mirror of https://github.com/axmolengine/axmol.git
364 lines
14 KiB
Plaintext
364 lines
14 KiB
Plaintext
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/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/CCController.h"
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#include "platform/CCPlatformConfig.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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#include "base/ccMacros.h"
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventController.h"
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#include "base/CCEventListenerController.h"
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#include "base/CCDirector.h"
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#include "2d/CCLabel.h"
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#import <GameController/GameController.h>
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typedef void (^GCControllerConnectionBlock)(GCController* controller);
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typedef void (^GCControllerDisconnectionBlock)(GCController* controller);
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@interface GCControllerConnectionEventHandler : NSObject
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{
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}
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@property (copy) GCControllerConnectionBlock _connectionBlock;
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@property (copy) GCControllerDisconnectionBlock _disconnectionBlock;
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+(GCControllerConnectionEventHandler*) getInstance;
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+(void) destroyInstance;
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@end
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@implementation GCControllerConnectionEventHandler
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static GCControllerConnectionEventHandler* __instance = nil;
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+(GCControllerConnectionEventHandler*) getInstance {
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if (__instance == nil)
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{
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__instance = [[GCControllerConnectionEventHandler alloc] init];
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}
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return __instance;
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}
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+(void) destroyInstance {
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if (__instance)
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{
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[__instance release];
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__instance = nil;
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}
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}
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-(void) observerConnection: (GCControllerConnectionBlock) connectBlock disconnection: (GCControllerDisconnectionBlock) disconnectBlock {
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self._connectionBlock = connectBlock;
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self._disconnectionBlock = disconnectBlock;
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(onControllerConnected:) name:GCControllerDidConnectNotification object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(onControllerDisconnected:) name:GCControllerDidDisconnectNotification object:nil];
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}
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-(void)dealloc {
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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// Have to reset 'copy' property to nil value to avoid memory leak.
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self._connectionBlock = nil;
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self._disconnectionBlock = nil;
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[super dealloc];
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}
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-(void) onControllerConnected :(NSNotification *)connectedNotification {
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GCController *controller =(GCController *)[connectedNotification object];
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self._connectionBlock(controller);
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}
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-(void) onControllerDisconnected :(NSNotification *)connectedNotification {
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GCController *controller =(GCController *)[connectedNotification object];
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self._disconnectionBlock(controller);
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}
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@end
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NS_CC_BEGIN
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class ControllerImpl
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{
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public:
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ControllerImpl(Controller* controller)
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: _controller(controller)
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, _gcController(nil)
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{
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}
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Controller* _controller;
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GCController* _gcController;
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};
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void Controller::startDiscoveryController()
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{
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if (NSClassFromString(@"GCController") == nil) {
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return;
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}
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[GCController startWirelessControllerDiscoveryWithCompletionHandler: nil];
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[[GCControllerConnectionEventHandler getInstance] observerConnection: ^(GCController* gcController) {
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auto controller = new (std::nothrow) Controller();
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controller->_impl->_gcController = gcController;
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controller->_deviceName = [gcController.vendorName UTF8String];
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s_allController.push_back(controller);
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controller->registerListeners();
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controller->getDeviceName();
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controller->onConnected();
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} disconnection: ^(GCController* gcController) {
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auto iter = std::find_if(s_allController.begin(), s_allController.end(), [gcController](Controller* c){ return c->_impl->_gcController == gcController; });
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if(iter == s_allController.end())
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{
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log("disconnect:Could not find the controller");
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return;
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}
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(*iter)->onDisconnected();
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s_allController.erase(iter);
