mirror of https://github.com/axmolengine/axmol.git
82 lines
2.7 KiB
C
82 lines
2.7 KiB
C
|
/****************************************************************************
|
||
|
Copyright (c) 2014 Chukong Technologies Inc.
|
||
|
|
||
|
http://www.cocos2d-x.org
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
|
||
|
|
||
|
#ifndef __CC_PU_PARTICLE_3D_SPHERE_COLLIDER_H__
|
||
|
#define __CC_PU_PARTICLE_3D_SPHERE_COLLIDER_H__
|
||
|
|
||
|
#include "CCPUParticle3DBaseCollider.h"
|
||
|
#include "3dparticle/ParticleUniverse/CCPUParticle3DSphere.h"
|
||
|
#include "base/ccTypes.h"
|
||
|
|
||
|
NS_CC_BEGIN
|
||
|
|
||
|
class CC_DLL PUParticle3DSphereCollider : public PUParticle3DBaseCollider
|
||
|
{
|
||
|
public:
|
||
|
// Constants
|
||
|
static const float DEFAULT_RADIUS;
|
||
|
|
||
|
static PUParticle3DSphereCollider* create();
|
||
|
|
||
|
virtual void preUpdateAffector(float deltaTime) override;
|
||
|
virtual void updatePUAffector(PUParticle3D *particle, float deltaTime) override;
|
||
|
|
||
|
/** Returns the radius of the sphere
|
||
|
*/
|
||
|
const float getRadius(void) const;
|
||
|
|
||
|
/** Sets the radius of the sphere
|
||
|
*/
|
||
|
void setRadius(const float radius);
|
||
|
|
||
|
/** Returns indication whether the collision is inside or outside of the box
|
||
|
@remarks
|
||
|
If value is true, the collision is inside of the box.
|
||
|
*/
|
||
|
bool isInnerCollision(void) const;
|
||
|
|
||
|
/** Set indication whether the collision is inside or outside of the box
|
||
|
@remarks
|
||
|
If value is set to true, the collision is inside of the box.
|
||
|
*/
|
||
|
void setInnerCollision(bool innerCollision);
|
||
|
|
||
|
/**
|
||
|
*/
|
||
|
void calculateDirectionAfterCollision(PUParticle3D* particle, Vec3 distance, float distanceLength);
|
||
|
|
||
|
CC_CONSTRUCTOR_ACCESS:
|
||
|
PUParticle3DSphereCollider(void);
|
||
|
virtual ~PUParticle3DSphereCollider(void);
|
||
|
|
||
|
protected:
|
||
|
float _radius;
|
||
|
PUSphere _sphere;
|
||
|
Vec3 _predictedPosition;
|
||
|
bool _innerCollision;
|
||
|
};
|
||
|
NS_CC_END
|
||
|
|
||
|
#endif
|