2023-08-30 08:34:33 +08:00
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|
|
param(
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[switch]$help,
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|
[switch]$uninst
|
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|
)
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|
# pwsh function alias
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|
Set-Alias println Write-Host
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$myRoot = $PSScriptRoot
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# 0: windows, 1: linux, 2: macos
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# $IsWin = $IsWindows -or ("$env:OS" -eq 'Windows_NT')
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|
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# parse engine version
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|
$AX_ROOT = (Resolve-Path $myRoot/../..).Path
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|
$axver_file = (Resolve-Path $AX_ROOT/core/axmolver.h.in).Path
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|
$content = ($(Get-Content -Path $axver_file) | Select-String 'AX_VERSION_STR')
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|
|
$axmolVersion = $content[0].Line.Split(' ')[2].Replace('"', '')
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|
|
$git_prog = (Get-Command 'git' -ErrorAction SilentlyContinue).Source
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|
|
if ($git_prog) {
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|
|
$branchName = $(git -C $AX_ROOT branch --show-current)
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|
|
if ($branchName -eq 'dev') {
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|
|
$commitHash = $(git -C $AX_ROOT rev-parse --short=7 HEAD)
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|
|
$axmolVersion += "-$commitHash"
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}
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|
}
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|
|
# tool usage
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|
$tool_usage = @'
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axmol-{0} console: A command line tool for axmol engine.
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Available commands:
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new Creates a new project.
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|
build Compile projects to binary.
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deploy Compile and deploy a project to a device/simulator.
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|
run Compiles, deploy and run project on the target.
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Available arguments:
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|
-h Show this help information.
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|
|
Example:
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|
axmol new --help
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axmol run --help
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|
|
'@ -f $axmolVersion
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$cmdName = $args[0]
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if (!$cmdName) {
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|
println $tool_usage
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|
return
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}
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|
if ($IsMacOS) {
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|
|
function find_simulator_id($plat, $deviceName = '') {
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|
|
$selStr = @{ios = 'iPhone'; tvos = 'Apple TV'}[$plat]
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|
[array]$emulators = (xcrun xctrace list devices | Select-String $selStr)
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|
foreach($emulator in $emulators) {
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|
$emuInfoStr = $emulator.Line
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|
if ($emuInfoStr.StartsWith($deviceName) -or !$deviceName) {
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|
|
return ($emuInfoStr -split "\(|\)")[3], $emuInfoStr
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|
|
}
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|
}
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|
}
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|
function get_bundle_id($appPath) {
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|
$plistFile = Join-Path $appPath 'Info.plist'
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|
|
$appInfo = ConvertFrom-Json (plutil -convert json -o - $plistFile)
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|
|
return $appInfo.CFBundleIdentifier
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|
|
}
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|
|
}
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|
|
function axmol_build() {
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|
|
$sub_args = $args
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|
|
println $sub_args
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|
|
$build_script = Join-Path $AX_ROOT 'build.ps1'
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|
|
if ("$args".IndexOf('-d') -ne -1) {
|
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|
|
# have proj dir
|
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|
|
. $build_script @sub_args
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|
}
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|
else {
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|
|
|
. $build_script @sub_args -d (Get-Location).Path
|
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|
|
}
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|
|
}
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|
|
|
|
function axmol_deploy() {
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|
|
|
$sub_args = $args
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|
|
|
. axmol_build @sub_args
|
|
|
|
if ($options.p -eq 'winuwp') {
|
2023-08-30 18:46:36 +08:00
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|
|
$appxManifestFile = Join-Path $options.d "$BUILD_DIR/bin/$cmake_target/$optimize_flag/Appx/AppxManifest.xml"
|
2023-08-30 08:34:33 +08:00
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|
|
[XML]$appxManifest = Get-Content $appxManifestFile
|
|
|
|
$appxIdentity = $appxManifest.Package.Identity.Name
|
|
|
|
$appxPkgFullName = (powershell -Command "(Get-AppxPackage -Name '$appxIdentity' | Select-Object -Unique 'PackageFullName').PackageFullName")
|
|
|
|
if ($appxPkgInfo ) {
|
|
|
|
if ($uninst) {
|
|
|
|
println "Uninstalling $appxPkgFullName ..."
