeviceMTL::getCurrentDrawable().texture;
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if (descriptor.needClearColor)
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{
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mtlDescritpor.colorAttachments[0].loadAction = MTLLoadActionClear;
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mtlDescritpor.colorAttachments[0].clearColor = MTLClearColorMake(descriptor.clearColorValue[0],
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descriptor.clearColorValue[1],
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descriptor.clearColorValue[2],
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descriptor.clearColorValue[3]);
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}
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else
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mtlDescritpor.colorAttachments[0].loadAction = MTLLoadActionLoad;
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}
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mtlDescritpor.colorAttachments[0].storeAction = MTLStoreActionStore;
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}
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if(descriptor.needDepthStencilAttachment())
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{
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// Set depth attachment
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{
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if (descriptor.depthAttachmentTexture)
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mtlDescritpor.depthAttachment.texture = static_cast<TextureMTL*>(descriptor.depthAttachmentTexture)->getMTLTexture();
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else
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2020-09-11 00:10:44 +08:00
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mtlDescritpor.depthAttachment.texture = UtilsMTL::getDefaultDepthStencilTexture();
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2019-11-23 20:27:39 +08:00
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if (descriptor.needClearDepth)
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{
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mtlDescritpor.depthAttachment.loadAction = MTLLoadActionClear;
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mtlDescritpor.depthAttachment.clearDepth = descriptor.clearDepthValue;
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}
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else
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mtlDescritpor.depthAttachment.loadAction = MTLLoadActionLoad;
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mtlDescritpor.depthAttachment.storeAction = MTLStoreActionStore;
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}
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// Set stencil attachment
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{
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if (descriptor.stencilAttachmentTexture)
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mtlDescritpor.stencilAttachment.texture = static_cast<TextureMTL*>(descriptor.stencilAttachmentTexture)->getMTLTexture();
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else
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2020-09-11 00:10:44 +08:00
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mtlDescritpor.stencilAttachment.texture = UtilsMTL::getDefaultDepthStencilTexture();
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2019-11-23 20:27:39 +08:00
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if (descriptor.needClearStencil)
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{
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mtlDescritpor.stencilAttachment.loadAction = MTLLoadActionClear;
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mtlDescritpor.stencilAttachment.clearStencil = descriptor.clearStencilValue;
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}
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else
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mtlDescritpor.stencilAttachment.loadAction = MTLLoadActionLoad;
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mtlDescritpor.stencilAttachment.storeAction = MTLStoreActionStore;
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}
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}
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return mtlDescritpor;
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}
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2020-02-14 23:42:05 +08:00
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id<MTLTexture> getMTLTexture(TextureBackend* texture, int index = 0)
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2019-11-23 20:27:39 +08:00
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{
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switch (texture->getTextureType())
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{
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case TextureType::TEXTURE_2D:
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2020-02-14 23:42:05 +08:00
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return static_cast<TextureMTL*>(texture)->getMTLTexture(index);
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2019-11-23 20:27:39 +08:00
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case TextureType::TEXTURE_CUBE:
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2020-02-15 10:48:44 +08:00
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return static_cast<TextureCubeMTL*>(texture)->getMTLTexture(index);
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2019-11-23 20:27:39 +08:00
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default:
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assert(false);
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return nil;
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}
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}
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id<MTLSamplerState> getMTLSamplerState(TextureBackend* texture)
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{
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switch (texture->getTextureType())
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{
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case TextureType::TEXTURE_2D:
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return static_cast<TextureMTL*>(texture)->getMTLSamplerState();
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case TextureType::TEXTURE_CUBE:
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return static_cast<TextureCubeMTL*>(texture)->getMTLSamplerState();
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default:
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assert(false);
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return nil;
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}
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}
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inline int clamp(int value, int min, int max) {
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return std::min(max, std::max(min, value));
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}
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}
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CommandBufferMTL::CommandBufferMTL(DeviceMTL* deviceMTL)
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: _mtlCommandQueue(deviceMTL->getMTLCommandQueue())
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, _frameBoundarySemaphore(dispatch_semaphore_create(MAX_INFLIGHT_BUFFER))
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{
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}
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CommandBufferMTL::~CommandBufferMTL()
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{
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2020-09-10 18:12:46 +08:00
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// Wait for all frames to finish by submitting and waiting on a dummy command buffer.
