axmol/cocos/editor-support/spine/SkeletonClipping.c

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2019-11-23 20:27:39 +08:00
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/SkeletonClipping.h>
#include <spine/extension.h>
spSkeletonClipping* spSkeletonClipping_create() {
spSkeletonClipping* clipping = CALLOC(spSkeletonClipping, 1);
clipping->triangulator = spTriangulator_create();
clipping->clippingPolygon = spFloatArray_create(128);
clipping->clipOutput = spFloatArray_create(128);
clipping->clippedVertices = spFloatArray_create(128);
clipping->clippedUVs = spFloatArray_create(128);
clipping->clippedTriangles = spUnsignedShortArray_create(128);
clipping->scratch = spFloatArray_create(128);
return clipping;
}
void spSkeletonClipping_dispose(spSkeletonClipping* self) {
spTriangulator_dispose(self->triangulator);
spFloatArray_dispose(self->clippingPolygon);
spFloatArray_dispose(self->clipOutput);
spFloatArray_dispose(self->clippedVertices);
spFloatArray_dispose(self->clippedUVs);
spUnsignedShortArray_dispose(self->clippedTriangles);
spFloatArray_dispose(self->scratch);
FREE(self);
}
static void _makeClockwise (spFloatArray* polygon) {
int i, n, lastX;
float* vertices = polygon->items;
int verticeslength = polygon->size;
float area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x, p1y, p2x, p2y;
for (i = 0, n = verticeslength - 3; i < n; i += 2) {
p1x = vertices[i];
p1y = vertices[i + 1];
p2x = vertices[i + 2];
p2y = vertices[i + 3];
area += p1x * p2y - p2x * p1y;
}
if (area < 0) return;
for (i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
float x = vertices[i], y = vertices[i + 1];
int other = lastX - i;
vertices[i] = vertices[other];
vertices[i + 1] = vertices[other + 1];
vertices[other] = x;
vertices[other + 1] = y;
}
}
int spSkeletonClipping_clipStart(spSkeletonClipping* self, spSlot* slot, spClippingAttachment* clip) {
int i, n;
float* vertices;
if (self->clipAttachment) return 0;
self->clipAttachment = clip;
n = clip->super.worldVerticesLength;
vertices = spFloatArray_setSize(self->clippingPolygon, n)->items;
spVertexAttachment_computeWorldVertices(SUPER(clip), slot, 0, n, vertices, 0, 2);
_makeClockwise(self->clippingPolygon);
self->clippingPolygons = spTriangulator_decompose(self->triangulator, self->clippingPolygon, spTriangulator_triangulate(self->triangulator, self->clippingPolygon));
for (i = 0, n = self->clippingPolygons->size; i < n; i++) {
spFloatArray* polygon = self->clippingPolygons->items[i];
_makeClockwise(polygon);
spFloatArray_add(polygon, polygon->items[0]);
spFloatArray_add(polygon, polygon->items[1]);
}
return self->clippingPolygons->size;
}
void spSkeletonClipping_clipEnd(spSkeletonClipping* self, spSlot* slot) {
if (self->clipAttachment != 0 && self->clipAttachment->endSlot == slot->data) spSkeletonClipping_clipEnd2(self);
}
void spSkeletonClipping_clipEnd2(spSkeletonClipping* self) {
if (!self->clipAttachment) return;
self->clipAttachment = 0;
self->clippingPolygons = 0;
spFloatArray_clear(self->clippedVertices);
spFloatArray_clear(self->clippedUVs);
spUnsignedShortArray_clear(self->clippedTriangles);
spFloatArray_clear(self->clippingPolygon);
}
int /*boolean*/ spSkeletonClipping_isClipping(spSkeletonClipping* self) {
return self->clipAttachment != 0;
}
int /*boolean*/ _clip(spSkeletonClipping* self, float x1, float y1, float x2, float y2, float x3, float y3, spFloatArray* clippingArea, spFloatArray* output) {
int i;
spFloatArray* originalOutput = output;
int clipped = 0;
float* clippingVertices;
int clippingVerticesLast;
spFloatArray* input = 0;
if (clippingArea->size % 4 >= 2) {
input = output;
output = self->scratch;
} else
input = self->scratch;
spFloatArray_clear(input);
spFloatArray_add(input, x1);
spFloatArray_add(input, y1);
spFloatArray_add(input, x2);
spFloatArray_add(input, y2);
spFloatArray_add(input, x3);
spFloatArray_add(input, y3);
spFloatArray_add(input, x1);
spFloatArray_add(input, y1);
spFloatArray_clear(output);
clippingVertices = clippingArea->items;
clippingVerticesLast = clippingArea->size - 4;
for (i = 0;; i += 2) {
int ii;
spFloatArray* temp;
float edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
float edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
float deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
float* inputVertices = input->items;
int inputVerticesLength = input->size - 2, outputStart = output->size;
for (ii = 0; ii < inputVerticesLength; ii += 2) {
float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
float inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
