mirror of https://github.com/axmolengine/axmol.git
50 lines
2.1 KiB
C
50 lines
2.1 KiB
C
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __AXMOL_EXT_H__
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#define __AXMOL_EXT_H__
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#include "ExtensionMacros.h"
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// Physics integration
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#include "physics-nodes/CCPhysicsDebugNode.h"
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#include "physics-nodes/CCPhysicsDebugNodeBox2D.h"
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#include "physics-nodes/CCPhysicsDebugNodeChipmunk2D.h"
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#include "physics-nodes/CCPhysicsSprite.h"
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#include "physics-nodes/CCPhysicsSpriteBox2D.h"
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#include "physics-nodes/CCPhysicsSpriteChipmunk2D.h"
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#include "assets-manager/AssetsManager.h"
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#include "assets-manager/AssetsManagerEx.h"
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#include "assets-manager/CCEventAssetsManagerEx.h"
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#include "assets-manager/CCEventListenerAssetsManagerEx.h"
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#include "assets-manager/Manifest.h"
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// Particle System, include Particle Universe Particle System
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#include "Particle3D/CCParticle3DRender.h"
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#include "Particle3D/CCParticleSystem3D.h"
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#include "Particle3D/PU/CCPUParticleSystem3D.h"
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#endif /* __AXMOL_EXT_H__ */
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