axmol/core/media/MfMediaEngine.h

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//--------------------------------------------------------------------------------------
// File: MfMediaEngine.h
//
// Modified from https://github.com/microsoft/Xbox-ATG-Samples/tree/main/UWPSamples/Graphics/VideoTextureUWP
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//-------------------------------------------------------------------------------------
#pragma once
#if defined(_WIN32)
#include <winapifamily.h>
#include "media/MediaEngine.h"
# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP || defined(AXME_USE_IMFME))
#include <stdint.h>
#include <mfapi.h>
#include <mfmediaengine.h>
#include <wincodec.h>
#include <wrl/client.h>
#include "media/MFUtils.h"
NS_AX_BEGIN
//-------------------------------------------------------------------------------------
class IMFNotify
{
public:
virtual ~IMFNotify() = default;
IMFNotify(const IMFNotify&) = delete;
IMFNotify& operator=(const IMFNotify&) = delete;
IMFNotify(IMFNotify&&) = delete;
IMFNotify& operator=(IMFNotify&&) = delete;
virtual void OnMediaEngineEvent(uint32_t meEvent) = 0;
protected:
IMFNotify() = default;
};
//-------------------------------------------------------------------------------------
class MfMediaEngine : public IMFNotify, public MediaEngine
{
public:
MfMediaEngine() noexcept;
~MfMediaEngine();
MfMediaEngine(const MfMediaEngine&) = delete;
MfMediaEngine& operator=(const MfMediaEngine&) = delete;
MfMediaEngine(MfMediaEngine&&) = default;
MfMediaEngine& operator=(MfMediaEngine&&) = default;
bool Initialize();
void fireMediaEvent(MEMediaEventType event)
{
if (_onMediaEvent)
_onMediaEvent(event);
}
void setCallbacks(std::function<void(MEMediaEventType)> onMediaEvent,
std::function<void(const MEVideoFrame&)> onVideoFrame) override
{
_onMediaEvent = std::move(onMediaEvent);
_onVideoFrame = std::move(onVideoFrame);
}
void setAutoPlay(bool bAutoPlay) { m_autoPlay = bAutoPlay; }
bool open(std::string_view sourceUri) override;
bool close() override;
bool setLoop(bool bLoop) override;
bool setRate(double fRate) override;
bool transferVideoFrame() override;
bool play() override;
bool pause() override;
bool stop() override;
bool isPlaybackEnded() const override { return m_bPlaybackEnded; }
bool setCurrentTime(double fPosInSeconds) override;
MEMediaState getState() const override { return m_state; }
void SetMuted(bool muted);
// Callbacks
void OnMediaEngineEvent(uint32_t meEvent) override;
// Properties
void UpdateVideoExtent();
private:
Microsoft::WRL::ComPtr<IMFMediaEngine> m_mediaEngine;
Microsoft::WRL::ComPtr<IWICImagingFactory> m_wicFactory;
Microsoft::WRL::ComPtr<IWICBitmap> m_wicBitmap;
MFARGB m_bkgColor;
bool m_readyToPlay = false;
bool m_stopping = false;
bool m_bPlaybackEnded = false;
bool m_autoPlay = false;
MEMediaState m_state = MEMediaState::Closed;
MEIntPoint m_videoExtent;
std::function<void(MEMediaEventType)> _onMediaEvent;
std::function<void(const MEVideoFrame&)> _onVideoFrame;
};
struct MfMediaEngineFactory : public MediaEngineFactory {
MediaEngine* createMediaEngine() override
{
auto engine = new MfMediaEngine();
engine->Initialize();
return engine;
}
void destroyMediaEngine(MediaEngine* me) override
{
delete static_cast<MfMediaEngine*>(me);
}
};
NS_AX_END
#endif
#endif