mirror of https://github.com/axmolengine/axmol.git
91 lines
2.8 KiB
C
91 lines
2.8 KiB
C
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/*
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Copyright 2010 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrUserConfig_DEFINED
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#define GrUserConfig_DEFINED
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#if defined(GR_USER_CONFIG_FILE)
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#error "default user config pulled in but GR_USER_CONFIG_FILE is defined."
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#endif
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#if 0
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#undef GR_RELEASE
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#undef GR_DEBUG
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#define GR_RELEASE 0
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#define GR_DEBUG 1
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#endif
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/*
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* The default 32bit pixel config for texture upload is GL_RGBA on all
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* platforms except on Windows where it is GL_BGRA. If your bitmaps map to a
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* different GL enum, specify that with this define. For portability use
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* GR_BGRA rather than GL_BGRA for platforms where this format is an
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* extension.
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*/
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//#define GR_GL_32BPP_COLOR_FORMAT GL_RGBA
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/*
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* To diagnose texture cache performance, define this to 1 if you want to see
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* a log statement everytime we upload an image to create a texture.
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*/
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//#define GR_DUMP_TEXTURE_UPLOAD 1
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/*
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* To log all GL calls define this. Can be turned on and off at runtime by
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* gPrintGL global variable.
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*/
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//#define GR_GL_LOG_CALLS 1
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/*
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* When drawing rects this causes Ganesh to use a vertex buffer containing
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* a unit square that is positioned by a matrix. Enable on systems where
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* emitting per-rect-draw verts is more expensive than constant/matrix
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* updates. Defaults to 0.
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*/
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//#define GR_STATIC_RECT_VB 1
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/*
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* This causes more aggressive shader optimization. May hurt performance if
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* switching shaders is expensive.
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*/
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//#define GR_AGGRESSIVE_SHADER_OPTS 1
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/*
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* This gives a threshold in bytes of when to lock a GrGeometryBuffer vs using
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* updateData or updateSubData. (Note the depending on the underlying 3D API
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* the update functions may always be implemented using a lock)
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*/
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//#define GR_GEOM_BUFFER_LOCK_THRESHOLD (1<<15)
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///////////////////////////////////////////////////////////////////////////////
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/*
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* temporary flags (may go away soon)
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*/
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///////////////////////////////////////////////////////////////////////////////
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// Decide Ganesh types
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#define GR_SCALAR_IS_FIXED 0
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#define GR_SCALAR_IS_FLOAT 1
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#define GR_TEXT_SCALAR_IS_USHORT 0
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#define GR_TEXT_SCALAR_IS_FIXED 0
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#define GR_TEXT_SCALAR_IS_FLOAT 1
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#endif
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