axmol/cocos/audio/android/AudioResamplerPublic.h

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[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875) * Audio latency fix for Android. Support preload effects on Android now. Squashed commits: [b6d80fe] log fix [a0a918e] Fixes assetFd didn't be released while PcmData is returned from cache. [4b956ba] Potential crash fix for PcmAudioPlayer while pause / resume. [398ab8c] Updates LOG_TAG position in AudioEngine-inl.cpp [e3634e7] include stdlib.h for posix_memalign [9004074] fixes setVolume logical error. [c96df46] Don't use another thread for mixing, enqueue is in a seperated thread, therefore doing mixing in another thread will waste more time. [0a4c1a8] Adds setLoop, setVolume, setPostion support for Track [c35fb20] Fixed include. [cdd9d32] Do mixing by ourself. (TO BE POLISHED) [6447025] µ -> u since µ could not be shown on some android devices. [97be0c6] Don't send a silence clip. [c1607ed] Make linter.py happy. [0898b54] Puts enqueue & SetPlayState in PcmAudioPlayer::play to thread pool. [b79fc01] Adds getDuration, getPosition support for PcmAudioPlayer [80fa2ab] minor fix of the code position of resetting state to State::INITIALIZED [d9c62f1] underrun fix for PcmAudioPlayer. [9c2212a] UrlAudioPlayer, playOverMutex should be static, and should be used in update method. [1519d2e] static variables [19da936] _pcmAudioPlayer Null pointer check in AudioPlayerProvider. [e6b0d14] Updates audio performance test. [fc01dd4] Registers foreground & background event in AudioEngine-inl.cpp(android), the callback should invoke `provider`'s pause & resume method. [e00a886] TBD: Pause & resume support for PcmAudioPlayerPool. Since OpenSLES audio resources are expensive and device shared, we should delete all unused PcmAudioPlayers in pool while pause and re-create them while resume. But this commit isn't finished yet, I don't find a better way to register pause&resume event in AudioEngine module. [9e42ea3] Interleave mono audio to stereo audio. PcmAudioPlayerPool only contains PcmAudioPlayers with 2 channels. [3f18d05] Adds a strategy for checking small size of different file formats. [753ff49] Adds performance test for AudioEngine. [09d3045] Releases an extra PcmAudioPlayer for UrlAudioPlayer while allocating PcmAudioPlayer fails. [9dd4477] Using std::move for PcmData move constructor & move assignment. [6ca3bcb] some fixes: 1) new -> new (std::nothrow) 2) break if allocate PcmAudioPlayer fails 3) renames 'initForPlayPcmData' to 'init' 4) PcmAudioPlayer destructor deadlock if 'init' failed [54675b6] include path fix. [a1903ca] More refactorings. [19b9498] Makes linter.py happy. :) [923c530] Fixes: 1) Avoid getFileInfo to be invoked twice 2) A critical bug fix for UrlAudioPlayer and adds detailed comments 3) __clang__ compiler option fix for AudioResamplerSinc.cpp. [5ec4faf] minor fix. [faaa0f3] output a log in the destructor of UrlAudioPlayer. [9c20355] NewAudioEngineTest,TestControll crash fix. [f114464] fixes an unused import. [1dc5dab] Better algorithm for allocating PcmAudioPlayer. [331a213] minor fix. [e54084a] null -> nullptr [f9a0389] Support uncache. [89a364f] Removes unused update, and TODO uncache functionality. [1732bf9] Supports AudioEngineImpl::setFinishCallback for android. [43d1596] UrlAudioPlayer::stop fix. [e2ee941] Test case fix in NewAudioEngineTest/AudioIssue11143Test [5c5ba01] More fixes for making cpp-tests/New Audio Engine Test happy. [8b554a3] Adds log while remove player from map. [ed71322] If original file is larger than 30k bytes, consider it's a large audio file. [fb1845a] Updates project.properties [6f3839f] minor log output fix in AudioEngine-inl.cpp [c68bc6c] Don't resample if the sample rate of the decoded pcm data matchs the device's. [43ca45f] PcmAudioPlayers also need to be removed while they play over, but should not be deleted since their lifecycle is managed by PcmAudioPlayerPool. [f5e63c9] Audio latency fix for Android. Support preload effects on Android now. * Supports to loading audio files asynchronously. * Crash fix for stop audio right after play2d. * Minor fix for logic in AudioMixerController.cpp * Adds missing files (CCThreadPool.h/.cpp). * Minor fix for including. * Minor fix for missing include <functional> in Track.h * update license information in audio.h * Don't use std::future/std::promise anymore since ndk counldn't support it well in armeabi arch. * isSmallFile postion updated, fixes large audio file goto the checking logic of cache. * std::atomic<int> isn't supported by ndk-r10e while compiling with `armeabi` arch, using a int with a mutex instead. * fixes __isnanf & posix_memalign doesn't exist on low api (<=16) devices. * namespace updated: cocos2d -> cocos2d::experimental * Removes commented code in AudioMixerController.h/.cpp * Removes unused code again, and fixes a memory leak of `Track` instance. * Oops, namespace changed. * Only outputs log in debug mode. * Uses ALOGV for outputing logs in AudioEngine-inl.cpp * const PcmData& -> PcmData for Track * Fixes a protential crash in NewAudioEngineTest * Adds `COCOS` prefix in header #ifndef COCOS_BALABALA #define COCOS_BALABALA * Uses _ prefix for cocos code style instead of `m` prefix. * Deletes AudioResamplerSinc related files. * Bug fix from @minggo's reply on github. * Don't need to invoke pause after in UrlAudioPlayer::prepare. * Updates ThreadPool class, uses enum class and adds const keyword.
