2010-12-29 18:01:37 +08:00
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCDirector.h"
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#include "CCScene.h"
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#include "NSMutableArray.h"
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#include "CCScheduler.h"
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#include "ccMacros.h"
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#include "CCXCocos2dDefine.h"
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#include "CCTouchDispatcher.h"
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#include "support/opengl_support/glu.h"
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#include "CGPointExtension.h"
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#include "CCTransition.h"
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#include "CCTextureCache.h"
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#include "CCTransition.h"
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#include "CCSpriteFrameCache.h"
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#include "NSAutoreleasePool.h"
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#include "platform/platform.h"
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#include "CCXApplication.h"
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#include "CCLabelBMFont.h"
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#include "CCActionManager.h"
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#include "CCLabelTTF.h"
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#include "CCConfiguration.h"
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#include "CCKeypadDispatcher.h"
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#include "CCGL.h"
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#include "CCDirectorDisplayLinkMacWrapper.h"
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#if CC_ENABLE_PROFILERS
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#include "support/CCProfiling.h"
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#endif // CC_ENABLE_PROFILERS
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#include <string>
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using namespace std;
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using namespace cocos2d;
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namespace cocos2d
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{
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// singleton stuff
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static CCDisplayLinkDirector s_sharedDirector;
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static bool s_bFirstRun = true;
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#define kDefaultFPS 60 // 60 frames per second
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extern const char* cocos2dVersion(void);
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CCDirector* CCDirector::sharedDirector(void)
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{
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if (s_bFirstRun)
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{
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s_sharedDirector.init();
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s_bFirstRun = false;
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}
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return &s_sharedDirector;
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}
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bool CCDirector::init(void)
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{
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CCLOG("cocos2d: %s", cocos2dVersion());
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CCLOG("cocos2d: Using Director Type: CCDirectorDisplayLink");
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// scenes
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m_pRunningScene = NULL;
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m_pNextScene = NULL;
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m_pNotificationNode = NULL;
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m_dOldAnimationInterval = m_dAnimationInterval = 1.0 / kDefaultFPS;
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m_pobScenesStack = new NSMutableArray<CCScene*>();
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// Set default projection (3D)
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m_eProjection = kCCDirectorProjectionDefault;
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// projection delegate if "Custom" projection is used
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m_pProjectionDelegate = NULL;
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// FPS
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m_bDisplayFPS = false;
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m_nFrames = 0;
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m_pszFPS = new char[10];
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m_fExpectedFrameRate = (ccTime)(1 / m_dAnimationInterval);
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m_fComputeFrameRateDeltaTime = 0;
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m_pLastComputeFrameRate = new struct cc_timeval();
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m_pLastUpdate = new struct cc_timeval();
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// paused ?
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m_bPaused = false;
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m_obWinSizeInPixels = m_obWinSizeInPoints = CGSizeZero;
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m_pobOpenGLView = NULL;
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m_bIsFullScreen = false;
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m_nResizeMode = kCCDirectorResize_AutoScale;
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m_pFullScreenGLView = NULL;
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m_pFullScreenWindow = NULL;
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m_pWindowGLView = NULL;
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m_winOffset = CGPointZero;
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// create autorelease pool
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NSPoolManager::getInstance()->push();
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return true;
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}
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CCDirector::~CCDirector(void)
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{
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CCLOGINFO("cocos2d: deallocing %p", this);
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#if CC_DIRECTOR_FAST_FPS
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CCX_SAFE_RELEASE(m_pFPSLabel);
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#endif
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CCX_SAFE_RELEASE(m_pRunningScene);
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CCX_SAFE_RELEASE(m_pNotificationNode);
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CCX_SAFE_RELEASE(m_pobScenesStack);
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// pop the autorelease pool
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NSPoolManager::getInstance()->pop();
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// delete m_pLastUpdate
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CCX_SAFE_DELETE(m_pLastUpdate);
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// delete last compute time
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CCX_SAFE_DELETE(m_pLastComputeFrameRate);
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CCKeypadDispatcher::purgeSharedDispatcher();
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// delete fps string
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delete []m_pszFPS;
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[m_pFullScreenGLView release];
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[m_pFullScreenWindow release];
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[m_pWindowGLView release];
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[[CCDirectorDisplayLinkMacWrapper sharedDisplayLinkMacWrapper] release];
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}
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void CCDirector::setGLDefaultValues(void)