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flush();
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id<MTLCommandBuffer> oneOffBuffer = [_mtlCommandQueue commandBuffer];
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[oneOffBuffer commit];
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[oneOffBuffer waitUntilCompleted];
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2019-11-23 20:27:39 +08:00
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dispatch_semaphore_signal(_frameBoundarySemaphore);
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}
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void CommandBufferMTL::beginFrame()
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{
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_autoReleasePool = [[NSAutoreleasePool alloc] init];
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dispatch_semaphore_wait(_frameBoundarySemaphore, DISPATCH_TIME_FOREVER);
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_mtlCommandBuffer = [_mtlCommandQueue commandBuffer];
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2020-09-12 16:44:16 +08:00
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// [_mtlCommandBuffer enqueue];
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// commit will enqueue automatically
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2019-11-23 20:27:39 +08:00
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[_mtlCommandBuffer retain];
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BufferManager::beginFrame();
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}
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id<MTLRenderCommandEncoder> CommandBufferMTL::getRenderCommandEncoder(const RenderPassDescriptor& renderPassDescriptor)
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{
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if(_mtlRenderEncoder != nil && _prevRenderPassDescriptor == renderPassDescriptor)
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{
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return _mtlRenderEncoder;
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}
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else
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{
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_prevRenderPassDescriptor = renderPassDescriptor;
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}
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if(_mtlRenderEncoder != nil)
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{
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[_mtlRenderEncoder endEncoding];
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[_mtlRenderEncoder release];
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_mtlRenderEncoder = nil;
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}
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auto mtlDescriptor = toMTLRenderPassDescriptor(renderPassDescriptor);
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_renderTargetWidth = (unsigned int)mtlDescriptor.colorAttachments[0].texture.width;
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_renderTargetHeight = (unsigned int)mtlDescriptor.colorAttachments[0].texture.height;
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id<MTLRenderCommandEncoder> mtlRenderEncoder = [_mtlCommandBuffer renderCommandEncoderWithDescriptor:mtlDescriptor];
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[mtlRenderEncoder retain];
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return mtlRenderEncoder;
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}
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void CommandBufferMTL::beginRenderPass(const RenderPassDescriptor& descriptor)
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{
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_mtlRenderEncoder = getRenderCommandEncoder(descriptor);
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// [_mtlRenderEncoder setFrontFacingWinding:MTLWindingCounterClockwise];
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}
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void CommandBufferMTL::setRenderPipeline(RenderPipeline* renderPipeline)
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{
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CC_SAFE_RETAIN(renderPipeline);
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CC_SAFE_RELEASE(_renderPipelineMTL);
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_renderPipelineMTL = static_cast<RenderPipelineMTL*>(renderPipeline);
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[_mtlRenderEncoder setRenderPipelineState:_renderPipelineMTL->getMTLRenderPipelineState()];
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}
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void CommandBufferMTL::setViewport(int x, int y, unsigned int w, unsigned int h)
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{
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MTLViewport viewport;
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viewport.originX = x;
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viewport.originY = (int)(_renderTargetHeight - y - h);
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viewport.width = w;
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viewport.height = h;
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viewport.znear = -1;
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viewport.zfar = 1;
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[_mtlRenderEncoder setViewport:viewport];
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}
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void CommandBufferMTL::setCullMode(CullMode mode)
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{
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[_mtlRenderEncoder setCullMode:toMTLCullMode(mode)];
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}
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void CommandBufferMTL::setWinding(Winding winding)
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{
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[_mtlRenderEncoder setFrontFacingWinding:toMTLWinding(winding)];
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}
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void CommandBufferMTL::setVertexBuffer(Buffer* buffer)
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{
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// Vertex buffer is bound in index 0.
