mirror of https://github.com/axmolengine/axmol.git
22 lines
474 B
GLSL
22 lines
474 B
GLSL
|
#version 310 es
|
||
|
|
||
|
#include "base.glsl"
|
||
|
|
||
|
layout(location = POSITION) in vec4 a_position;
|
||
|
layout(location = NORMAL) in vec3 a_normal;
|
||
|
|
||
|
layout(std140, binding = 0) uniform vs_ub {
|
||
|
float OutlineWidth;
|
||
|
mat4 u_MVPMatrix;
|
||
|
};
|
||
|
|
||
|
void main(void)
|
||
|
{
|
||
|
vec4 pos = u_MVPMatrix * a_position;
|
||
|
vec4 normalproj = u_MVPMatrix * vec4(a_normal, 0);
|
||
|
normalproj = normalize(normalproj);
|
||
|
pos.xy += normalproj.xy * (OutlineWidth * (pos.z * 0.5 + 0.5));
|
||
|
|
||
|
gl_Position = pos;
|
||
|
}
|