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{
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// This method SHOULD be called only after openGLView_ was initialized
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assert(m_pobOpenGLView);
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setAlphaBlending(true);
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setDepthTest(true);
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setProjection(m_eProjection);
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// set other opengl default values
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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#if CC_DIRECTOR_FAST_FPS
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if (! m_pFPSLabel)
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{
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m_pFPSLabel = CCLabelTTF::labelWithString("00.0", "XXX", 24);
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m_pFPSLabel->retain();
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}
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#endif
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}
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// Draw the SCene
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void CCDirector::drawScene(void)
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{
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// calculate "global" dt
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calculateDeltaTime();
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//tick before glClear: issue #533
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if (! m_bPaused)
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{
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CCScheduler::sharedScheduler()->tick(m_fDeltaTime);
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}
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* to avoid flickr, nextScene MUST be here: after tick and before draw.
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XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */
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if (m_pNextScene)
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{
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setNextScene();
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}
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glPushMatrix();
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// By default enable VertexArray, ColorArray, TextureCoordArray and Texture2D
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CC_ENABLE_DEFAULT_GL_STATES();
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// draw the scene
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if (m_pRunningScene)
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{
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m_pRunningScene->visit();
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}
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// draw the notifications node
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if (m_pNotificationNode)
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{
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m_pNotificationNode->visit();
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}
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if (m_bDisplayFPS)
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{
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showFPS();
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}
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#if CC_ENABLE_PROFILERS
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showProfilers();
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#endif
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CC_DISABLE_DEFAULT_GL_STATES();
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glPopMatrix();
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// swap buffers
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if (m_pobOpenGLView)
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{
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m_pobOpenGLView->swapBuffers();
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}
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}
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void CCDirector::calculateDeltaTime(void)
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{
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struct cc_timeval now;
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if (CCTime::gettimeofdayCocos2d(&now, NULL) != 0)
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{
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CCLOG("error in gettimeofday");
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m_fDeltaTime = 0;
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return;
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}
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// new delta time
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if (m_bNextDeltaTimeZero)
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{
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m_fDeltaTime = 0;
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m_bNextDeltaTimeZero = false;
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}
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else
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{
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m_fDeltaTime = (now.tv_sec - m_pLastUpdate->tv_sec) + (now.tv_usec - m_pLastUpdate->tv_usec) / 1000000.0f;
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m_fDeltaTime = MAX(0, m_fDeltaTime);
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}
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*m_pLastUpdate = now;
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}
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// m_dAnimationInterval
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void CCDirector::setAnimationInterval(double dValue)
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{
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CCLOG("cocos2d: Director#setAnimationInterval. Overrride me");
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assert(0);
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}
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// m_pobOpenGLView
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void CCDirector::setOpenGLView(CC_GLVIEW *pobOpenGLView)
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{
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assert(pobOpenGLView);
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if (m_pobOpenGLView != pobOpenGLView)
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{
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[m_pobOpenGLView release];
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m_pobOpenGLView = [pobOpenGLView retain];
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// set size
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2011-01-07 10:25:32 +08:00
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m_obWinSizeInPixels = m_obWinSizeInPoints = NSSizeToCGSize([pobOpenGLView bounds].size);
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2010-12-29 18:01:37 +08:00
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setGLDefaultValues();
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// cache the NSWindow and NSOpgenGLView created from the NIB
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if (!m_bIsFullScreen && !m_pWindowGLView)
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{
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m_pWindowGLView = [pobOpenGLView retain];
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m_originalWinSize = m_obWinSizeInPixels;
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}
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// for DirectorDisplayLink, because the it doesn't override setOpenGLView
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CCEventDispatcher *eventDispatcher = [CCEventDispatcher sharedDispatcher];
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[m_pobOpenGLView setEventDelegate: eventDispatcher];
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[eventDispatcher setDispatchEvents: YES];
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// Enable Touches. Default no.