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[_mtlRenderEncoder setVertexBuffer:static_cast<BufferMTL*>(buffer)->getMTLBuffer()
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offset:0
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atIndex:0];
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}
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void CommandBufferMTL::setProgramState(ProgramState* programState)
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{
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CC_SAFE_RETAIN(programState);
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CC_SAFE_RELEASE(_programState);
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_programState = programState;
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}
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void CommandBufferMTL::setIndexBuffer(Buffer* buffer)
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{
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assert(buffer != nullptr);
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if (!buffer)
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return;
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_mtlIndexBuffer = static_cast<BufferMTL*>(buffer)->getMTLBuffer();
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[_mtlIndexBuffer retain];
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}
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void CommandBufferMTL::drawArrays(PrimitiveType primitiveType, std::size_t start, std::size_t count)
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{
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prepareDrawing();
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[_mtlRenderEncoder drawPrimitives:toMTLPrimitive(primitiveType)
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vertexStart:start
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vertexCount:count];
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}
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void CommandBufferMTL::drawElements(PrimitiveType primitiveType, IndexFormat indexType, std::size_t count, std::size_t offset)
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{
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prepareDrawing();
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[_mtlRenderEncoder drawIndexedPrimitives:toMTLPrimitive(primitiveType)
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indexCount:count
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indexType:toMTLIndexType(indexType)
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indexBuffer:_mtlIndexBuffer
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indexBufferOffset:offset];
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}
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void CommandBufferMTL::endRenderPass()
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{
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afterDraw();
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2020-09-10 21:14:28 +08:00
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2019-11-23 20:27:39 +08:00
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}
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2020-09-11 00:10:44 +08:00
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void CommandBufferMTL::capture(TextureBackend* texture, std::function<void(const PixelBufferDescriptor&)> callback)
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2019-11-23 20:27:39 +08:00
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{
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2020-09-11 00:10:44 +08:00
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CC_SAFE_RETAIN(texture);
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_captureCallbacks.emplace_back(texture, std::move(callback));
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2019-11-23 20:27:39 +08:00
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}
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void CommandBufferMTL::endFrame()
|
|
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|
{
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[_mtlRenderEncoder endEncoding];
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[_mtlRenderEncoder release];
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_mtlRenderEncoder = nil;
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[_mtlCommandBuffer presentDrawable:DeviceMTL::getCurrentDrawable()];
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_drawableTexture = DeviceMTL::getCurrentDrawable().texture;
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[_mtlCommandBuffer addCompletedHandler:^(id<MTLCommandBuffer> commandBuffer) {
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// GPU work is complete