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}];
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}
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void Controller::stopDiscoveryController()
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{
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if (NSClassFromString(@"GCController") == nil) {
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return;
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}
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[GCController stopWirelessControllerDiscovery];
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}
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Controller::Controller()
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: _deviceId(0)
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, _controllerTag(TAG_UNSET)
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, _impl(new ControllerImpl(this))
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, _connectEvent(nullptr)
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, _keyEvent(nullptr)
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, _axisEvent(nullptr)
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{
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init();
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}
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Controller::~Controller()
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{
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delete _impl;
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delete _connectEvent;
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delete _keyEvent;
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delete _axisEvent;
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}
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void Controller::registerListeners()
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{
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if (_impl->_gcController.extendedGamepad != nil)
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{
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_impl->_gcController.extendedGamepad.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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onButtonEvent(Key::BUTTON_DPAD_UP, pressed, value, button.isAnalog);
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};
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_impl->_gcController.extendedGamepad.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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onButtonEvent(Key::BUTTON_DPAD_DOWN, pressed, value, button.isAnalog);
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};
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_impl->_gcController.extendedGamepad.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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onButtonEvent(Key::BUTTON_DPAD_LEFT, pressed, value, button.isAnalog);
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};
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_impl->_gcController.extendedGamepad.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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onButtonEvent(Key::BUTTON_DPAD_RIGHT, pressed, value, button.isAnalog);
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};
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_impl->_gcController.extendedGamepad.leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value){
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onAxisEvent(Key::JOYSTICK_LEFT_X, value, axis.isAnalog);
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};
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_impl->_gcController.extendedGamepad.leftThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value){
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onAxisEvent(Key::JOYSTICK_LEFT_Y, -value, axis.isAnalog);
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};
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_impl->_gcController.extendedGamepad.rightThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value){
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onAxisEvent(Key::JOYSTICK_RIGHT_X, value, axis.isAnalog);
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};
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_impl->_gcController.extendedGamepad.rightThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value){
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onAxisEvent(Key::JOYSTICK_RIGHT_Y, -value, axis.isAnalog);
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};
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_impl->_gcController.extendedGamepad.valueChangedHandler = ^(GCExtendedGamepad *gamepad, GCControllerElement *element){
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if (element == gamepad.buttonA)
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{
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onButtonEvent(Key::BUTTON_A, gamepad.buttonA.isPressed, gamepad.buttonA.value, gamepad.buttonA.isAnalog);
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}
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else if (element == gamepad.buttonB)
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{
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onButtonEvent(Key::BUTTON_B, gamepad.buttonB.isPressed, gamepad.buttonB.value, gamepad.buttonB.isAnalog);
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}
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else if (element == gamepad.buttonX)
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{
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onButtonEvent(Key::BUTTON_X, gamepad.buttonX.isPressed, gamepad.buttonX.value, gamepad.buttonX.isAnalog);
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}
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else if (element == gamepad.buttonY)
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{
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onButtonEvent(Key::BUTTON_Y, gamepad.buttonY.isPressed, gamepad.buttonY.value, gamepad.buttonY.isAnalog);
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}
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else if (element == gamepad.leftShoulder)
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{
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onButtonEvent(Key::BUTTON_LEFT_SHOULDER, gamepad.leftShoulder.isPressed, gamepad.leftShoulder.value, gamepad.leftShoulder.isAnalog);
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}
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else if (element == gamepad.rightShoulder)
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{
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onButtonEvent(Key::BUTTON_RIGHT_SHOULDER, gamepad.rightShoulder.isPressed, gamepad.rightShoulder.value, gamepad.rightShoulder.isAnalog);
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}
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else if (element == gamepad.leftTrigger)
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{
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onAxisEvent(Key::AXIS_LEFT_TRIGGER, gamepad.leftTrigger.value, gamepad.leftTrigger.isAnalog);
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}
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else if (element == gamepad.rightTrigger)
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{
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onAxisEvent(Key::AXIS_RIGHT_TRIGGER, gamepad.rightTrigger.value, gamepad.rightTrigger.isAnalog);
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}
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};
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}
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else if (_impl->_gcController.gamepad != nil)
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{
