axmol/cocos/editor-support/spine/SkeletonAnimation.h

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2019-11-23 20:27:39 +08:00
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SKELETONANIMATION_H_
#define SPINE_SKELETONANIMATION_H_
#include <spine/spine.h>
#include <spine/SkeletonRenderer.h>
#include "cocos2d.h"
namespace spine {
typedef std::function<void(spTrackEntry* entry)> StartListener;
typedef std::function<void(spTrackEntry* entry)> InterruptListener;
typedef std::function<void(spTrackEntry* entry)> EndListener;
typedef std::function<void(spTrackEntry* entry)> DisposeListener;
typedef std::function<void(spTrackEntry* entry)> CompleteListener;
typedef std::function<void(spTrackEntry* entry, spEvent* event)> EventListener;
/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
* played later. */
class SkeletonAnimation: public SkeletonRenderer {
public:
CREATE_FUNC(SkeletonAnimation);
static SkeletonAnimation* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
static SkeletonAnimation* createWithJsonFile (const std::string& skeletonJsonFile, spAtlas* atlas, float scale = 1);
static SkeletonAnimation* createWithJsonFile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale = 1);
static SkeletonAnimation* createWithBinaryFile (const std::string& skeletonBinaryFile, spAtlas* atlas, float scale = 1);
static SkeletonAnimation* createWithBinaryFile (const std::string& skeletonBinaryFile, const std::string& atlasFile, float scale = 1);
// Use createWithJsonFile instead
CC_DEPRECATED_ATTRIBUTE static SkeletonAnimation* createWithFile (const std::string& skeletonJsonFile, spAtlas* atlas, float scale = 1)
{
return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlas, scale);
}
// Use createWithJsonFile instead
CC_DEPRECATED_ATTRIBUTE static SkeletonAnimation* createWithFile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale = 1)
{
return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlasFile, scale);
}
virtual void update (float deltaTime) override;
void setAnimationStateData (spAnimationStateData* stateData);
void setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration);
spTrackEntry* setAnimation (int trackIndex, const std::string& name, bool loop);
spTrackEntry* addAnimation (int trackIndex, const std::string& name, bool loop, float delay = 0);
spTrackEntry* setEmptyAnimation (int trackIndex, float mixDuration);
void setEmptyAnimations (float mixDuration);
spTrackEntry* addEmptyAnimation (int trackIndex, float mixDuration, float delay = 0);
spAnimation* findAnimation(const std::string& name) const;
spTrackEntry* getCurrent (int trackIndex = 0);
void clearTracks ();
void clearTrack (int trackIndex = 0);
void setStartListener (const StartListener& listener);
void setInterruptListener (const InterruptListener& listener);
void setEndListener (const EndListener& listener);
void setDisposeListener (const DisposeListener& listener);
void setCompleteListener (const CompleteListener& listener);
void setEventListener (const EventListener& listener);
void setTrackStartListener (spTrackEntry* entry, const StartListener& listener);
void setTrackInterruptListener (spTrackEntry* entry, const InterruptListener& listener);
void setTrackEndListener (spTrackEntry* entry, const EndListener& listener);
void setTrackDisposeListener (spTrackEntry* entry, const DisposeListener& listener);
void setTrackCompleteListener (spTrackEntry* entry, const CompleteListener& listener);
void setTrackEventListener (spTrackEntry* entry, const EventListener& listener);
virtual void onAnimationStateEvent (spTrackEntry* entry, spEventType type, spEvent* event);
virtual void onTrackEntryEvent (spTrackEntry* entry, spEventType type, spEvent* event);
spAnimationState* getState() const;
CC_CONSTRUCTOR_ACCESS:
SkeletonAnimation ();
virtual ~SkeletonAnimation ();
virtual void initialize () override;
protected:
spAnimationState* _state;
bool _ownsAnimationStateData;
StartListener _startListener;
InterruptListener _interruptListener;
EndListener _endListener;
DisposeListener _disposeListener;
CompleteListener _completeListener;
EventListener _eventListener;
private:
typedef SkeletonRenderer super;
};
}
#endif /* SPINE_SKELETONANIMATION_H_ */