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// Signal the semaphore to start the CPU work
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dispatch_semaphore_signal(_frameBoundarySemaphore);
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}];
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2020-09-10 18:12:46 +08:00
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flush();
|
2020-09-03 22:26:21 +08:00
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2019-11-23 20:27:39 +08:00
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DeviceMTL::resetCurrentDrawable();
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[_autoReleasePool drain];
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}
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2020-09-10 18:12:46 +08:00
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void CommandBufferMTL::flush()
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|
{
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|
if(_mtlCommandBuffer) {
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assert(_mtlCommandBuffer.status != MTLCommandBufferStatusCommitted);
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[_mtlCommandBuffer commit];
|
2020-09-10 21:14:28 +08:00
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|
2020-09-11 00:10:44 +08:00
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flushCaptureCommands();
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2020-09-10 21:14:28 +08:00
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2020-09-10 18:12:46 +08:00
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[_mtlCommandBuffer release];
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_mtlCommandBuffer = nil;
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}
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}
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|
2020-09-11 00:10:44 +08:00
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void CommandBufferMTL::flushCaptureCommands()
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|
{
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|
if(!_captureCallbacks.empty()) {
|
2020-09-11 20:17:31 +08:00
|
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|
// !!!important, if have capture request, must wait pending commandBuffer finish at this frame,
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// because readPixels require sync operation to get screen pixels properly without data race issue,
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|
// otherwise, will lead dead-lock
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|
// !!!Notes, MTL is mutli-threading, all GPU handler is dispatch at GPU threads
|
2020-09-11 00:10:44 +08:00
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[_mtlCommandBuffer waitUntilCompleted];
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PixelBufferDescriptor screenPixelData;
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for(auto& cb : _captureCallbacks) {
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if(cb.first == nil) { // screen capture
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if(!screenPixelData) {
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UtilsMTL::readPixels(_drawableTexture, 0, 0, [_drawableTexture width], [_drawableTexture height], screenPixelData);
|
2020-09-13 12:55:35 +08:00
|
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|
// screen framebuffer copied, restore screen framebuffer only to true
|
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backend::Device::getInstance()->setFrameBufferOnly(true);
|
2020-09-11 00:10:44 +08:00
|
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}
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cb.second(screenPixelData);
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|
}
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else {
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PixelBufferDescriptor pixelData;
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auto texture = cb.first;
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assert(texture != nullptr);
|
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UtilsMTL::readPixels(texture, 0, 0, texture->getWidth(), texture->getHeight(), pixelData);
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|
CC_SAFE_RELEASE(texture);
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|
cb.second(pixelData);
|
|
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|
}
|
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|
}
|
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|
_captureCallbacks.clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
void CommandBufferMTL::afterDraw()
|
|
|
|
{
|
|
|
|
if (_mtlIndexBuffer)
|
|
|
|
{
|
|
|
|
[_mtlIndexBuffer release];
|
|
|
|
_mtlIndexBuffer = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