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_impl->_gcController.gamepad.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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onButtonEvent(Key::BUTTON_DPAD_UP, pressed, value, button.isAnalog);
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};
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_impl->_gcController.gamepad.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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onButtonEvent(Key::BUTTON_DPAD_DOWN, pressed, value, button.isAnalog);
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};
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_impl->_gcController.gamepad.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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onButtonEvent(Key::BUTTON_DPAD_LEFT, pressed, value, button.isAnalog);
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};
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_impl->_gcController.gamepad.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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onButtonEvent(Key::BUTTON_DPAD_RIGHT, pressed, value, button.isAnalog);
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};
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_impl->_gcController.gamepad.valueChangedHandler = ^(GCGamepad *gamepad, GCControllerElement *element){
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if (element == gamepad.buttonA)
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{
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onButtonEvent(Key::BUTTON_A, gamepad.buttonA.isPressed, gamepad.buttonA.value, gamepad.buttonA.isAnalog);
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}
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else if (element == gamepad.buttonB)
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{
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onButtonEvent(Key::BUTTON_B, gamepad.buttonB.isPressed, gamepad.buttonB.value, gamepad.buttonB.isAnalog);
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}
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else if (element == gamepad.buttonX)
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{
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onButtonEvent(Key::BUTTON_X, gamepad.buttonX.isPressed, gamepad.buttonX.value, gamepad.buttonX.isAnalog);
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}
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else if (element == gamepad.buttonY)
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{
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onButtonEvent(Key::BUTTON_Y, gamepad.buttonY.isPressed, gamepad.buttonY.value, gamepad.buttonY.isAnalog);
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}
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else if (element == gamepad.leftShoulder)
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{
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onButtonEvent(Key::BUTTON_LEFT_SHOULDER, gamepad.leftShoulder.isPressed, gamepad.leftShoulder.value, gamepad.leftShoulder.isAnalog);
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}
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else if (element == gamepad.rightShoulder)
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{
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onButtonEvent(Key::BUTTON_RIGHT_SHOULDER, gamepad.rightShoulder.isPressed, gamepad.rightShoulder.value, gamepad.rightShoulder.isAnalog);
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}
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};
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}
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#if defined(CC_TARGET_OS_TVOS)
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else if (_impl->_gcController.microGamepad != nil)
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{
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_impl->_gcController.microGamepad.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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onButtonEvent(Key::BUTTON_DPAD_UP, pressed, value, button.isAnalog);
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};
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_impl->_gcController.microGamepad.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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onButtonEvent(Key::BUTTON_DPAD_DOWN, pressed, value, button.isAnalog);
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};
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_impl->_gcController.microGamepad.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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onButtonEvent(Key::BUTTON_DPAD_LEFT, pressed, value, button.isAnalog);
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};
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_impl->_gcController.microGamepad.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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onButtonEvent(Key::BUTTON_DPAD_RIGHT, pressed, value, button.isAnalog);
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};
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_impl->_gcController.microGamepad.valueChangedHandler = ^(GCMicroGamepad *gamepad, GCControllerElement *element){
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if (element == gamepad.buttonA)
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{
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onButtonEvent(Key::BUTTON_A, gamepad.buttonA.isPressed, gamepad.buttonA.value, gamepad.buttonA.isAnalog);
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}
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else if (element == gamepad.buttonX)
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{
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onButtonEvent(Key::BUTTON_X, gamepad.buttonX.isPressed, gamepad.buttonX.value, gamepad.buttonX.isAnalog);
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}
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};
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}
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#endif
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_impl->_gcController.controllerPausedHandler = ^(GCController* gcCon){
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auto iter = std::find_if(s_allController.begin(), s_allController.end(), [gcCon](Controller* c){ return c->_impl->_gcController == gcCon; });
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if(iter == s_allController.end())
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{
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log("Could not find the controller");
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return;
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}
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onButtonEvent(Key::BUTTON_PAUSE, true, 1.0f, false);
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onButtonEvent(Key::BUTTON_PAUSE, false, 0.0f, false);
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};
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}
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bool Controller::isConnected() const
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{
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return _impl->_gcController.isAttachedToDevice == YES;
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}
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void Controller::receiveExternalKeyEvent(int externalKeyCode,bool receive)
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{
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}
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NS_CC_END
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#endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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