|
|
|
|
powershell -Command "Remove-AppxPackage -Package '$appxPkgFullName'"
|
|
|
|
powershell -Command "Add-AppxPackage -Register '$appxManifestFile'"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
powershell -Command "Add-AppxPackage -Register '$appxManifestFile'"
|
|
|
|
}
|
|
|
|
$appxPkgName = (powershell -Command "(Get-AppxPackage -Name '$appxIdentity' | Select-Object -Unique 'PackageFamilyName').PackageFamilyName")
|
2023-08-30 18:46:36 +08:00
|
|
|
println "axmol: Deploy $cmake_target done: $appxPkgName"
|
2023-08-30 08:34:33 +08:00
|
|
|
}
|
|
|
|
elseif($options.p -eq 'win32') {
|
2023-08-30 18:46:36 +08:00
|
|
|
$win32exePath = Join-Path $options.d "$BUILD_DIR/bin/$cmake_target/$optimize_flag/$cmake_target.exe"
|
|
|
|
println "axmol: Deploy $cmake_target done: $win32exePath"
|
2023-08-30 08:34:33 +08:00
|
|
|
}
|
|
|
|
elseif ($options.p -eq 'android') {
|
|
|
|
$optimize_flag_lower = $optimize_flag.ToLower()
|
|
|
|
$apkDir = Join-Path $proj_dir "proj.android/app/build/outputs/apk/$optimize_flag_lower"
|
|
|
|
$apkName = (Get-ChildItem -Path "$apkDir/*.apk").Name
|
|
|
|
$apkFullPath = Join-Path $apkDir $apkName
|
|
|
|
$androidManifestFile = Join-Path $proj_dir 'proj.android/app/AndroidManifest.xml'
|
|
|
|
[XML]$androidManifest = Get-Content $androidManifestFile
|
|
|
|
$androidPackage = $androidManifest.manifest.package
|
|
|
|
$androidActivity = $androidManifest.manifest.application.activity.name
|
|
|
|
adb install -t -r $apkFullPath
|
|
|
|
if ($?) {
|
2023-08-30 18:46:36 +08:00
|
|
|
println "axmol: Deploy $cmake_target done: $androidPackage/$androidActivity"
|
2023-08-30 08:34:33 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
elseif ($options.p -eq 'ios' -or $options.p -eq 'tvos') {
|
|
|
|
if ($options.a -eq 'x64') {
|
2023-08-30 18:46:36 +08:00
|
|
|
$ios_app_path = Join-Path $proj_dir "$BUILD_DIR/bin/$cmake_target/$optimize_flag/$cmake_target.app"
|
2023-08-30 08:34:33 +08:00
|
|
|
$ios_bundle_id = get_bundle_id($ios_app_path)
|
|
|
|
|
|
|
|
println 'axmol: Finding avaiable simualtor ...'
|
|
|
|
$ios_simulator_id, $simulator_info = find_simulator_id($options.p)
|
|
|
|
|
|
|
|
println "axmol: Booting $simulator_info ..."
|
|
|
|
xcrun simctl boot $ios_simulator_id '--arch=x86_64'
|
|
|
|
println "axmol: Installing $ios_app_path ..."
|
|
|
|
xcrun simctl install $ios_simulator_id $ios_app_path
|
2023-08-30 18:46:36 +08:00
|
|
|
println "axmol: Deploy $cmake_target done: $ios_bundle_id"
|
2023-08-30 08:34:33 +08:00
|
|
|
} else { # ios device
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
elseif($options.p -eq 'osx') {
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function axmol_run() {
|
|
|
|
$sub_args = $args
|
|
|
|
. axmol_deploy @sub_args
|
|
|
|
if ($options.p -eq 'winuwp') {
|
|
|
|
explorer.exe shell:AppsFolder\$appxPkgName!App
|
|
|
|
}
|
|
|
|
elseif($options.p -eq 'win32') {
|
|
|
|
explorer.exe $win32exePath
|
|
|
|
}
|
|
|
|
elseif($options.p -eq 'android') {
|
|
|
|
adb shell am start -n "$androidPackage/$androidActivity"
|
|
|
|
}
|
|
|
|
elseif($options.p -eq 'ios') {
|
|
|
|
if ($ios_bundle_id) {
|
2023-08-30 18:46:36 +08:00
|
|
|
println "Launching $cmake_target ..."