int side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
float c0, c2;
float ua;
if (side2) {
spFloatArray_add(output, inputX2);
spFloatArray_add(output, inputY2);
continue;
}
c0 = inputY2 - inputY, c2 = inputX2 - inputX;
ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
} else if (side2) {
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
spFloatArray_add(output, inputX2);
spFloatArray_add(output, inputY2);
}
clipped = 1;
}
if (outputStart == output->size) {
spFloatArray_clear(originalOutput);
return 1;
}
spFloatArray_add(output, output->items[0]);
spFloatArray_add(output, output->items[1]);
if (i == clippingVerticesLast) break;
temp = output;
output = input;
spFloatArray_clear(output);
input = temp;
}
if (originalOutput != output) {
spFloatArray_clear(originalOutput);
spFloatArray_addAllValues(originalOutput, output->items, 0, output->size - 2);
} else
spFloatArray_setSize(originalOutput, originalOutput->size - 2);
return clipped;
}
void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices, int verticesLength, unsigned short* triangles, int trianglesLength, float* uvs, int stride) {
int i;
spFloatArray* clipOutput = self->clipOutput;
spFloatArray* clippedVertices = self->clippedVertices;
spFloatArray* clippedUVs = self->clippedUVs;
spUnsignedShortArray* clippedTriangles = self->clippedTriangles;
spFloatArray** polygons = self->clippingPolygons->items;
int polygonsCount = self->clippingPolygons->size;
short index = 0;
spFloatArray_clear(clippedVertices);
spFloatArray_clear(clippedUVs);
spUnsignedShortArray_clear(clippedTriangles);
i = 0;
outer:
for (; i < trianglesLength; i += 3) {
int p;
int vertexOffset = triangles[i] * stride;
float x2, y2, u2, v2, x3, y3, u3, v3;
float x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
float u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 1] * stride;
x2 = vertices[vertexOffset]; y2 = vertices[vertexOffset + 1];
u2 = uvs[vertexOffset]; v2 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 2] * stride;
x3 = vertices[vertexOffset]; y3 = vertices[vertexOffset + 1];
u3 = uvs[vertexOffset]; v3 = uvs[vertexOffset + 1];
for (p = 0; p < polygonsCount; p++) {
int s = clippedVertices->size;
if (_clip(self, x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
int ii;
float d0, d1, d2, d4, d;
unsigned short* clippedTrianglesItems;
int clipOutputCount;
float* clipOutputItems;
float* clippedVerticesItems;
float* clippedUVsItems;
int clipOutputLength = clipOutput->size;
if (clipOutputLength == 0) continue;
d0 = y2 - y3; d1 = x3 - x2; d2 = x1 - x3; d4 = y3 - y1;
d = 1 / (d0 * d2 + d1 * (y1 - y3));
clipOutputCount = clipOutputLength >> 1;
clipOutputItems = clipOutput->items;
clippedVerticesItems = spFloatArray_setSize(clippedVertices, s + (clipOutputCount << 1))->items;
clippedUVsItems = spFloatArray_setSize(clippedUVs, s + (clipOutputCount << 1))->items;
for (ii = 0; ii < clipOutputLength; ii += 2) {
float c0, c1, a, b, c;
float x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
clippedVerticesItems[s] = x;
clippedVerticesItems[s + 1] = y;
c0 = x - x3; c1 = y - y3;
a = (d0 * c0 + d1 * c1) * d;
b = (d4 * c0 + d2 * c1) * d;
c = 1 - a - b;
clippedUVsItems[s] = u1 * a + u2 * b + u3 * c;
clippedUVsItems[s + 1] = v1 * a + v2 * b + v3 * c;
s += 2;
}
s = clippedTriangles->size;
clippedTrianglesItems = spUnsignedShortArray_setSize(clippedTriangles, s + 3 * (clipOutputCount - 2))->items;
clipOutputCount--;
for (ii = 1; ii < clipOutputCount; ii++) {
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (unsigned short)(index + ii);
clippedTrianglesItems[s + 2] = (unsigned short)(index + ii + 1);
s += 3;
}
index += clipOutputCount + 1;
} else {
unsigned short* clippedTrianglesItems;
float* clippedVerticesItems = spFloatArray_setSize(clippedVertices, s + (3 << 1))->items;
float* clippedUVsItems = spFloatArray_setSize(clippedUVs, s + (3 << 1))->items;
clippedVerticesItems[s] = x1;
clippedVerticesItems[s + 1] = y1;
clippedVerticesItems[s + 2] = x2;
clippedVerticesItems[s + 3] = y2;
clippedVerticesItems[s + 4] = x3;
clippedVerticesItems[s + 5] = y3;
clippedUVsItems[s] = u1;
clippedUVsItems[s + 1] = v1;
clippedUVsItems[s + 2] = u2;
clippedUVsItems[s + 3] = v2;
clippedUVsItems[s + 4] = u3;
clippedUVsItems[s + 5] = v3;
s = clippedTriangles->size;
clippedTrianglesItems = spUnsignedShortArray_setSize(clippedTriangles, s + 3)->items;
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (unsigned short)(index + 1);
clippedTrianglesItems[s + 2] = (unsigned short)(index + 2);
index += 3;
i += 3;
goto outer;
}
}
}
}