axmol/extensions/Effekseer/EffekseerForCocos2d-x/GL/Effekseer+GL.cpp

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#include "../EffekseerForCocos2d-x.h"
#ifndef AX_USE_METAL
#include "../../EffekseerRendererCommon/ModelLoader.h"
#include "../../EffekseerRendererGL/EffekseerRendererGL.h"
#include "../../EffekseerRendererGL/EffekseerRenderer/EffekseerRendererGL.MaterialLoader.h"
#include "renderer/backend/opengl/TextureGL.h"
namespace efk {
#pragma region DistortingCallbackGL
class DistortingCallbackGL
: public EffekseerRenderer::DistortingCallback
{
GLuint framebufferForCopy = 0;
GLuint backGroundTexture = 0;
uint32_t backGroundTextureWidth = 0;
uint32_t backGroundTextureHeight = 0;
GLuint backGroundTextureInternalFormat = 0;
public:
DistortingCallbackGL();
~DistortingCallbackGL() override;
void ReleaseTexture();
// prepare a taget
void PrepareTexture(uint32_t width, uint32_t height, GLint internalFormat);
virtual bool OnDistorting(EffekseerRenderer::Renderer* renderer) override;
};
DistortingCallbackGL::DistortingCallbackGL()
{
glGenTextures(1, &backGroundTexture);
#ifndef _WIN32
glGenFramebuffers(1, &framebufferForCopy);
#endif
}
DistortingCallbackGL::~DistortingCallbackGL()
{
ReleaseTexture();
}
void DistortingCallbackGL::ReleaseTexture()
{
#ifndef _WIN32
glDeleteFramebuffers(1, &framebufferForCopy);
#endif
glDeleteTextures(1, &backGroundTexture);
}
void DistortingCallbackGL::PrepareTexture(uint32_t width, uint32_t height, GLint internalFormat)
{
glBindTexture(GL_TEXTURE_2D, backGroundTexture);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
backGroundTextureWidth = width;
backGroundTextureHeight = height;
backGroundTextureInternalFormat = internalFormat;
}
bool DistortingCallbackGL::OnDistorting(EffekseerRenderer::Renderer* renderer)
{
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
uint32_t width = viewport[2];
uint32_t height = viewport[3];
if (backGroundTextureWidth != width ||
backGroundTextureHeight != height)
{
PrepareTexture(width, height, GL_RGBA);
}
glBindTexture(GL_TEXTURE_2D, backGroundTexture);
//glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, width, height );
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, viewport[0], viewport[1], width, height);//bad performace.(Iphone - OpenGL ES3)
glBindTexture(GL_TEXTURE_2D, 0);
auto r = static_cast<EffekseerRendererGL::Renderer*>(renderer);
r->SetBackground(backGroundTexture);
return true;
}
#pragma endregion
static ::Effekseer::Backend::GraphicsDeviceRef g_deviceObjectCollection = nullptr;
class EffekseerGraphicsDevice : public ::EffekseerRendererGL::Backend::GraphicsDevice
{
private:
public:
EffekseerGraphicsDevice(::EffekseerRendererGL::OpenGLDeviceType deviceType)
: ::EffekseerRendererGL::Backend::GraphicsDevice(deviceType)
{
}
virtual ~EffekseerGraphicsDevice()
{
}
static ::Effekseer::Backend::GraphicsDeviceRef create()
{
if (g_deviceObjectCollection == nullptr)
{
#if (AX_TARGET_PLATFORM == AX_PLATFORM_IOS || AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID || defined(AX_USE_GLES))
g_deviceObjectCollection = Effekseer::MakeRefPtr<EffekseerGraphicsDevice>(EffekseerRendererGL::OpenGLDeviceType::OpenGLES2);
#else
g_deviceObjectCollection = Effekseer::MakeRefPtr<EffekseerGraphicsDevice>(EffekseerRendererGL::OpenGLDeviceType::OpenGL2);
#endif
}
return g_deviceObjectCollection;
}
int Release() override
{
auto ret = ::EffekseerRendererGL::Backend::GraphicsDevice::Release();
if (ret == 1)
{
g_deviceObjectCollection = nullptr;
}
return ret;
}
};
Effekseer::ModelLoaderRef CreateModelLoader(Effekseer::FileInterfaceRef effectFile)
{
return Effekseer::MakeRefPtr<::EffekseerRenderer::ModelLoader>(EffekseerGraphicsDevice::create(), effectFile);
}
::Effekseer::MaterialLoaderRef CreateMaterialLoader(Effekseer::FileInterfaceRef effectFile)
{
return Effekseer::MakeRefPtr<::EffekseerRendererGL::MaterialLoader>(EffekseerGraphicsDevice::create().DownCast<::EffekseerRendererGL::Backend::GraphicsDevice>(), effectFile);
}
void UpdateTextureData(::Effekseer::TextureRef textureData, cocos2d::Texture2D* texture)
{
auto textureGL = static_cast<cocos2d::backend::Texture2DGL*>(texture->getBackendTexture());
auto device = EffekseerGraphicsDevice::create().DownCast<::EffekseerRendererGL::Backend::GraphicsDevice>();
auto backend = device->CreateTexture(textureGL->getHandler(), texture->hasMipmaps(), []() -> void {});
textureData->SetBackend(backend);
}
void CleanupTextureData(::Effekseer::TextureRef textureData) {}
::EffekseerRenderer::DistortingCallback* CreateDistortingCallback(::EffekseerRenderer::RendererRef renderer, Effekseer::RefPtr<::EffekseerRenderer::CommandList> commandList)
{
return new DistortingCallbackGL();
}
void EffectEmitter::beforeRender(EffekseerRenderer::RendererRef renderer, ::Effekseer::RefPtr<EffekseerRenderer::CommandList> commandList)
{
}
void EffectEmitter::afterRender(EffekseerRenderer::RendererRef renderer, ::Effekseer::RefPtr<EffekseerRenderer::CommandList> commandList)
{
}
void EffectManager::onDestructor()
{
}
void EffectManager::CreateRenderer(int32_t spriteSize)
{
renderer2d = ::EffekseerRendererGL::Renderer::Create(EffekseerGraphicsDevice::create(), spriteSize);
}
void EffectManager::newFrame() {}
void ResetBackground(::EffekseerRenderer::RendererRef renderer)
{
auto r = static_cast<::EffekseerRendererGL::Renderer*>(renderer.Get());
r->SetBackground(0);
}
}
#endif