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[pobOpenGLView setAcceptsTouchEvents:NO];
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// [view setAcceptsTouchEvents:YES];
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// Synchronize buffer swaps with vertical refresh rate
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[[pobOpenGLView openGLContext] makeCurrentContext];
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GLint swapInt = 1;
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[[pobOpenGLView openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
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}
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}
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void CCDirector::setNextDeltaTimeZero(bool bNextDeltaTimeZero)
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{
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m_bNextDeltaTimeZero = bNextDeltaTimeZero;
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}
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void CCDirector::setProjection(ccDirectorProjection kProjection)
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{
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CGSize size = m_obWinSizeInPixels;
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CGPoint offset = CGPointZero;
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float widthAspect = size.width;
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float heightAspect = size.height;
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if( m_nResizeMode == kCCDirectorResize_AutoScale && ! CGSizeEqualToSize(m_originalWinSize, CGSizeZero ) )
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{
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size = m_originalWinSize;
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float aspect = m_originalWinSize.width / m_originalWinSize.height;
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widthAspect = m_obWinSizeInPixels.width;
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heightAspect = m_obWinSizeInPixels.width / aspect;
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if( heightAspect > m_obWinSizeInPixels.height )
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{
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widthAspect = m_obWinSizeInPixels.height * aspect;
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heightAspect = m_obWinSizeInPixels.height;
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}
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m_winOffset.x = (m_obWinSizeInPixels.width - widthAspect) / 2;
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m_winOffset.y = (m_obWinSizeInPixels.height - heightAspect) / 2;
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offset = m_winOffset;
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}
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switch (kProjection) {
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case kCCDirectorProjection2D:
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glViewport(offset.x, offset.y, widthAspect, heightAspect);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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ccglOrtho(0, size.width, 0, size.height, -1024, 1024);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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break;
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case kCCDirectorProjection3D:
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glViewport(offset.x, offset.y, widthAspect, heightAspect);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60, (GLfloat)widthAspect/heightAspect, 0.1f, 1500.0f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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float eyeZ = size.height * getZEye() / m_obWinSizeInPixels.height;
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gluLookAt( size.width/2, size.height/2, eyeZ,
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size.width/2, size.height/2, 0,
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0.0f, 1.0f, 0.0f);
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break;
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case kCCDirectorProjectionCustom:
