axmol/cocos/2d/CCVertexAttribBind.cpp

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#include "base/CCDirector.h"
#include "2d/CCVertexAttribBind.h"
#include "2d/ccGLStateCache.h"
#include "base/ccMacros.h"
#include "2d/platform/CCFileUtils.h"
#include "2d/uthash.h"
#include "deprecated/CCString.h"
NS_CC_BEGIN
VertexAttribType::VertexAttribType(): _type(GL_FLOAT), _size(0), _location(-1), _offset(0)
{
}
VertexAttribType::VertexAttribType(GLenum type, int size): _type(type), _size(size), _location(-1), _offset(0)
{
switch (type) {
case GL_FLOAT_VEC2:
_type = GL_FLOAT;
_size = 2;
break;
case GL_FLOAT_VEC3:
_type = GL_FLOAT;
_size = 3;
break;
case GL_FLOAT_VEC4:
_type = GL_FLOAT;
_size = 4;
break;
default:
break;
}
}
int VertexAttribType::getByteSize()
{
int byteSize = 0;
switch (_type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
byteSize = _size;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
byteSize = _size * sizeof(GLshort);
break;
case GL_FLOAT:
byteSize = _size * sizeof(GLfloat);
break;
default:
CCASSERT(0,"type error");
break;
}
return byteSize;
}
VertexAttribBind::VertexAttribBind(const VertexAttribType* elem, int count)
{
setVertexAttribElems(elem, count);
}
VertexAttribBind::VertexAttribBind(const std::vector<VertexAttribType>& elems)
{
setVertexAttribElems(&elems[0], elems.size());
}
VertexAttribBind::VertexAttribBind(const std::vector<GLProgramData::VertexAttib*>& attribs)
{
std::vector<VertexAttribType> elems;
for (auto it = attribs.begin(); it != attribs.end(); it++) {
VertexAttribType type((*it)->_type, (*it)->_size);
type._location = (*it)->_index;
elems.push_back(type);
}
setVertexAttribElems(&elems[0], elems.size());
}
VertexAttribBind::~VertexAttribBind()
{
delete[] _vertexAttribs;
}
void VertexAttribBind::bindAttribute(int index, int attribLocation)
{
//make sure index and attribute location are validate
_vertexAttribs[index]._location = attribLocation;
}
//bind attributes pointer
void VertexAttribBind::bindAttributePtr(void* vertexPointer)
{
for (auto i = 0; i < _vertexAtttribCount; i++) {
auto elem = _vertexAttribs[i];
if (elem._location != -1)
{
glEnableVertexAttribArray(elem._location);
void* pointer = vertexPointer ? (void*)(((unsigned char*)vertexPointer) + elem._offset) : (void*)elem._offset;
glVertexAttribPointer(elem._location, elem._size, elem._type, GL_FALSE, _stride, pointer);
}
}
}
void VertexAttribBind::setVertexAttribElems(const VertexAttribType* elem, int count)
{
_vertexAtttribCount = count;
_vertexAttribs = new VertexAttribType[count];
_stride = 0;
for (auto i = 0; i < count; i++) {
_vertexAttribs[i] = elem[i];
_vertexAttribs[i]._offset = _stride;
_stride += _vertexAttribs[i].getByteSize();
}
}
NS_CC_END