mirror of https://github.com/axmolengine/axmol.git
119 lines
3.0 KiB
C++
119 lines
3.0 KiB
C++
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#include "base/CCDirector.h"
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#include "2d/CCVertexAttribBind.h"
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#include "2d/ccGLStateCache.h"
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#include "base/ccMacros.h"
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#include "2d/platform/CCFileUtils.h"
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#include "2d/uthash.h"
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#include "deprecated/CCString.h"
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NS_CC_BEGIN
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VertexAttribType::VertexAttribType(): _type(GL_FLOAT), _size(0), _location(-1), _offset(0)
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{
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}
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VertexAttribType::VertexAttribType(GLenum type, int size): _type(type), _size(size), _location(-1), _offset(0)
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{
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switch (type) {
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case GL_FLOAT_VEC2:
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_type = GL_FLOAT;
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_size = 2;
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break;
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case GL_FLOAT_VEC3:
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_type = GL_FLOAT;
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_size = 3;
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break;
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case GL_FLOAT_VEC4:
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_type = GL_FLOAT;
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_size = 4;
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break;
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default:
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break;
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}
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}
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int VertexAttribType::getByteSize()
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{
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int byteSize = 0;
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switch (_type) {
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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byteSize = _size;
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break;
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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byteSize = _size * sizeof(GLshort);
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break;
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case GL_FLOAT:
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byteSize = _size * sizeof(GLfloat);
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break;
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default:
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CCASSERT(0,"type error");
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break;
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}
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return byteSize;
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}
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VertexAttribBind::VertexAttribBind(const VertexAttribType* elem, int count)
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{
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setVertexAttribElems(elem, count);
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}
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VertexAttribBind::VertexAttribBind(const std::vector<VertexAttribType>& elems)
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{
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setVertexAttribElems(&elems[0], elems.size());
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}
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VertexAttribBind::VertexAttribBind(const std::vector<GLProgramData::VertexAttib*>& attribs)
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{
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std::vector<VertexAttribType> elems;
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for (auto it = attribs.begin(); it != attribs.end(); it++) {
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VertexAttribType type((*it)->_type, (*it)->_size);
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type._location = (*it)->_index;
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elems.push_back(type);
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}
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setVertexAttribElems(&elems[0], elems.size());
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}
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VertexAttribBind::~VertexAttribBind()
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{
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delete[] _vertexAttribs;
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}
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void VertexAttribBind::bindAttribute(int index, int attribLocation)
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{
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//make sure index and attribute location are validate
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_vertexAttribs[index]._location = attribLocation;
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}
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//bind attributes pointer
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void VertexAttribBind::bindAttributePtr(void* vertexPointer)
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{
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for (auto i = 0; i < _vertexAtttribCount; i++) {
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auto elem = _vertexAttribs[i];
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if (elem._location != -1)
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{
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glEnableVertexAttribArray(elem._location);
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void* pointer = vertexPointer ? (void*)(((unsigned char*)vertexPointer) + elem._offset) : (void*)elem._offset;
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glVertexAttribPointer(elem._location, elem._size, elem._type, GL_FALSE, _stride, pointer);
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}
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}
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}
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void VertexAttribBind::setVertexAttribElems(const VertexAttribType* elem, int count)
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{
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_vertexAtttribCount = count;
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_vertexAttribs = new VertexAttribType[count];
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_stride = 0;
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for (auto i = 0; i < count; i++) {
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_vertexAttribs[i] = elem[i];
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_vertexAttribs[i]._offset = _stride;
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_stride += _vertexAttribs[i].getByteSize();
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}
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}
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NS_CC_END
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