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if(m_pProjectionDelegate)
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{
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m_pProjectionDelegate->updateProjection();
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}
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break;
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default:
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CCLOG("cocos2d: Director: unrecognized projecgtion");
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break;
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}
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m_eProjection = kProjection;
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}
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void CCDirector::purgeCachedData(void)
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{
|
|
|
|
CCLabelBMFont::purgeCachedData();
|
|
|
|
CCTextureCache::purgeSharedTextureCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
float CCDirector::getZEye(void)
|
|
|
|
{
|
|
|
|
return (m_obWinSizeInPixels.height / 1.1566f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::setAlphaBlending(bool bOn)
|
|
|
|
{
|
|
|
|
if (bOn)
|
|
|
|
{
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::setDepthTest(bool bOn)
|
|
|
|
{
|
|
|
|
if (bOn)
|
|
|
|
{
|
|
|
|
ccglClearDepth(1.0f);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glDepthFunc(GL_LEQUAL);
|
|
|
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CGPoint CCDirector::convertToGL(CGPoint obPoint)
|
|
|
|
{
|
|
|
|
assert(0);
|
|
|
|
return CGPointZero;
|
|
|
|
}
|
|
|
|
|
|
|
|
CGPoint CCDirector::convertToUI(CGPoint obPoint)
|
|
|
|
{
|
|
|
|
assert(0);
|
|
|
|
return CGPointZero;
|
|
|
|
}
|
|
|
|
|
|
|
|
CGSize CCDirector::getWinSize(void)
|
|
|
|
{
|
|
|
|
if (m_nResizeMode == kCCDirectorResize_AutoScale)
|
|
|
|
{
|
|
|
|
return m_originalWinSize;
|
|
|
|
}
|
|
|
|
|
|
|
|
return m_obWinSizeInPixels;
|
|
|
|
}
|
|
|
|
|
|
|
|
CGSize CCDirector::getWinSizeInPixels()
|
|
|
|
{
|
|
|
|
return getWinSize();
|
|
|
|
}
|
|
|
|
|
|
|
|
// return the current frame size
|
2010-12-30 10:28:13 +08:00
|
|
|
CGSize CCDirector::getDisplaySizeInPixels(void)
|
2010-12-29 18:01:37 +08:00
|
|
|
{
|
|
|
|
return m_obWinSizeInPixels;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::reshapeProjection(CGSize newWindowSize)
|
|
|
|
{
|
|
|
|
m_obWinSizeInPixels = m_originalWinSize = newWindowSize;
|
|
|
|
setProjection(m_eProjection);
|
|
|
|
}
|
|
|
|
|
|
|
|
// scene management
|
|
|
|
|
|
|
|
void CCDirector::runWithScene(CCScene *pScene)
|
|
|
|
{
|
|
|
|
assert(pScene != NULL);
|
|
|
|
assert(m_pRunningScene == NULL);
|
|
|
|
|
|
|
|
pushScene(pScene);
|
|
|
|
startAnimation();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::replaceScene(CCScene *pScene)
|
|
|
|
{
|
|
|
|
assert(pScene != NULL);
|
|
|
|
|
|
|
|
unsigned int index = m_pobScenesStack->count();
|
|
|
|
|
|
|
|
m_bSendCleanupToScene = true;
|
|
|
|
m_pobScenesStack->replaceObjectAtIndex(index - 1, pScene);
|
|
|
|
|
|
|
|
m_pNextScene = pScene;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::pushScene(CCScene *pScene)
|
|
|
|
{
|
|
|
|
assert(pScene);
|
|
|
|
|
|
|
|
m_bSendCleanupToScene = false;
|
|
|
|
|
|
|
|
m_pobScenesStack->addObject(pScene);
|
|
|
|
m_pNextScene = pScene;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::popScene(void)
|
|
|
|
{
|
|
|
|
assert(m_pRunningScene != NULL);
|
|
|
|
|
|
|
|
m_pobScenesStack->removeLastObject();
|
|
|
|
unsigned int c = m_pobScenesStack->count();
|
|
|
|
|
|
|
|
if (c == 0)
|
|
|
|
{
|
|
|
|
end();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_bSendCleanupToScene = true;
|
|
|
|
m_pNextScene = m_pobScenesStack->getObjectAtIndex(c - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::end(void)
|
|
|
|
{
|
|
|
|
// don't release the event handlers
|
|
|
|
// They are needed in case the director is run again
|
|
|
|
CCTouchDispatcher::sharedDispatcher()->removeAllDelegates();
|
|
|
|
|
|
|
|
m_pRunningScene->onExit();
|
|
|
|
m_pRunningScene->cleanup();
|
|
|
|
m_pRunningScene->release();
|
|
|
|
|
|
|
|
m_pRunningScene = NULL;
|
|
|
|
m_pNextScene = NULL;
|
|
|
|
|
|
|
|
// remove all objects, but don't release it.
|
|
|
|
// runWithScene might be executed after 'end'.
