2022-10-30 22:52:39 +08:00
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#include "../EffekseerForCocos2d-x.h"
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#ifndef AX_USE_METAL
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#include "../../EffekseerRendererCommon/ModelLoader.h"
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#include "../../EffekseerRendererGL/EffekseerRendererGL.h"
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#include "../../EffekseerRendererGL/EffekseerRenderer/EffekseerRendererGL.MaterialLoader.h"
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#include "renderer/backend/opengl/TextureGL.h"
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namespace efk {
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#pragma region DistortingCallbackGL
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class DistortingCallbackGL
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: public EffekseerRenderer::DistortingCallback
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{
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GLuint framebufferForCopy = 0;
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GLuint backGroundTexture = 0;
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uint32_t backGroundTextureWidth = 0;
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uint32_t backGroundTextureHeight = 0;
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GLuint backGroundTextureInternalFormat = 0;
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public:
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DistortingCallbackGL();
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~DistortingCallbackGL() override;
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void ReleaseTexture();
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// prepare a taget
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void PrepareTexture(uint32_t width, uint32_t height, GLint internalFormat);
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virtual bool OnDistorting(EffekseerRenderer::Renderer* renderer) override;
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};
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DistortingCallbackGL::DistortingCallbackGL()
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{
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glGenTextures(1, &backGroundTexture);
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#ifndef _WIN32
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glGenFramebuffers(1, &framebufferForCopy);
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#endif
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}
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DistortingCallbackGL::~DistortingCallbackGL()
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{
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ReleaseTexture();
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}
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void DistortingCallbackGL::ReleaseTexture()
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{
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#ifndef _WIN32
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glDeleteFramebuffers(1, &framebufferForCopy);
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#endif
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glDeleteTextures(1, &backGroundTexture);
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}
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void DistortingCallbackGL::PrepareTexture(uint32_t width, uint32_t height, GLint internalFormat)
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{
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glBindTexture(GL_TEXTURE_2D, backGroundTexture);
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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backGroundTextureWidth = width;
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backGroundTextureHeight = height;
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backGroundTextureInternalFormat = internalFormat;
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}
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bool DistortingCallbackGL::OnDistorting(EffekseerRenderer::Renderer* renderer)
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{
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GLint viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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uint32_t width = viewport[2];
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uint32_t height = viewport[3];
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if (backGroundTextureWidth != width ||
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backGroundTextureHeight != height)
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{
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PrepareTexture(width, height, GL_RGBA);
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}
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glBindTexture(GL_TEXTURE_2D, backGroundTexture);
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//glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, width, height );
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, viewport[0], viewport[1], width, height);//bad performace.(Iphone - OpenGL ES3)
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glBindTexture(GL_TEXTURE_2D, 0);
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auto r = static_cast<EffekseerRendererGL::Renderer*>(renderer);
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r->SetBackground(backGroundTexture);
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return true;
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}
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#pragma endregion
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static ::Effekseer::Backend::GraphicsDeviceRef g_deviceObjectCollection = nullptr;
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class EffekseerGraphicsDevice : public ::EffekseerRendererGL::Backend::GraphicsDevice
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{
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private:
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public:
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EffekseerGraphicsDevice(::EffekseerRendererGL::OpenGLDeviceType deviceType)
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: ::EffekseerRendererGL::Backend::GraphicsDevice(deviceType)
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{
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}
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virtual ~EffekseerGraphicsDevice()
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{
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}
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static ::Effekseer::Backend::GraphicsDeviceRef create()
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{
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if (g_deviceObjectCollection == nullptr)
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{
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2023-03-11 22:10:18 +08:00
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_IOS || AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID || defined(AX_USE_GLES))
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2022-10-30 22:52:39 +08:00
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g_deviceObjectCollection = Effekseer::MakeRefPtr<EffekseerGraphicsDevice>(EffekseerRendererGL::OpenGLDeviceType::OpenGLES2);
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#else
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g_deviceObjectCollection = Effekseer::MakeRefPtr<EffekseerGraphicsDevice>(EffekseerRendererGL::OpenGLDeviceType::OpenGL2);
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#endif
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}
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return g_deviceObjectCollection;
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}
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int Release() override
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{
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auto ret = ::EffekseerRendererGL::Backend::GraphicsDevice::Release();
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if (ret == 1)
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{
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g_deviceObjectCollection = nullptr;
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}
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return ret;
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}
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};
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Effekseer::ModelLoaderRef CreateModelLoader(Effekseer::FileInterfaceRef effectFile)
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{
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return Effekseer::MakeRefPtr<::EffekseerRenderer::ModelLoader>(EffekseerGraphicsDevice::create(), effectFile);
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}
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::Effekseer::MaterialLoaderRef CreateMaterialLoader(Effekseer::FileInterfaceRef effectFile)
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{
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return Effekseer::MakeRefPtr<::EffekseerRendererGL::MaterialLoader>(EffekseerGraphicsDevice::create().DownCast<::EffekseerRendererGL::Backend::GraphicsDevice>(), effectFile);
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}
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void UpdateTextureData(::Effekseer::TextureRef textureData, cocos2d::Texture2D* texture)
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{
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auto textureGL = static_cast<cocos2d::backend::Texture2DGL*>(texture->getBackendTexture());
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auto device = EffekseerGraphicsDevice::create().DownCast<::EffekseerRendererGL::Backend::GraphicsDevice>();
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auto backend = device->CreateTexture(textureGL->getHandler(), texture->hasMipmaps(), []() -> void {});
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textureData->SetBackend(backend);
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}
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void CleanupTextureData(::Effekseer::TextureRef textureData) {}
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::EffekseerRenderer::DistortingCallback* CreateDistortingCallback(::EffekseerRenderer::RendererRef renderer, Effekseer::RefPtr<::EffekseerRenderer::CommandList> commandList)
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{
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return new DistortingCallbackGL();
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}
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void EffectEmitter::beforeRender(EffekseerRenderer::RendererRef renderer, ::Effekseer::RefPtr<EffekseerRenderer::CommandList> commandList)
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{
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}
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void EffectEmitter::afterRender(EffekseerRenderer::RendererRef renderer, ::Effekseer::RefPtr<EffekseerRenderer::CommandList> commandList)
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{
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}
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void EffectManager::onDestructor()
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{
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}
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void EffectManager::CreateRenderer(int32_t spriteSize)
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{
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renderer2d = ::EffekseerRendererGL::Renderer::Create(EffekseerGraphicsDevice::create(), spriteSize);
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}
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void EffectManager::newFrame() {}
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void ResetBackground(::EffekseerRenderer::RendererRef renderer)
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{
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auto r = static_cast<::EffekseerRendererGL::Renderer*>(renderer.Get());
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r->SetBackground(0);
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}
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}
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#endif
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