CC_SAFE_RELEASE_NULL(_programState);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CommandBufferMTL::setDepthStencilState(DepthStencilState* depthStencilState)
|
|
|
|
{
|
|
|
|
if (depthStencilState)
|
|
|
|
_mtlDepthStencilState = static_cast<DepthStencilStateMTL*>(depthStencilState)->getMTLDepthStencilState();
|
|
|
|
else
|
|
|
|
_mtlDepthStencilState = nil;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void CommandBufferMTL::prepareDrawing() const
|
|
|
|
{
|
|
|
|
setUniformBuffer();
|
|
|
|
setTextures();
|
|
|
|
|
|
|
|
if (_mtlDepthStencilState)
|
|
|
|
{
|
|
|
|
[_mtlRenderEncoder setDepthStencilState:_mtlDepthStencilState];
|
|
|
|
[_mtlRenderEncoder setStencilFrontReferenceValue:_stencilReferenceValueFront
|
|
|
|
backReferenceValue:_stencilReferenceValueBack];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CommandBufferMTL::setTextures() const
|
|
|
|
{
|
|
|
|
if (_programState)
|
|
|
|
{
|
|
|
|
doSetTextures(true);
|
|
|
|
doSetTextures(false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CommandBufferMTL::doSetTextures(bool isVertex) const
|
|
|
|
{
|
|
|
|
const auto& bindTextureInfos = (isVertex) ? _programState->getVertexTextureInfos() : _programState->getFragmentTextureInfos();
|
|
|
|
|
|
|
|
for(const auto& iter : bindTextureInfos)
|
|
|
|
{
|
2020-08-29 17:39:17 +08:00
|
|
|
/* About mutli textures support
|
2020-08-29 19:51:42 +08:00
|
|
|
* a. TODO: sampler2DArray, not implemented in Metal Renderer currently
|
|
|
|
* b. texture slot, one BackendTexture, multi GPU texture handlers, used by etc1, restrict: textures must have same size
|
2020-08-29 17:39:17 +08:00
|
|
|
* c. Bind multi BackendTexture to 1 Shader Program, see the ShaderTest
|
|
|
|
* d. iter.second.slots not used for Metal Renderer
|
|
|
|
*/
|
2019-11-23 20:27:39 +08:00
|
|
|
auto location = iter.first;
|
2020-08-29 16:56:48 +08:00
|
|
|
auto& textures = iter.second.textures;
|
|
|
|
auto& indexs = iter.second.indexs;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2020-08-29 19:51:42 +08:00
|
|
|
auto texture = textures[0];
|
|
|
|
auto index = indexs[0];
|
|
|
|
|
|
|
|
if (isVertex)
|
2020-02-14 23:23:07 +08:00
|
|
|
{
|
2020-08-29 19:51:42 +08:00
|
|
|
[_mtlRenderEncoder setVertexTexture:getMTLTexture(texture, index)
|
|
|
|
atIndex:location];
|
|
|
|
[_mtlRenderEncoder setVertexSamplerState:getMTLSamplerState(texture)
|
|
|
|
atIndex:location];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
[_mtlRenderEncoder setFragmentTexture:getMTLTexture(texture, index)
|
|
|
|
atIndex:location];
|
|
|
|
[_mtlRenderEncoder setFragmentSamplerState:getMTLSamplerState(texture)
|
|
|
|
atIndex:location];
|
2020-02-14 23:23:07 +08:00
|
|
|
}
|
2019-11-23 20:27:39 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CommandBufferMTL::setUniformBuffer() const
|
|
|
|
{
|
|
|
|
if (_programState)
|
|
|
|
{
|
|
|
|
auto &callbackUniforms = _programState->getCallbackUniforms();
|
|
|
|
|
|
|
|
for(auto &cb : callbackUniforms)
|
|
|
|
{
|
|
|
|
cb.second(_programState, cb.first);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Uniform buffer is bound to index 1.
|
|
|
|
std::size_t bufferSize = 0;
|
|
|
|
char* vertexBuffer = nullptr;
|
|
|
|
_programState->getVertexUniformBuffer(&vertexBuffer, bufferSize);
|
|
|
|
if(vertexBuffer)
|
|
|
|
{
|
|
|
|
[_mtlRenderEncoder setVertexBytes:vertexBuffer
|
|
|
|
length:bufferSize
|
|
|
|
atIndex:1];
|
|
|
|
}
|
|
|
|
|
|
|
|
char* fragmentBuffer = nullptr;
|
|
|
|
_programState->getFragmentUniformBuffer(&fragmentBuffer, bufferSize);
|
|
|
|
if(fragmentBuffer)
|
|
|
|
{
|
|
|
|
[_mtlRenderEncoder setFragmentBytes:fragmentBuffer
|
|
|
|
length:bufferSize
|
|
|
|
atIndex:1];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CommandBufferMTL::setLineWidth(float lineWidth)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void CommandBufferMTL::setScissorRect(bool isEnabled, float x, float y, float width, float height)
|
|
|
|
{
|
|
|
|
MTLScissorRect scissorRect;
|
|
|
|
if(isEnabled)
|
|
|
|
{
|
|
|
|
y = _renderTargetHeight - height - y;
|
|
|
|
int minX = clamp((int)x, 0, (int)_renderTargetWidth);
|
|
|
|
int minY = clamp((int)y, 0, (int)_renderTargetHeight);
|
|
|
|
int maxX = clamp((int)(x + width), 0, (int)_renderTargetWidth);
|
|
|
|
int maxY = clamp((int)(y + height), 0, (int)_renderTargetHeight);
|
|
|
|
scissorRect.x = minX;
|
|
|
|
scissorRect.y = minY;
|
|
|
|
scissorRect.width = maxX - minX;
|
|
|
|
scissorRect.height = maxY - minY;
|
|
|
|
if (scissorRect.width == 0 || scissorRect.height == 0) {
|
|
|
|
scissorRect.width = 0;
|
|
|
|
scissorRect.height = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
scissorRect.x = 0;
|
|
|
|
scissorRect.y = 0;
|
|
|
|
scissorRect.width = _renderTargetWidth;
|
|
|
|
scissorRect.height = _renderTargetHeight;
|
|
|
|
}
|
|
|
|
[_mtlRenderEncoder setScissorRect:scissorRect];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
CC_BACKEND_END
|