|
|
|
|
m_pobScenesStack->removeAllObjects();
|
|
|
|
|
|
|
|
stopAnimation();
|
|
|
|
|
|
|
|
#if CC_DIRECTOR_FAST_FPS
|
|
|
|
CCX_SAFE_RELEASE_NULL(m_pFPSLabel);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
CCX_SAFE_RELEASE_NULL(m_pProjectionDelegate);
|
|
|
|
|
|
|
|
// purge bitmap cache
|
|
|
|
CCLabelBMFont::purgeCachedData();
|
|
|
|
|
|
|
|
// purge all managers
|
|
|
|
CCAnimationCache::purgeSharedAnimationCache();
|
|
|
|
CCSpriteFrameCache::purgeSharedSpriteFrameCache();
|
|
|
|
CCActionManager::sharedManager()->purgeSharedManager();
|
|
|
|
CCScheduler::purgeSharedScheduler();
|
|
|
|
CCTextureCache::purgeSharedTextureCache();
|
|
|
|
|
|
|
|
// OpenGL view
|
|
|
|
[m_pobOpenGLView release];
|
|
|
|
m_pobOpenGLView = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::setNextScene(void)
|
|
|
|
{
|
|
|
|
ccSceneFlag runningSceneType = ccNormalScene;
|
|
|
|
ccSceneFlag newSceneType = m_pNextScene->getSceneType();
|
|
|
|
|
|
|
|
if (m_pRunningScene)
|
|
|
|
{
|
|
|
|
runningSceneType = m_pRunningScene->getSceneType();
|
|
|
|
}
|
|
|
|
|
|
|
|
// If it is not a transition, call onExit/cleanup
|
|
|
|
/*if (! newIsTransition)*/
|
|
|
|
if (! (newSceneType & ccTransitionScene))
|
|
|
|
{
|
|
|
|
if (m_pRunningScene)
|
|
|
|
{
|
|
|
|
m_pRunningScene->onExit();
|
|
|
|
}
|
|
|
|
|
|
|
|
// issue #709. the root node (scene) should receive the cleanup message too
|
|
|
|
// otherwise it might be leaked.
|
|
|
|
if (m_bSendCleanupToScene && m_pRunningScene)
|
|
|
|
{
|
|
|
|
m_pRunningScene->cleanup();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_pRunningScene)
|
|
|
|
{
|
|
|
|
m_pRunningScene->release();
|
|
|
|
}
|
|
|
|
m_pRunningScene = m_pNextScene;
|
|
|
|
m_pNextScene->retain();
|
|
|
|
m_pNextScene = NULL;
|
|
|
|
|
|
|
|
if (! (runningSceneType & ccTransitionScene) && m_pRunningScene)
|
|
|
|
{
|
|
|
|
m_pRunningScene->onEnter();
|
|
|
|
m_pRunningScene->onEnterTransitionDidFinish();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::pause(void)
|
|
|
|
{
|
|
|
|
if (m_bPaused)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_dOldAnimationInterval = m_dAnimationInterval;
|
|
|
|
|
|
|
|
// when paused, don't consume CPU
|
|
|
|
setAnimationInterval(1 / 4.0);
|
|
|
|
m_bPaused = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::resume(void)
|
|
|
|
{
|
|
|
|
if (! m_bPaused)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
setAnimationInterval(m_dOldAnimationInterval);
|
|
|
|
|
|
|
|
if (CCTime::gettimeofdayCocos2d(m_pLastUpdate, NULL) != 0)
|
|
|
|
{
|
|
|
|
CCLOG("cocos2d: Director: Error in gettimeofday");
|
|
|
|
}
|
|
|
|
|
|
|
|
m_bPaused = false;
|
|
|
|
m_fDeltaTime = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::startAnimation(void)
|
|
|
|
{
|
|
|
|
CCLOG("cocos2d: Director#startAnimation. Overrride me");
|
|
|
|
assert(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::stopAnimation(void)
|
|
|
|
{
|
|
|
|
CCLOG("cocos2d: Director#stopAnimation. Overrride me");
|
|
|
|
assert(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::mainLoop(void)
|
|
|
|
{
|
|
|
|
CCLOG("cocos2d: Director#preMainLoop. Overrride me");
|
|
|
|
assert(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
