axmol/build/android-build.py

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#!/usr/bin/python
# android-build.py
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# Build android
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import sys
import os, os.path
import shutil
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from optparse import OptionParser
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CPP_SAMPLES = ['cpp-empty-test', 'cpp-tests', 'game-controller-test']
LUA_SAMPLES = ['lua-empty-test', 'lua-tests', 'lua-game-controller-test']
ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES
class BUILD_CONSTANT:
SDK_ROOT = None
COCOS_ROOT = None
NDK_BUILD_COMMAND = None
def initBuildConstant(ndk_build_param, build_mode):
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''' Checking the environment NDK_ROOT, which will be used for building
'''
try:
ndk_root = os.environ['NDK_ROOT']
ndk_build_path = os.path.join(ndk_root, "ndk-build")
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except Exception:
print "NDK_ROOT not defined. Please define NDK_ROOT in your environment"
sys.exit(1)
toolchainVersion = '4.8'
try:
versionFile = open(os.path.join(ndk_root, "RELEASE.TXT"))
firstLine = versionFile.readline()
if firstLine :
ndkVersion = firstLine[firstLine.index('r') : firstLine.index(' ')]
ndkVersionValue = int(filter(str.isdigit,ndkVersion))
if ndkVersionValue < 10 or cmp(ndkVersion,'r10c') < 0 :
print '''Please use NDK r10c above.
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If you do not,your application may crash or freeze on Android L(5.0) when use BMFont and HttpClient.
For More information:
https://github.com/cocos2d/cocos2d-x/issues/9114
https://github.com/cocos2d/cocos2d-x/issues/9138\n'''
else:
toolchainVersion = '4.9'
versionFile.close()
except Exception:
print "Can not be determined your NDK version"
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if toolchainVersion == '4.8':
print 'NDK_TOOLCHAIN_VERSION is 4.8,your application may crash on Androud when use c++ 11 regular\n'
current_dir = os.path.dirname(os.path.realpath(__file__))
cocos_root = os.path.join(current_dir, "..")
BUILD_CONSTANT.COCOS_ROOT = cocos_root
# windows should use ";" to seperate module paths
platform = sys.platform
if platform == 'win32':
ndk_module_path = 'NDK_MODULE_PATH=%s;%s/external;%s/cocos' % (cocos_root, cocos_root, cocos_root)
else:
ndk_module_path = 'NDK_MODULE_PATH=%s:%s/external:%s/cocos' % (cocos_root, cocos_root, cocos_root)
''' The build process can be accelerated by running multiple concurrent job processes using the -j-option.
'''
try:
import multiprocessing
num_of_cpu = multiprocessing.cpu_count()
except Exception:
print "Can't know cpuinfo, use default 1 cpu"
num_of_cpu = 1
if ndk_build_param == None:
BUILD_CONSTANT.NDK_BUILD_COMMAND = '%s -j%d NDK_DEBUG=%d %s NDK_TOOLCHAIN_VERSION=%s' % (ndk_build_path, num_of_cpu, build_mode=='debug', ndk_module_path, toolchainVersion)
else:
BUILD_CONSTANT.NDK_BUILD_COMMAND = '%s -j%d NDK_DEBUG=%d %s %s NDK_TOOLCHAIN_VERSION=%s' % (ndk_build_path, num_of_cpu, build_mode=='debug', ndk_build_param, ndk_module_path, toolchainVersion)
def check_environment_variables_sdk():
''' Checking the environment ANDROID_SDK_ROOT, which will be used for building
'''
try:
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BUILD_CONSTANT.SDK_ROOT = os.environ['ANDROID_SDK_ROOT']
except Exception:
print "ANDROID_SDK_ROOT not defined. Please define ANDROID_SDK_ROOT in your environment"
sys.exit(1)
def caculate_built_samples(args):
''' Compute the sampels to be built
'cpp' for short of all cpp tests
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'lua' for short of all lua tests
'''
if 'all' in args:
return ALL_SAMPLES
targets = []
if 'cpp' in args:
targets += CPP_SAMPLES
args.remove('cpp')
if 'lua' in args:
targets += LUA_SAMPLES
args.remove('lua')
targets += args
# remove duplicate elements, for example
# python android-build.py cpp hellocpp
targets = set(targets)
return list(targets)
def do_build(app_android_root, android_platform, build_mode):
command = '%s -C %s' % (BUILD_CONSTANT.NDK_BUILD_COMMAND, app_android_root)
print command
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if os.system(command) != 0:
raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!")
elif android_platform is not None:
sdk_tool_path = os.path.join(BUILD_CONSTANT.SDK_ROOT, "tools/android")
cocoslib_path = os.path.join(BUILD_CONSTANT.COCOS_ROOT, "cocos/platform/android/java")
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command = '%s update lib-project -t %s -p %s' % (sdk_tool_path,android_platform,cocoslib_path)
if os.system(command) != 0:
raise Exception("update cocos lib-project [ " + cocoslib_path + " ] fails!")
command = '%s update project -t %s -p %s -s' % (sdk_tool_path,android_platform,app_android_root)
if os.system(command) != 0:
raise Exception("update project [ " + app_android_root + " ] fails!")