2016-07-18 10:22:40 +08:00
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdint.h>
#include <math.h>
namespace cocos2d { namespace experimental {
// AUDIO_RESAMPLER_DOWN_RATIO_MAX is the maximum ratio between the original
// audio sample rate and the target rate when downsampling,
// as permitted in the audio framework, e.g. AudioTrack and AudioFlinger.
// In practice, it is not recommended to downsample more than 6:1
// for best audio quality, even though the audio framework permits a larger
// downsampling ratio.
// TODO: replace with an API
#define AUDIO_RESAMPLER_DOWN_RATIO_MAX 256
// AUDIO_RESAMPLER_UP_RATIO_MAX is the maximum suggested ratio between the original
// audio sample rate and the target rate when upsampling. It is loosely enforced by
// the system. One issue with large upsampling ratios is the approximation by
// an int32_t of the phase increments, making the resulting sample rate inexact.
#define AUDIO_RESAMPLER_UP_RATIO_MAX 65536
// AUDIO_TIMESTRETCH_SPEED_MIN and AUDIO_TIMESTRETCH_SPEED_MAX define the min and max time stretch
// speeds supported by the system. These are enforced by the system and values outside this range
// will result in a runtime error.
// Depending on the AudioPlaybackRate::mStretchMode, the effective limits might be narrower than
// the ones specified here
// AUDIO_TIMESTRETCH_SPEED_MIN_DELTA is the minimum absolute speed difference that might trigger a
// parameter update
#define AUDIO_TIMESTRETCH_SPEED_MIN 0.01f
#define AUDIO_TIMESTRETCH_SPEED_MAX 20.0f
#define AUDIO_TIMESTRETCH_SPEED_NORMAL 1.0f
#define AUDIO_TIMESTRETCH_SPEED_MIN_DELTA 0.0001f
// AUDIO_TIMESTRETCH_PITCH_MIN and AUDIO_TIMESTRETCH_PITCH_MAX define the min and max time stretch
// pitch shifting supported by the system. These are not enforced by the system and values
// outside this range might result in a pitch different than the one requested.
// Depending on the AudioPlaybackRate::mStretchMode, the effective limits might be narrower than
// the ones specified here.
// AUDIO_TIMESTRETCH_PITCH_MIN_DELTA is the minimum absolute pitch difference that might trigger a
// parameter update
#define AUDIO_TIMESTRETCH_PITCH_MIN 0.25f
#define AUDIO_TIMESTRETCH_PITCH_MAX 4.0f
#define AUDIO_TIMESTRETCH_PITCH_NORMAL 1.0f
#define AUDIO_TIMESTRETCH_PITCH_MIN_DELTA 0.0001f
//Determines the current algorithm used for stretching
enum AudioTimestretchStretchMode : int32_t {
AUDIO_TIMESTRETCH_STRETCH_DEFAULT = 0,
AUDIO_TIMESTRETCH_STRETCH_SPEECH = 1,
//TODO: add more stretch modes/algorithms
};
//Limits for AUDIO_TIMESTRETCH_STRETCH_SPEECH mode
#define TIMESTRETCH_SONIC_SPEED_MIN 0.1f
#define TIMESTRETCH_SONIC_SPEED_MAX 6.0f
//Determines behavior of Timestretch if current algorithm can't perform
//with current parameters.
