axmol/extensions/Effekseer/EffekseerMaterialCompiler/OpenGL/EffekseerMaterialCompilerGL.h

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#pragma once
#include "../../Effekseer/Effekseer/Material/Effekseer.MaterialCompiler.h"
#include <vector>
namespace Effekseer
{
class MaterialCompilerGL : public MaterialCompiler, public ReferenceObject
{
private:
public:
MaterialCompilerGL() = default;
virtual ~MaterialCompilerGL() = default;
CompiledMaterialBinary* Compile(MaterialFile* materialFile, int32_t maximumUniformCount, int32_t maximumTextureCount);
CompiledMaterialBinary* Compile(MaterialFile* materialFile) override;
int AddRef() override
{
return ReferenceObject::AddRef();
}
int Release() override
{
return ReferenceObject::Release();
}
int GetRef() override
{
return ReferenceObject::GetRef();
}
};
} // namespace Effekseer