|
2023-08-30 08:34:33 +08:00
|
|
|
xcrun simctl launch $ios_simulator_id $ios_bundle_id
|
|
|
|
}
|
|
|
|
}
|
|
|
|
elseif($options.p -eq 'osx') {
|
2023-08-30 18:46:36 +08:00
|
|
|
$launch_macapp = Join-Path $proj_dir "$BUILD_DIR/bin/$cmake_target/$optimize_flag/$cmake_target.app/Contents/MacOS/$cmake_target"
|
2023-08-30 08:34:33 +08:00
|
|
|
& $launch_macapp
|
|
|
|
}
|
|
|
|
elseif($options.p -eq 'linux') {
|
|
|
|
$launch_linuxapp = Join-Path $proj_dir "$BUILD_DIR/bin/$cmake_target/$cmake_target"
|
2023-08-30 18:46:36 +08:00
|
|
|
println "axmol: Launching $launch_linuxapp ..."
|
|
|
|
Start-Process -FilePath $launch_linuxapp -WorkingDirectory $(Split-Path $launch_linuxapp -Parent)
|
2023-08-30 08:34:33 +08:00
|
|
|
}
|
2023-08-30 18:46:36 +08:00
|
|
|
println "axmol: Launch $cmake_target done"
|
2023-08-30 08:34:33 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
$builtinPlugins = @{
|
|
|
|
new = @{
|
|
|
|
proc = (Join-Path $myRoot 'axmol_new.ps1');
|
|
|
|
usage = @"
|
|
|
|
usage: axmol new -p org.axmol.hellocpp -d path/to/project -l --portrait cpp <ProjectName>
|
|
|
|
Creates a new project.
|
|
|
|
|
|
|
|
positional arguments:
|
|
|
|
PROJECT_NAME Set the project name.
|
|
|
|
|
|
|
|
options:
|
|
|
|
-h Show this help message and exit
|
|
|
|
-p PACKAGE_NAME
|
|
|
|
Set a package name for project.
|
|
|
|
-d DIRECTORY
|
|
|
|
Set the path where to place the new project.
|
|
|
|
-l {cpp,lua}, {cpp,lua}
|
|
|
|
Major programming language you want to use, should be [cpp | lua]
|
|
|
|
--portrait
|
|
|
|
Set the project be portrait.
|
|
|
|
"@;
|
|
|
|
};
|
|
|
|
build = @{
|
|
|
|
proc = ${function:axmol_build};
|
|
|
|
usage = @"
|
|
|
|
axmol: axmol build -p win32 -a x64
|
|
|
|
|
|
|
|
Build projects to binary.