#if CC_DIRECTOR_FAST_FPS
|
|
|
|
// display the FPS using a LabelAtlas
|
|
|
|
// updates the FPS every frame
|
|
|
|
void CCDirector::showFPS(void)
|
|
|
|
{
|
|
|
|
sprintf(m_pszFPS, "%.1f", m_fFrameRate);
|
|
|
|
m_pFPSLabel->setString(m_pszFPS);
|
|
|
|
|
|
|
|
m_pFPSLabel->draw();
|
|
|
|
}
|
|
|
|
#endif // CC_DIRECTOR_FAST_FPS
|
|
|
|
|
|
|
|
void CCDirector::calculateFramerateDeltaTime(void)
|
|
|
|
{
|
|
|
|
struct cc_timeval now;
|
|
|
|
|
|
|
|
if (CCTime::gettimeofdayCocos2d(&now, NULL) != 0)
|
|
|
|
{
|
|
|
|
CCLOG("error in gettimeofday");
|
|
|
|
m_fComputeFrameRateDeltaTime = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_fComputeFrameRateDeltaTime = (now.tv_sec - m_pLastComputeFrameRate->tv_sec) + (now.tv_usec - m_pLastComputeFrameRate->tv_usec) / 1000000.0f;
|
|
|
|
m_fComputeFrameRateDeltaTime = MAX(0, m_fComputeFrameRateDeltaTime);
|
|
|
|
|
|
|
|
*m_pLastComputeFrameRate = now;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::computeFrameRate()
|
|
|
|
{
|
|
|
|
static bool bInvoked = true;
|
|
|
|
|
|
|
|
// compute delta time
|
|
|
|
calculateFramerateDeltaTime();
|
|
|
|
|
|
|
|
// only add frames if the director really draw the scene
|
|
|
|
if (bInvoked)
|
|
|
|
{
|
|
|
|
m_nFrames++;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_fAccumDt += m_fComputeFrameRateDeltaTime;
|
|
|
|
|
|
|
|
if (m_fAccumDt > CC_DIRECTOR_FPS_INTERVAL)
|
|
|
|
{
|
|
|
|
m_fFrameRate = m_nFrames / m_fAccumDt;
|
|
|
|
|
|
|
|
if (m_fFrameRate > m_fExpectedFrameRate)
|
|
|
|
{
|
|
|
|
bInvoked = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_nFrames = 0;
|
|
|
|
m_fAccumDt = 0;
|
|
|
|
bInvoked = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CCDirector::showProfilers()
|
|
|
|
{
|
|
|
|
#if CC_ENABLE_PROFILERS
|
|
|
|
m_fAccumDtForProfiler += m_fDeltaTime;
|
|
|
|
if (m_fAccumDtForProfiler > 1.0f)
|
|
|
|
{
|
|
|
|
m_fAccumDtForProfiler = 0;
|
|
|
|
CCProfiler::sharedProfiler()->displayTimers();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/***************************************************
|
|
|
|
* mobile platforms specific functions
|
|
|
|
**************************************************/
|
|
|
|
|
|
|
|
// is the view currently attached
|
|
|
|
bool CCDirector::isOpenGLAttached(void)
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::updateContentScaleFactor()
|
|
|
|
{
|
|
|
|
assert(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
// detach or attach to a view or a window
|
|
|
|
bool CCDirector::detach(void)
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::setDepthBufferFormat(tDepthBufferFormat kDepthBufferFormat)
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::setPixelFormat(tPixelFormat kPixelFormat)
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
tPixelFormat CCDirector::getPiexFormat(void)
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
return m_ePixelFormat;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CCDirector::setDirectorType(ccDirectorType obDirectorType)
|
|
|
|
{
|
|
|
|
// we only support CCDisplayLinkDirector
|
|
|
|
CCDirector::sharedDirector();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CCDirector::enableRetinaDisplay(bool enabled)
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
