axmol/cocos/audio/win32/MciPlayer.h

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/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef _MCI_PLAYER_WIN32_H_
#define _MCI_PLAYER_WIN32_H_
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#include "platform/CCStdC.h"
#include <mmsystem.h>
#include <string>
using namespace std;
namespace CocosDenshion {
class MciPlayer
{
public:
MciPlayer();
~MciPlayer();
void Close();
/**
@brief Open audio file
@param pFileName The file name which includes the file path.
@param uId The audio ID
*/
void Open(const char* pFileName, UINT uId);
/**
@brief Play audio file
@param nTimes The repeat times, its default value is 1 which means only play once
*/
void Play(UINT uTimes = 1);
/**
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@brief Pause play
*/
void Pause();
/**
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@brief Resume play
*/
void Resume();
/**
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@brief Stop play
*/
void Stop();
/**
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@brief Replay
*/
void Rewind();
/**
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@brief Is Playing
*/
bool IsPlaying();
/**
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@brief Get playing sound's ID
@return Sound's ID
*/
UINT GetSoundID();
private:
friend LRESULT WINAPI _SoundPlayProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
void _SendGenericCommand(int nCommand, DWORD_PTR param1 = 0, DWORD_PTR parma2 = 0);
HWND _wnd;
MCIDEVICEID _dev;
UINT _soundID;
UINT _times;
bool _playing;
std::string strExt;
};
} // end of namespace CocosDenshion
#endif