axmol/cocos/editor-support/spine/Slot.c

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2019-11-23 20:27:39 +08:00
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Slot.h>
#include <spine/extension.h>
typedef struct {
spSlot super;
float attachmentTime;
} _spSlot;
spSlot* spSlot_create (spSlotData* data, spBone* bone) {
spSlot* self = SUPER(NEW(_spSlot));
CONST_CAST(spSlotData*, self->data) = data;
CONST_CAST(spBone*, self->bone) = bone;
spColor_setFromFloats(&self->color, 1, 1, 1, 1);
self->darkColor = data->darkColor == 0 ? 0 : spColor_create();
spSlot_setToSetupPose(self);
return self;
}
void spSlot_dispose (spSlot* self) {
FREE(self->attachmentVertices);
FREE(self->darkColor);
FREE(self);
}
void spSlot_setAttachment (spSlot* self, spAttachment* attachment) {
if (attachment == self->attachment) return;
CONST_CAST(spAttachment*, self->attachment) = attachment;
SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time;
self->attachmentVerticesCount = 0;
}
void spSlot_setAttachmentTime (spSlot* self, float time) {
SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time - time;
}
float spSlot_getAttachmentTime (const spSlot* self) {
return self->bone->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime;
}
void spSlot_setToSetupPose (spSlot* self) {
spColor_setFromColor(&self->color, &self->data->color);
if (self->darkColor) spColor_setFromColor(self->darkColor, self->data->darkColor);
if (!self->data->attachmentName)
spSlot_setAttachment(self, 0);
else {
spAttachment* attachment = spSkeleton_getAttachmentForSlotIndex(
self->bone->skeleton, self->data->index, self->data->attachmentName);
CONST_CAST(spAttachment*, self->attachment) = 0;
spSlot_setAttachment(self, attachment);
}
}