buildfile_path = os.path.join(app_android_root, "build.xml")
command = 'ant clean %s -f %s -Dsdk.dir=%s' % (build_mode,buildfile_path,BUILD_CONSTANT.SDK_ROOT)
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os.system(command)
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def copy_files(src, dst):
for item in os.listdir(src):
path = os.path.join(src, item)
# Android can not package the file that ends with ".gz"
if not item.startswith('.') and not item.endswith('.gz') and os.path.isfile(path):
shutil.copy(path, dst)
if os.path.isdir(path):
new_dst = os.path.join(dst, item)
os.mkdir(new_dst)
copy_files(path, new_dst)
def copy_file(src_file, dst):
if not src_file.startswith('.') and not src_file.endswith('.gz') and os.path.isfile(src_file):
shutil.copy(src_file, dst)
def copy_resources(target, app_android_root):
# remove app_android_root/assets if it exists
assets_dir = os.path.join(app_android_root, "assets")
if os.path.isdir(assets_dir):
shutil.rmtree(assets_dir)
os.mkdir(assets_dir)
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# copy resources(cpp samples)
if target in CPP_SAMPLES:
resources_dir = os.path.join(app_android_root, "../Resources")
if os.path.isdir(resources_dir):
copy_files(resources_dir, assets_dir)
# lua samples should copy lua script
if target in LUA_SAMPLES:
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resources_dir = os.path.join(app_android_root, "../../res")
assets_res_dir = os.path.join(assets_dir, "res")
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os.mkdir(assets_res_dir)
if target != "lua-tests":
copy_files(resources_dir, assets_res_dir)
src_dir = os.path.join(app_android_root, "../../src")
assets_src_dir = os.path.join(assets_dir, "src")
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os.mkdir(assets_src_dir)
copy_files(src_dir, assets_src_dir)
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common_script_dir = os.path.join(app_android_root, "../../../../cocos/scripting/lua-bindings/script/")
cocos_src_dir = os.path.join(assets_src_dir,"cocos")
if os.path.exists(cocos_src_dir):
shutil.rmtree(cocos_src_dir)
os.mkdir(cocos_src_dir)
copy_files(common_script_dir, cocos_src_dir)
luasocket_script_dir = os.path.join(app_android_root, "../../../../external/lua/luasocket")
for root, dirs, files in os.walk(luasocket_script_dir):
for f in files:
if os.path.splitext(f)[1] == '.lua':
fall = os.path.join(root, f)
shutil.copy(fall, assets_dir)
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# lua-tests shared resources with cpp-tests
if target == "lua-tests":
resources_cocosbuilder_res_dir = os.path.join(resources_dir, "cocosbuilderRes")
assets_cocosbuilder_res_dir = os.path.join(assets_res_dir, "cocosbuilderRes")
os.mkdir(assets_cocosbuilder_res_dir)
copy_files(resources_cocosbuilder_res_dir, assets_cocosbuilder_res_dir)
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resources_dir = os.path.join(app_android_root, "../../../cpp-tests/Resources")
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copy_files(resources_dir, assets_res_dir)
if target == "lua-game-controller-test":
print("coming generator game controller")
resources_dir = os.path.join(app_android_root, "../../../game-controller-test/Resources")
copy_files(resources_dir, assets_res_dir)
def build_samples(target,ndk_build_param,android_platform,build_mode):
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if build_mode is None:
build_mode = 'debug'
elif build_mode != 'release':
build_mode = 'debug'
initBuildConstant(ndk_build_param, build_mode)
build_targets = caculate_built_samples(target)
if android_platform is not None:
check_environment_variables_sdk()
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if android_platform.isdigit():
android_platform = 'android-'+android_platform
else:
print 'please use vaild android platform'
exit(1)
app_android_root = ''
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target_proj_path_map = {
"cpp-empty-test": "tests/cpp-empty-test/proj.android",
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"game-controller-test": "tests/game-controller-test/proj.android",
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"cpp-tests": "tests/cpp-tests/proj.android",
"lua-empty-test": "tests/lua-empty-test/project/proj.android",
"lua-tests": "tests/lua-tests/project/proj.android",
"lua-game-controller-test": "tests/lua-game-controller-test/project/proj.android"
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}
for target in build_targets:
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if target in target_proj_path_map:
app_android_root = os.path.join(BUILD_CONSTANT.COCOS_ROOT, target_proj_path_map[target])
else:
print 'unknown target: %s' % target
continue
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copy_resources(target, app_android_root)
do_build(app_android_root, android_platform, build_mode)
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# -------------- main --------------
if __name__ == '__main__':
#parse the params
usage = """
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This script is mainy used for building tests built-in with cocos2d-x.
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Usage: %prog [options] [cpp-empty-test|cpp-tests|lua-empty-test|lua-tests|cpp|lua|all]
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If you are new to cocos2d-x, I recommend you start with cpp-empty-test, lua-empty-test.
You can combine these targets like this:
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python android-build.py -p 10 cpp-empty-test lua-empty-test
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Note: You should install ant to generate apk while building the andriod tests. But it is optional. You can generate apk with eclipse.
"""
parser = OptionParser(usage=usage)
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parser.add_option("-n", "--ndk", dest="ndk_build_param",
help='Parameter for ndk-build')
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parser.add_option("-p", "--platform", dest="android_platform",
help='Parameter for android-update. Without the parameter,the script just build dynamic library for the projects. Valid android-platform are:[10|11|12|13|14|15|16|17|18|19]')
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parser.add_option("-b", "--build", dest="build_mode",
help='The build mode for java project,debug[default] or release. Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html')
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(opts, args) = parser.parse_args()
print "We will use cocos console to build tests built-in with cocos2d-x and remove this script next version.\n"
if len(args) == 0:
parser.print_help()
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sys.exit(1)
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else:
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try:
build_samples(args, opts.ndk_build_param,opts.android_platform,opts.build_mode)
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except Exception as e:
print e
sys.exit(1)