2014-07-29 10:49:06 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2014 Chukong Technologies Inc.
|
|
|
|
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#ifndef __CCATTACHNODE_H__
|
|
|
|
#define __CCATTACHNODE_H__
|
|
|
|
|
|
|
|
#include "math/CCMath.h"
|
|
|
|
#include "2d/CCNode.h"
|
|
|
|
|
|
|
|
NS_CC_BEGIN
|
|
|
|
|
|
|
|
class Bone3D;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* attach a node to a bone
|
|
|
|
* usage: auto sprite = Sprite3D::create("girl.c3b");
|
|
|
|
* auto weapon = Sprite3D::create("weapon.c3b");
|
|
|
|
* auto attachNode = sprite->getAttachNode("left hand");
|
|
|
|
* attachNode->addChild(weapon);
|
|
|
|
*/
|
2014-10-09 09:30:23 +08:00
|
|
|
class CC_DLL AttachNode : public Node
|
2014-07-29 10:49:06 +08:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* creates an AttachNode
|
|
|
|
* @param attachBone The bone to which the AttachNode is going to attach, the attacheBone must be a bone of the AttachNode's parent
|
|
|
|
*/
|
|
|
|
static AttachNode* create(Bone3D* attachBone);
|
|
|
|
|
|
|
|
virtual Mat4 getWorldToNodeTransform() const override;
|
2014-12-16 16:34:35 +08:00
|
|
|
virtual Mat4 getNodeToWorldTransform() const override;
|
2014-07-29 10:49:06 +08:00
|
|
|
virtual void visit(Renderer *renderer, const Mat4& parentTransform, uint32_t parentFlags) override;
|
|
|
|
|
|
|
|
CC_CONSTRUCTOR_ACCESS:
|
|
|
|
|
|
|
|
AttachNode();
|
|
|
|
virtual ~AttachNode();
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
2014-11-26 09:53:52 +08:00
|
|
|
Bone3D* _attachBone;
|
2014-07-29 10:49:06 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
NS_CC_END
|
|
|
|
#endif // __CCATTACHNODE_H__
|