CGFloat CCDirector::getContentScaleFactor(void)
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
return m_fContentScaleFactor;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::setContentScaleFactor(CGFloat scaleFactor)
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::applyOrientation(void)
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
ccDeviceOrientation CCDirector::getDeviceOrientation(void)
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
return m_eDeviceOrientation;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::setDeviceOrientation(ccDeviceOrientation kDeviceOrientation)
|
|
|
|
{
|
|
|
|
assert(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
/***************************************************
|
|
|
|
* PC platforms specific functions, such as mac
|
|
|
|
**************************************************/
|
|
|
|
|
|
|
|
CGPoint CCDirector::convertEventToGL(NSEvent *event);
|
|
|
|
{
|
|
|
|
///@todo NSEvent have not implemented
|
|
|
|
return CGPointZero;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CCDirector::isFullScreen(void)
|
|
|
|
{
|
|
|
|
return m_bIsFullScreen;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::setResizeMode(int resizeMode)
|
|
|
|
{
|
|
|
|
assert("not supported.");
|
|
|
|
}
|
|
|
|
|
|
|
|
int CCDirector::getResizeMode(void);
|
|
|
|
{
|
|
|
|
assert("not supported.");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDirector::setFullScreen(bool fullscreen)
|
|
|
|
{
|
|
|
|
// Mac OS X 10.6 and later offer a simplified mechanism to create full-screen contexts
|
|
|
|
#if MAC_OS_X_VERSION_MIN_REQUIRED > MAC_OS_X_VERSION_10_5
|
|
|
|
|
|
|
|
if( m_bIsFullScreen != fullscreen )
|
|
|
|
{
|
|
|
|
m_bIsFullScreen = fullscreen;
|
|
|
|
|
|
|
|
if( fullscreen )
|
|
|
|
{
|
|
|
|
// create the fullscreen view/window
|
|
|
|
NSRect mainDisplayRect, viewRect;
|
|
|
|
|
|
|
|
// Create a screen-sized window on the display you want to take over
|
|
|
|
// Note, mainDisplayRect has a non-zero origin if the key window is on a secondary display
|
|
|
|
mainDisplayRect = [[NSScreen mainScreen] frame];
|
|
|
|
m_pFullScreenWindow = [[NSWindow alloc] initWithContentRect:mainDisplayRect
|
|
|
|
styleMask:NSBorderlessWindowMask
|
|
|
|
backing:NSBackingStoreBuffered
|
|
|
|
defer:YES];
|
|
|
|
|
|
|
|
// Set the window level to be above the menu bar
|
|
|
|
[m_pFullScreenWindow setLevel:NSMainMenuWindowLevel+1];
|
|
|
|
|
|
|
|
// Perform any other window configuration you desire
|
|
|
|
[m_pFullScreenWindow setOpaque:YES];
|
|
|
|
[m_pFullScreenWindow setHidesOnDeactivate:YES];
|
|
|
|
|
|
|
|
// Create a view with a double-buffered OpenGL context and attach it to the window
|
|
|
|
// By specifying the non-fullscreen context as the shareContext, we automatically inherit the OpenGL objects (textures, etc) it has defined
|
|
|
|
viewRect = NSMakeRect(0.0, 0.0, mainDisplayRect.size.width, mainDisplayRect.size.height);
|
|
|
|
|
|
|
|
m_pFullScreenGLView = [[MacGLView alloc] initWithFrame:viewRect shareContext:[m_pobOpenGLView openGLContext]];
|
|
|
|
|
|
|
|
[m_pFullScreenWindow setContentView:m_pFullScreenGLView];
|
|
|
|
|
|
|
|
// Show the window
|
|
|
|