// FALLBACK_CUT_REPEAT: (internal only) for speed <1.0 will truncate frames
// for speed > 1.0 will repeat frames
// FALLBACK_MUTE: will set all processed frames to zero
// FALLBACK_FAIL: will stop program execution and log a fatal error
enum AudioTimestretchFallbackMode : int32_t {
AUDIO_TIMESTRETCH_FALLBACK_CUT_REPEAT = -1,
AUDIO_TIMESTRETCH_FALLBACK_DEFAULT = 0,
AUDIO_TIMESTRETCH_FALLBACK_MUTE = 1,
AUDIO_TIMESTRETCH_FALLBACK_FAIL = 2,
};
struct AudioPlaybackRate {
float mSpeed;
float mPitch;
enum AudioTimestretchStretchMode mStretchMode;
enum AudioTimestretchFallbackMode mFallbackMode;
};
static const AudioPlaybackRate AUDIO_PLAYBACK_RATE_DEFAULT = {
AUDIO_TIMESTRETCH_SPEED_NORMAL,
AUDIO_TIMESTRETCH_PITCH_NORMAL,
AUDIO_TIMESTRETCH_STRETCH_DEFAULT,
AUDIO_TIMESTRETCH_FALLBACK_DEFAULT
};
static inline bool isAudioPlaybackRateEqual(const AudioPlaybackRate &pr1,
const AudioPlaybackRate &pr2) {
return fabs(pr1.mSpeed - pr2.mSpeed) < AUDIO_TIMESTRETCH_SPEED_MIN_DELTA &&
fabs(pr1.mPitch - pr2.mPitch) < AUDIO_TIMESTRETCH_PITCH_MIN_DELTA &&
pr2.mStretchMode == pr2.mStretchMode &&
pr2.mFallbackMode == pr2.mFallbackMode;
}
static inline bool isAudioPlaybackRateValid(const AudioPlaybackRate &playbackRate) {
if (playbackRate.mFallbackMode == AUDIO_TIMESTRETCH_FALLBACK_FAIL &&
(playbackRate.mStretchMode == AUDIO_TIMESTRETCH_STRETCH_SPEECH ||
playbackRate.mStretchMode == AUDIO_TIMESTRETCH_STRETCH_DEFAULT)) {
//test sonic specific constraints
return playbackRate.mSpeed >= TIMESTRETCH_SONIC_SPEED_MIN &&
playbackRate.mSpeed <= TIMESTRETCH_SONIC_SPEED_MAX &&
playbackRate.mPitch >= AUDIO_TIMESTRETCH_PITCH_MIN &&
playbackRate.mPitch <= AUDIO_TIMESTRETCH_PITCH_MAX;
} else {
return playbackRate.mSpeed >= AUDIO_TIMESTRETCH_SPEED_MIN &&
playbackRate.mSpeed <= AUDIO_TIMESTRETCH_SPEED_MAX &&
playbackRate.mPitch >= AUDIO_TIMESTRETCH_PITCH_MIN &&
playbackRate.mPitch <= AUDIO_TIMESTRETCH_PITCH_MAX;
}
}
// TODO: Consider putting these inlines into a class scope
// Returns the source frames needed to resample to destination frames. This is not a precise
// value and depends on the resampler (and possibly how it handles rounding internally).
// Nevertheless, this should be an upper bound on the requirements of the resampler.
// If srcSampleRate and dstSampleRate are equal, then it returns destination frames, which
// may not be true if the resampler is asynchronous.
static inline size_t sourceFramesNeeded(
uint32_t srcSampleRate, size_t dstFramesRequired, uint32_t dstSampleRate) {
// +1 for rounding - always do this even if matched ratio (resampler may use phases not ratio)
// +1 for additional sample needed for interpolation
return srcSampleRate == dstSampleRate ? dstFramesRequired :
size_t((uint64_t)dstFramesRequired * srcSampleRate / dstSampleRate + 1 + 1);
}
// An upper bound for the number of destination frames possible from srcFrames
// after sample rate conversion. This may be used for buffer sizing.
static inline size_t destinationFramesPossible(size_t srcFrames, uint32_t srcSampleRate,
uint32_t dstSampleRate) {
if (srcSampleRate == dstSampleRate) {
return srcFrames;
}
uint64_t dstFrames = (uint64_t)srcFrames * dstSampleRate / srcSampleRate;
return dstFrames > 2 ? dstFrames - 2 : 0;
}
static inline size_t sourceFramesNeededWithTimestretch(
uint32_t srcSampleRate, size_t dstFramesRequired, uint32_t dstSampleRate,
float speed) {
// required is the number of input frames the resampler needs
size_t required = sourceFramesNeeded(srcSampleRate, dstFramesRequired, dstSampleRate);
// to deliver this, the time stretcher requires:
return required * (double)speed + 1 + 1; // accounting for rounding dependencies
}
// Identifies sample rates that we associate with music
// and thus eligible for better resampling and fast capture.
// This is somewhat less than 44100 to allow for pitch correction
// involving resampling as well as asynchronous resampling.
#define AUDIO_PROCESSING_MUSIC_RATE 40000
static inline bool isMusicRate(uint32_t sampleRate) {
return sampleRate >= AUDIO_PROCESSING_MUSIC_RATE;
}
}} // namespace cocos2d { namespace experimental {
// ---------------------------------------------------------------------------