2013-11-05 15:09:51 +08:00
[cocos2dx_studio]
# the prefix to be added to the generated functions. You might or might not use this in your own
# templates
prefix = cocos2dx_studio
# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
# all classes will be embedded in that namespace
target_namespace = ccs
2013-12-26 16:03:30 +08:00
# the native namespace in which this module locates, this parameter is used for avoid conflict of the same class name in different modules, as "cocos2d::Label" <-> "cocos2d::gui::Label".
cpp_namespace = cocos2d::gui cocostudio
2013-11-05 15:09:51 +08:00
android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include
android_flags = -D_SIZE_T_DEFINED_
clang_headers = -I%(clangllvmdir)s/lib/clang/3.3/include
clang_flags = -nostdinc -x c++ -std=c++11
cocos_headers = -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/2d -I%(cocosdir)s/cocos/base -I%(cocosdir)s/cocos/gui -I%(cocosdir)s/cocos/physics -I%(cocosdir)s/cocos/2d/platform -I%(cocosdir)s/cocos/2d/platform/android -I%(cocosdir)s/cocos/math/kazmath/include -I%(cocosdir)s/extensions -I%(cocosdir)s/external -I%(cocosdir)s/cocos/editor-support -I%(cocosdir)s
cocos_flags = -DANDROID -DCOCOS2D_JAVASCRIPT
cxxgenerator_headers =
# extra arguments for clang
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
# what headers to parse
2013-11-12 15:25:47 +08:00
headers = %(cocosdir)s/cocos/gui/CocosGUI.h %(cocosdir)s/cocos/editor-support/cocostudio/CocoStudio.h
2013-11-05 15:09:51 +08:00
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
2013-12-26 12:50:37 +08:00
classes = Armature ArmatureAnimation Skin Bone ArmatureDataManager \w+Data$ Widget Layout RootWidget Button CheckBox ImageView Label CCLabelAtlas LabelAtlas LoadingBar ScrollView Slider CCTextField TextField ListView LabelBMFont PageView Helper Layer LayoutParameter GReader LinearLayoutParameter RelativeLayoutParameter SceneReader ActionManagerEx ComAudio ComController ComAttribute ComRender BatchNode
2013-11-05 15:09:51 +08:00
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes.
2013-12-10 11:21:30 +08:00
skip = *::[^visit$ copyWith.* onEnter.* onExit.* ^description$ getObjectType .*HSV onTouch.* (s|g)etBlendFunc (s|g)etUserObject add\w*EventListener],
2013-11-05 15:09:51 +08:00
ArmatureDataManager::[CCArmatureDataManager ~CCArmatureDataManager],
2013-11-09 22:58:40 +08:00
Armature::[createBone updateBlendType setBody getShapeList ^getBody$],
2013-11-05 15:09:51 +08:00
Skin::[(s|g)etSkinData],
2013-12-19 20:17:44 +08:00
ArmatureAnimation::[updateHandler updateFrameData frameEvent setMovementEventCallFunc setFrameEventCallFunc],
2013-11-07 10:16:02 +08:00
Bone::[(s|g)etIgnoreMovementBoneData],
2013-12-26 12:50:37 +08:00
Layer::[getInputManager],
LayoutParameter::[(s|g)etMargin],
Helper::[init],
GReader::[setPropsForImageButtonFromJsonDictionary],
2013-12-26 17:37:02 +08:00
ImageView::[doubleClickEvent],
ActionManagerEx::[initWithDictionary]
2013-11-05 15:09:51 +08:00
2013-12-03 15:40:59 +08:00
rename_functions = GUIReader::[shareReader=getInstance purgeGUIReader=destroyInstance],
ActionManagerEx::[shareManager = getInstance purgeActionManager=destroyInstance],
SceneReader::[purgeSceneReader = destroyInstance]
2013-11-12 15:25:47 +08:00
2013-11-05 15:09:51 +08:00
rename_classes =
# for all class names, should we remove something when registering in the target VM?
remove_prefix =
# classes for which there will be no "parent" lookup
classes_have_no_parents =
# base classes which will be skipped when their sub-classes found them.
base_classes_to_skip = Object ProcessBase
# classes that create no constructor
# Set is special and we will use a hand-written constructor
abstract_classes = ArmatureDataManager
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no