2013-12-19 09:50:37 +08:00
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/******************************************************************************
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* Spine Runtime Software License - Version 1.1
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*
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2013-04-24 13:57:34 +08:00
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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2013-12-19 09:50:37 +08:00
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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2013-04-24 13:57:34 +08:00
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*
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2013-12-19 09:50:37 +08:00
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
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* be purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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2013-04-24 13:57:34 +08:00
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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2013-12-19 09:50:37 +08:00
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*****************************************************************************/
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2013-04-24 13:57:34 +08:00
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#include <spine/AnimationStateData.h>
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#include <spine/extension.h>
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typedef struct _ToEntry _ToEntry;
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struct _ToEntry {
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spAnimation* animation;
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float duration;
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_ToEntry* next;
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};
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_ToEntry* _ToEntry_create (spAnimation* to, float duration) {
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_ToEntry* self = NEW(_ToEntry);
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self->animation = to;
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self->duration = duration;
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return self;
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}
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void _ToEntry_dispose (_ToEntry* self) {
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FREE(self);
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}
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/**/
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typedef struct _FromEntry _FromEntry;
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struct _FromEntry {
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spAnimation* animation;
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_ToEntry* toEntries;
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_FromEntry* next;
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};
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_FromEntry* _FromEntry_create (spAnimation* from) {
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_FromEntry* self = NEW(_FromEntry);
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self->animation = from;
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return self;
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}
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void _FromEntry_dispose (_FromEntry* self) {
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FREE(self);
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}
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/**/
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spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData) {
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spAnimationStateData* self = NEW(spAnimationStateData);
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CONST_CAST(spSkeletonData*, self->skeletonData) = skeletonData;
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return self;
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}
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void spAnimationStateData_dispose (spAnimationStateData* self) {
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_ToEntry* toEntry;
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_ToEntry* nextToEntry;
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_FromEntry* nextFromEntry;
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_FromEntry* fromEntry = (_FromEntry*)self->entries;
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while (fromEntry) {
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toEntry = fromEntry->toEntries;
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while (toEntry) {
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nextToEntry = toEntry->next;
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_ToEntry_dispose(toEntry);
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toEntry = nextToEntry;
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}
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nextFromEntry = fromEntry->next;
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_FromEntry_dispose(fromEntry);
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fromEntry = nextFromEntry;
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}
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FREE(self);
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}
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2013-12-19 09:50:37 +08:00
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void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration) {
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spAnimation* to;
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spAnimation* from = spSkeletonData_findAnimation(self->skeletonData, fromName);
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if (!from) return;
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to = spSkeletonData_findAnimation(self->skeletonData, toName);
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if (!to) return;
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spAnimationStateData_setMix(self, from, to, duration);
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}
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void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration) {
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/* Find existing FromEntry. */
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_ToEntry* toEntry;
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_FromEntry* fromEntry = (_FromEntry*)self->entries;
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while (fromEntry) {
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if (fromEntry->animation == from) {
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/* Find existing ToEntry. */
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toEntry = fromEntry->toEntries;
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while (toEntry) {
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if (toEntry->animation == to) {
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toEntry->duration = duration;
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return;
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}
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toEntry = toEntry->next;
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}
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break; /* Add new ToEntry to the existing FromEntry. */
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}
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fromEntry = fromEntry->next;
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}
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if (!fromEntry) {
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fromEntry = _FromEntry_create(from);
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fromEntry->next = (_FromEntry*)self->entries;
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CONST_CAST(_FromEntry*, self->entries) = fromEntry;
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}
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toEntry = _ToEntry_create(to, duration);
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toEntry->next = fromEntry->toEntries;
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fromEntry->toEntries = toEntry;
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}
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float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to) {
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_FromEntry* fromEntry = (_FromEntry*)self->entries;
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while (fromEntry) {
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if (fromEntry->animation == from) {
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_ToEntry* toEntry = fromEntry->toEntries;
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while (toEntry) {
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if (toEntry->animation == to) return toEntry->duration;
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toEntry = toEntry->next;
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}
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}
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fromEntry = fromEntry->next;
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}
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return self->defaultMix;
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}
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