[m_pFullScreenWindow makeKeyAndOrderFront:self];
|
|
|
|
|
|
|
|
[self setOpenGLView:fullScreenGLView_];
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
[m_pFullScreenWindow release];
|
|
|
|
[m_pFullScreenGLView release];
|
|
|
|
m_pFullScreenWindow = nil;
|
|
|
|
m_pFullScreenGLView = nil;
|
|
|
|
|
|
|
|
[[m_pFullScreenGLView openGLContext] makeCurrentContext];
|
|
|
|
setOpenGLView(m_pFullScreenGLView);
|
|
|
|
}
|
|
|
|
|
|
|
|
[m_pobOpenGLView setNeedsDisplay:YES];
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
#error Full screen is not supported for Mac OS 10.5 or older yet
|
|
|
|
#error If you don't want FullScreen support, you can safely remove these 2 lines
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
CGPoint CCDirector::convertToLogicalCoordinates(CGPoint coordinates)
|
|
|
|
{
|
|
|
|
CGPoint ret;
|
|
|
|
|
|
|
|
if( m_nResizeMode == kCCDirectorResize_NoScale )
|
|
|
|
{
|
|
|
|
ret = coordinates;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
float x_diff = m_originalWinSize.width / (m_obWinSizeInPixels.width - m_winOffset.x * 2);
|
|
|
|
float y_diff = m_originalWinSize.height / (m_obWinSizeInPixels.height - m_winOffset.y * 2);
|
|
|
|
|
|
|
|
float adjust_x = (m_obWinSizeInPixels.width * x_diff - m_originalWinSize.width ) / 2;
|
|
|
|
float adjust_y = (m_obWinSizeInPixels.height * y_diff - m_originalWinSize.height ) / 2;
|
|
|
|
|
|
|
|
ret = CGPointMake( (x_diff * coordinates.x) - adjust_x, ( y_diff * coordinates.y ) - adjust_y );
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/***************************************************
|
|
|
|
* implementation of DisplayLinkDirector
|
|
|
|
**************************************************/
|
|
|
|
|
|
|
|
// should we afford 4 types of director ??
|
|
|
|
// I think DisplayLinkDirector is enough
|
|
|
|
// so we now only support DisplayLinkDirector
|
|
|
|
void CCDisplayLinkDirector::startAnimation(void)
|
|
|
|
{
|
|
|
|
if (CCTime::gettimeofdayCocos2d(m_pLastUpdate, NULL) != 0)
|
|
|
|
{
|
|
|
|
CCLOG("cocos2d: DisplayLinkDirector: Error on gettimeofday");
|
|
|
|
}
|
|
|
|
|
|
|
|
m_bInvalid = false;
|
|
|
|
|
|
|
|
[[CCDirectorDisplayLinkMacWrapper sharedDisplayLinkMacWrapper] startAnimation];
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDisplayLinkDirector::mainLoop(void)
|
|
|
|
{
|
|
|
|
if (! m_bInvalid)
|
|
|
|
{
|
|
|
|
// compute frame rate
|
|
|
|
computeFrameRate();
|
|
|
|
|
|
|
|
// control frame rate
|
|
|
|
if (m_fFrameRate <= m_fExpectedFrameRate)
|
|
|
|
{
|
|
|
|
drawScene();
|
|
|
|
|
|
|
|
// release the objects
|
|
|
|
NSPoolManager::getInstance()->pop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDisplayLinkDirector::stopAnimation(void)
|
|
|
|
{
|
|
|
|
m_bInvalid = true;
|
|
|
|
|
|
|
|
[[CCDirectorDisplayLinkMacWrapper sharedDisplayLinkMacWrapper] stopAnimation];
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCDisplayLinkDirector::setAnimationInterval(double dValue)
|
|
|
|
{
|
|
|
|
m_dAnimationInterval = dValue;
|
|
|
|
m_fExpectedFrameRate = (ccTime)(1 / m_dAnimationInterval);
|
|
|
|
if (! m_bInvalid)
|
|
|
|
{
|
|
|
|
stopAnimation();
|
|
|
|
startAnimation();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} //namespace cocos2d
|