mirror of https://github.com/axmolengine/axmol.git
152 lines
4.8 KiB
C
152 lines
4.8 KiB
C
|
/******************************************************************************
|
||
|
* Spine Runtimes Software License v2.5
|
||
|
*
|
||
|
* Copyright (c) 2013-2016, Esoteric Software
|
||
|
* All rights reserved.
|
||
|
*
|
||
|
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||
|
* non-transferable license to use, install, execute, and perform the Spine
|
||
|
* Runtimes software and derivative works solely for personal or internal
|
||
|
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||
|
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||
|
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||
|
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||
|
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||
|
* or other intellectual property or proprietary rights notices on or in the
|
||
|
* Software, including any copy thereof. Redistributions in binary or source
|
||
|
* form must include this license and terms.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||
|
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||
|
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||
|
* POSSIBILITY OF SUCH DAMAGE.
|
||
|
*****************************************************************************/
|
||
|
|
||
|
#include <spine/AnimationStateData.h>
|
||
|
#include <spine/extension.h>
|
||
|
|
||
|
typedef struct _ToEntry _ToEntry;
|
||
|
struct _ToEntry {
|
||
|
spAnimation* animation;
|
||
|
float duration;
|
||
|
_ToEntry* next;
|
||
|
};
|
||
|
|
||
|
_ToEntry* _ToEntry_create (spAnimation* to, float duration) {
|
||
|
_ToEntry* self = NEW(_ToEntry);
|
||
|
self->animation = to;
|
||
|
self->duration = duration;
|
||
|
return self;
|
||
|
}
|
||
|
|
||
|
void _ToEntry_dispose (_ToEntry* self) {
|
||
|
FREE(self);
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
|
||
|
typedef struct _FromEntry _FromEntry;
|
||
|
struct _FromEntry {
|
||
|
spAnimation* animation;
|
||
|
_ToEntry* toEntries;
|
||
|
_FromEntry* next;
|
||
|
};
|
||
|
|
||
|
_FromEntry* _FromEntry_create (spAnimation* from) {
|
||
|
_FromEntry* self = NEW(_FromEntry);
|
||
|
self->animation = from;
|
||
|
return self;
|
||
|
}
|
||
|
|
||
|
void _FromEntry_dispose (_FromEntry* self) {
|
||
|
FREE(self);
|
||
|
}
|
||
|
|
||
|
/**/
|
||
|
|
||
|
spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData) {
|
||
|
spAnimationStateData* self = NEW(spAnimationStateData);
|
||
|
CONST_CAST(spSkeletonData*, self->skeletonData) = skeletonData;
|
||
|
return self;
|
||
|
}
|
||
|
|
||
|
void spAnimationStateData_dispose (spAnimationStateData* self) {
|
||
|
_ToEntry* toEntry;
|
||
|
_ToEntry* nextToEntry;
|
||
|
_FromEntry* nextFromEntry;
|
||
|
|
||
|
_FromEntry* fromEntry = (_FromEntry*)self->entries;
|
||
|
while (fromEntry) {
|
||
|
toEntry = fromEntry->toEntries;
|
||
|
while (toEntry) {
|
||
|
nextToEntry = toEntry->next;
|
||
|
_ToEntry_dispose(toEntry);
|
||
|
toEntry = nextToEntry;
|
||
|
}
|
||
|
nextFromEntry = fromEntry->next;
|
||
|
_FromEntry_dispose(fromEntry);
|
||
|
fromEntry = nextFromEntry;
|
||
|
}
|
||
|
|
||
|
FREE(self);
|
||
|
}
|
||
|
|
||
|
void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration) {
|
||
|
spAnimation* to;
|
||
|
spAnimation* from = spSkeletonData_findAnimation(self->skeletonData, fromName);
|
||
|
if (!from) return;
|
||
|
to = spSkeletonData_findAnimation(self->skeletonData, toName);
|
||
|
if (!to) return;
|
||
|
spAnimationStateData_setMix(self, from, to, duration);
|
||
|
}
|
||
|
|
||
|
void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration) {
|
||
|
/* Find existing FromEntry. */
|
||
|
_ToEntry* toEntry;
|
||
|
_FromEntry* fromEntry = (_FromEntry*)self->entries;
|
||
|
while (fromEntry) {
|
||
|
if (fromEntry->animation == from) {
|
||
|
/* Find existing ToEntry. */
|
||
|
toEntry = fromEntry->toEntries;
|
||
|
while (toEntry) {
|
||
|
if (toEntry->animation == to) {
|
||
|
toEntry->duration = duration;
|
||
|
return;
|
||
|
}
|
||
|
toEntry = toEntry->next;
|
||
|
}
|
||
|
break; /* Add new ToEntry to the existing FromEntry. */
|
||
|
}
|
||
|
fromEntry = fromEntry->next;
|
||
|
}
|
||
|
if (!fromEntry) {
|
||
|
fromEntry = _FromEntry_create(from);
|
||
|
fromEntry->next = (_FromEntry*)self->entries;
|
||
|
CONST_CAST(_FromEntry*, self->entries) = fromEntry;
|
||
|
}
|
||
|
toEntry = _ToEntry_create(to, duration);
|
||
|
toEntry->next = fromEntry->toEntries;
|
||
|
fromEntry->toEntries = toEntry;
|
||
|
}
|
||
|
|
||
|
float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to) {
|
||
|
_FromEntry* fromEntry = (_FromEntry*)self->entries;
|
||
|
while (fromEntry) {
|
||
|
if (fromEntry->animation == from) {
|
||
|
_ToEntry* toEntry = fromEntry->toEntries;
|
||
|
while (toEntry) {
|
||
|
if (toEntry->animation == to) return toEntry->duration;
|
||
|
toEntry = toEntry->next;
|
||
|
}
|
||
|
}
|
||
|
fromEntry = fromEntry->next;
|
||
|
}
|
||
|
return self->defaultMix;
|
||
|
}
|