|
|
|
|
|
|
|
|
options:
|
|
|
|
-h: show this help message and exit
|
|
|
|
-p: build target platform: win32,winuwp,linux,android,osx,ios,tvos,watchos
|
|
|
|
for android: will search ndk in sdk_root which is specified by env:ANDROID_HOME first,
|
|
|
|
if not found, by default will install ndk-r16b or can be specified by option: -cc 'ndk-r23c'
|
|
|
|
-a: build arch: x86,x64,armv7,arm64; for android can be list by ';', i.e: 'arm64;x64'
|
|
|
|
-cc: toolchain: for win32 you can specific -cc clang to use llvm-clang, please install llvm-clang from https://github.com/llvm/llvm-project/releases
|
|
|
|
-xc: additional cmake options: i.e. -xc '-Dbuild','-DCMAKE_BUILD_TYPE=Release'
|
|
|
|
-xb: additional cross build options: i.e. -xb '--config','Release'
|
|
|
|
-nb: no build, only generate natvie project file (vs .sln, xcodeproj)
|
|
|
|
-d: specify project dir to compile, i.e. -d /path/your/project/
|
|
|
|
examples:
|
|
|
|
- win32:
|
|
|
|
- axmol build -p win32
|
|
|
|
- axmol build -p win32 -cc clang
|
|
|
|
- winuwp: axmol build -p winuwp
|
|
|
|
- linux: axmol build -p linux
|
|
|
|
- android:
|
|
|
|
- axmol build -p android -a arm64
|
|
|
|
- axmol build -p android -a 'arm64;x64'
|
|
|
|
- osx:
|
|
|
|
- axmol build -p osx -a x64
|
|
|
|
- axmol build -p osx -a arm64
|
|
|
|
- ios: axmol build -p ios -a x64
|
|
|
|
- tvos: axmol build -p tvos -a x64
|
|
|
|
"@;
|
|
|
|
};
|
|
|
|
deploy = @{
|
|
|
|
proc = ${function:axmol_deploy};
|
|
|
|
usage = @"
|
|
|
|
usage: axmol install -p win32 -a x64
|
|
|
|
|
|
|
|
Build and install a project to a device/simulator.
|
|
|
|
|
|
|
|
options:
|
|
|
|
-p: build target platform: win32,winuwp,linux,android,osx,ios,tvos,watchos
|
|
|
|
for android: will search ndk in sdk_root which is specified by env:ANDROID_HOME first,
|
|
|
|
if not found, by default will install ndk-r16b or can be specified by option: -cc 'ndk-r23c'
|
|
|
|
-a: build arch: x86,x64,armv7,arm64; for android can be list by ';', i.e: 'arm64;x64'
|
|
|
|
-cc: toolchain: for win32 you can specific -cc clang to use llvm-clang, please install llvm-clang from https://github.com/llvm/llvm-project/releases
|
|
|
|
-xc: additional cmake options: i.e. -xc '-Dbuild','-DCMAKE_BUILD_TYPE=Release'
|
|
|
|
-xb: additional cross build options: i.e. -xb '--config','Release'
|
|
|
|
-nb: no build, only generate natvie project file (vs .sln, xcodeproj)
|
|
|
|
-d: specify project dir to compile, i.e. -d /path/your/project/
|
|
|
|
"@;
|
|
|
|
};
|
|
|
|
run = @{
|
|
|
|
proc = ${function:axmol_run};
|
|
|
|
usage = @"
|
|
|
|
usage: axmol run -p win32 -a x64
|
|
|
|
Build, deploy and run project on the target.
|
|
|
|
|
|
|
|
options:
|
|
|
|
-p: build target platform: win32,winuwp,linux,android,osx,ios,tvos,watchos
|
|
|
|
for android: will search ndk in sdk_root which is specified by env:ANDROID_HOME first,
|
|
|
|
if not found, by default will install ndk-r16b or can be specified by option: -cc 'ndk-r23c'
|
|
|
|
-a: build arch: x86,x64,armv7,arm64; for android can be list by ';', i.e: 'arm64;x64'
|
|
|
|
-cc: toolchain: for win32 you can specific -cc clang to use llvm-clang, please install llvm-clang from https://github.com/llvm/llvm-project/releases
|
|
|
|
-xc: additional cmake options: i.e. -xc '-Dbuild','-DCMAKE_BUILD_TYPE=Release'
|
|
|
|
-xb: additional cross build options: i.e. -xb '--config','Release'
|
|
|
|
-nb: no build, only generate natvie project file (vs .sln, xcodeproj)
|
|
|
|
-d: specify project dir to compile, i.e. -d /path/your/project/
|
|
|
|
"@
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
$plugin = $builtinPlugins[$cmdName]
|
|
|
|
if (!$plugin) {
|
|
|
|
"axmol: command '$cmdName' not found"
|
|
|
|
println $tool_usage
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
# -h will consumed by param
|
|
|
|
$sub_args = $args[1..($args.Count - 1)]
|
|
|
|
if (!$sub_args[0] -or $help) {
|
|
|
|
println $plugin.usage
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
. $plugin.proc @sub_args
|