axmol/core/platform/winrt/xaml/AxmolRenderer.h

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/*
2023-03-12 01:44:55 +08:00
* cocos2d-x https://axmolengine.github.io/
*
* Copyright (c) 2010-2014 - cocos2d-x community
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
*
* Portions Copyright (c) Microsoft Open Technologies, Inc.
* All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and limitations under the License.
*/
#pragma once
#include <agile.h>
#include "platform/winrt/InputEvent.h"
#include "base/Types.h"
class AppDelegate;
class AxmolRenderer
{
public:
AxmolRenderer(int width,
int height,
float dpi,
Windows::Graphics::Display::DisplayOrientations orientation,
Windows::UI::Core::CoreDispatcher^ dispatcher, Windows::UI::Xaml::Controls::Panel^ panel);
AxmolRenderer(const AxmolRenderer&) = delete;
~AxmolRenderer();
void SetQueueOperationCb(std::function<void(ax::AsyncOperation, void*)> op);
void Draw(size_t width, size_t height, float dpi, Windows::Graphics::Display::DisplayOrientations orientation);
void QueuePointerEvent(ax::PointerEventType type, Windows::UI::Core::PointerEventArgs^ args);
void QueueKeyboardEvent(ax::WinRTKeyboardEventType type, Windows::UI::Core::KeyEventArgs ^ args);
void QueueBackButtonEvent();
void Pause();
void Resume();
void DeviceLost();
bool AppShouldExit();
private:
int m_width;
int m_height;
float m_dpi;
Platform::Agile<Windows::UI::Core::CoreDispatcher> m_dispatcher;
Platform::Agile<Windows::UI::Xaml::Controls::Panel> m_panel;
Windows::Graphics::Display::DisplayOrientations m_orientation;
};