mirror of https://github.com/axmolengine/axmol.git
94 lines
3.1 KiB
C
94 lines
3.1 KiB
C
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __cocos2d_libs__CCCustomEventListener__
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#define __cocos2d_libs__CCCustomEventListener__
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#include "base/CCEventListener.h"
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/**
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* @addtogroup base
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* @{
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*/
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NS_CC_BEGIN
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class EventCustom;
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/** @class EventListenerCustom
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* @brief Custom event listener.
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* @code Usage:
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* auto dispatcher = Director::getInstance()->getEventDispatcher();
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* Adds a listener:
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*
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* auto callback = [](EventCustom* event){ do_some_thing(); };
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* auto listener = EventListenerCustom::create(callback);
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* dispatcher->addEventListenerWithSceneGraphPriority(listener, one_node);
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*
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* Dispatches a custom event:
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*
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* EventCustom event("your_event_type");
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* dispatcher->dispatchEvent(&event);
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*
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* Removes a listener
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*
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* dispatcher->removeEventListener(listener);
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* \endcode
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* @js cc._EventListenerCustom
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*/
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class CC_DLL EventListenerCustom : public EventListener
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{
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public:
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/** Creates an event listener with type and callback.
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* @param eventName The type of the event.
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* @param callback The callback function when the specified event was emitted.
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* @return An autoreleased EventListenerCustom object.
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*/
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static EventListenerCustom* create(const std::string& eventName, const std::function<void(EventCustom*)>& callback);
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/// Overrides
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virtual bool checkAvailable() override;
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virtual EventListenerCustom* clone() override;
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CC_CONSTRUCTOR_ACCESS:
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/** Constructor */
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EventListenerCustom();
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/** Initializes event with type and callback function */
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bool init(const ListenerID& listenerId, const std::function<void(EventCustom*)>& callback);
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protected:
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std::function<void(EventCustom*)> _onCustomEvent;
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friend class LuaEventListenerCustom;
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};
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NS_CC_END
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// end of base group
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/// @}
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#endif /* defined(__cocos2d_libs__CCCustomEventListener__) */
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