axmol/tests/cpp-tests/Classes/ChipmunkTestBed/demo/Unicycle.c

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/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk/chipmunk.h"
#include "ChipmunkDemo.h"
static cpBody* balance_body;
static cpFloat balance_sin = 0.0;
// static cpFloat last_v = 0.0;
static cpBody* wheel_body;
static cpConstraint* motor;
/*
TODO:
- Clamp max angle dynamically based on output torque.
*/
static inline cpFloat bias_coef(cpFloat errorBias, cpFloat dt)
{
return 1.0f - cpfpow(errorBias, dt);
}
static void motor_preSolve(cpConstraint* motor, cpSpace* space)
{
cpFloat dt = cpSpaceGetCurrentTimeStep(space);
cpFloat target_x = ChipmunkDemoMouse.x;
ChipmunkDebugDrawSegment(cpv(target_x, -1000.0), cpv(target_x, 1000.0), RGBAColor(1.0, 0.0, 0.0, 1.0));
cpFloat max_v = 500.0;
cpFloat target_v =
cpfclamp(bias_coef(0.5, dt / 1.2) * (target_x - cpBodyGetPosition(balance_body).x) / dt, -max_v, max_v);
cpFloat error_v = (target_v - cpBodyGetVelocity(balance_body).x);
cpFloat target_sin = 3.0e-3 * bias_coef(0.1, dt) * error_v / dt;
cpFloat max_sin = cpfsin(0.6);
balance_sin = cpfclamp(balance_sin - 6.0e-5 * bias_coef(0.2, dt) * error_v / dt, -max_sin, max_sin);
cpFloat target_a = asin(cpfclamp(-target_sin + balance_sin, -max_sin, max_sin));
cpFloat angular_diff = asin(cpvcross(cpBodyGetRotation(balance_body), cpvforangle(target_a)));
cpFloat target_w = bias_coef(0.1, dt / 0.4) * (angular_diff) / dt;
cpFloat max_rate = 50.0;
cpFloat rate = cpfclamp(cpBodyGetAngularVelocity(wheel_body) + cpBodyGetAngularVelocity(balance_body) - target_w,
-max_rate, max_rate);
cpSimpleMotorSetRate(motor, cpfclamp(rate, -max_rate, max_rate));
cpConstraintSetMaxForce(motor, 8.0e4);
}
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static void update(cpSpace* space, double dt)
{
cpSpaceStep(space, dt);
}
static cpSpace* init(void)
{
ChipmunkDemoMessageString =
"This unicycle is completely driven and balanced by a single cpSimpleMotor.\nMove the mouse to make the "
"unicycle follow it.";
cpSpace* space = cpSpaceNew();
cpSpaceSetIterations(space, 30);
cpSpaceSetGravity(space, cpv(0, -500));
{
cpShape* shape = NULL;
cpBody* staticBody = cpSpaceGetStaticBody(space);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-3200, -240), cpv(3200, -240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(0, -200), cpv(240, -240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-240, -240), cpv(0, -200), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
}
{
cpFloat radius = 20.0;
cpFloat mass = 1.0;
cpFloat moment = cpMomentForCircle(mass, 0.0, radius, cpvzero);
wheel_body = cpSpaceAddBody(space, cpBodyNew(mass, moment));
cpBodySetPosition(wheel_body, cpv(0.0, -160.0 + radius));
cpShape* shape = cpSpaceAddShape(space, cpCircleShapeNew(wheel_body, radius, cpvzero));
cpShapeSetFriction(shape, 0.7);
cpShapeSetFilter(shape, cpShapeFilterNew(1, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES));
}
{
cpFloat cog_offset = 30.0;
cpBB bb1 = cpBBNew(-5.0, 0.0 - cog_offset, 5.0, cog_offset * 1.2 - cog_offset);
cpBB bb2 = cpBBNew(-25.0, bb1.t, 25.0, bb1.t + 10.0);
cpFloat mass = 3.0;
cpFloat moment = cpMomentForBox2(mass, bb1) + cpMomentForBox2(mass, bb2);
balance_body = cpSpaceAddBody(space, cpBodyNew(mass, moment));
cpBodySetPosition(balance_body, cpv(0.0, cpBodyGetPosition(wheel_body).y + cog_offset));
cpShape* shape = NULL;
shape = cpSpaceAddShape(space, cpBoxShapeNew2(balance_body, bb1, 0.0));
cpShapeSetFriction(shape, 1.0);
cpShapeSetFilter(shape, cpShapeFilterNew(1, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES));
shape = cpSpaceAddShape(space, cpBoxShapeNew2(balance_body, bb2, 0.0));
cpShapeSetFriction(shape, 1.0);
cpShapeSetFilter(shape, cpShapeFilterNew(1, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES));
}
cpVect anchorA = cpBodyWorldToLocal(balance_body, cpBodyGetPosition(wheel_body));
cpVect groove_a = cpvadd(anchorA, cpv(0.0, 30.0));
cpVect groove_b = cpvadd(anchorA, cpv(0.0, -10.0));
cpSpaceAddConstraint(space, cpGrooveJointNew(balance_body, wheel_body, groove_a, groove_b, cpvzero));
cpSpaceAddConstraint(space, cpDampedSpringNew(balance_body, wheel_body, anchorA, cpvzero, 0.0, 6.0e2, 30.0));
motor = cpSpaceAddConstraint(space, cpSimpleMotorNew(wheel_body, balance_body, 0.0));
cpConstraintSetPreSolveFunc(motor, motor_preSolve);
{
cpFloat width = 100.0;
cpFloat height = 20.0;
cpFloat mass = 3.0;
cpBody* boxBody = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, width, height)));
cpBodySetPosition(boxBody, cpv(200, -100));
cpShape* shape = cpSpaceAddShape(space, cpBoxShapeNew(boxBody, width, height, 0.0));
cpShapeSetFriction(shape, 0.7);
}
return space;
}
static void destroy(cpSpace* space)
{
ChipmunkDemoFreeSpaceChildren(space);
cpSpaceFree(space);
}
ChipmunkDemo Unicycle = {
"Unicycle", 1.0 / 60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy,
};