2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/CCTMXLayer.h"
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#include "2d/CCTMXTiledMap.h"
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#include "2d/CCSprite.h"
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#include "base/CCDirector.h"
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#include "base/ccUTF8.h"
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#include "renderer/CCTextureCache.h"
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#include "renderer/ccShaders.h"
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#include "renderer/backend/Program.h"
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#include "renderer/backend/ProgramState.h"
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NS_CC_BEGIN
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// TMXLayer - init & alloc & dealloc
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TMXLayer * TMXLayer::create(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo)
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{
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TMXLayer *ret = new (std::nothrow) TMXLayer();
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if (ret->initWithTilesetInfo(tilesetInfo, layerInfo, mapInfo))
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{
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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bool TMXLayer::initWithTilesetInfo(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo)
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{
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// FIXME:: is 35% a good estimate ?
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Size size = layerInfo->_layerSize;
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float totalNumberOfTiles = size.width * size.height;
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float capacity = totalNumberOfTiles * 0.35f + 1; // 35 percent is occupied ?
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Texture2D *texture = nullptr;
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if( tilesetInfo )
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{
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texture = Director::getInstance()->getTextureCache()->addImage(tilesetInfo->_sourceImage);
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}
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if (nullptr == texture)
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return false;
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if (SpriteBatchNode::initWithTexture(texture, static_cast<ssize_t>(capacity)))
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{
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// layerInfo
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_layerName = layerInfo->_name;
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_layerSize = size;
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_tiles = layerInfo->_tiles;
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_opacity = layerInfo->_opacity;
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setProperties(layerInfo->getProperties());
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_contentScaleFactor = Director::getInstance()->getContentScaleFactor();
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// tilesetInfo
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_tileSet = tilesetInfo;
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CC_SAFE_RETAIN(_tileSet);
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// mapInfo
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_mapTileSize = mapInfo->getTileSize();
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_layerOrientation = mapInfo->getOrientation();
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_staggerAxis = mapInfo->getStaggerAxis();
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_staggerIndex = mapInfo->getStaggerIndex();
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_hexSideLength = mapInfo->getHexSideLength();
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// offset (after layer orientation is set);
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Vec2 offset = this->calculateLayerOffset(layerInfo->_offset);
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this->setPosition(CC_POINT_PIXELS_TO_POINTS(offset));
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_atlasIndexArray = ccCArrayNew(totalNumberOfTiles);
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float width = 0;
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float height = 0;
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if (_layerOrientation == TMXOrientationHex) {
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if (_staggerAxis == TMXStaggerAxis_X) {
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height = _mapTileSize.height * (_layerSize.height + 0.5);
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width = (_mapTileSize.width + _hexSideLength) * ((int)(_layerSize.width / 2)) + _mapTileSize.width * ((int)_layerSize.width % 2);
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} else {
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width = _mapTileSize.width * (_layerSize.width + 0.5);
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height = (_mapTileSize.height + _hexSideLength) * ((int)(_layerSize.height / 2)) + _mapTileSize.height * ((int)_layerSize.height % 2);
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}
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} else {
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width = _layerSize.width * _mapTileSize.width;
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height = _layerSize.height * _mapTileSize.height;
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}
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this->setContentSize(CC_SIZE_PIXELS_TO_POINTS(Size(width, height)));
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_useAutomaticVertexZ = false;
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_vertexZvalue = 0;
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return true;
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}
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return false;
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}
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TMXLayer::TMXLayer()
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:_layerName("")
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,_opacity(0)
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,_vertexZvalue(0)
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,_useAutomaticVertexZ(false)
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,_reusedTile(nullptr)
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,_atlasIndexArray(nullptr)
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,_contentScaleFactor(1.0f)
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,_layerSize(Size::ZERO)
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,_mapTileSize(Size::ZERO)
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,_tiles(nullptr)
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,_tileSet(nullptr)
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,_layerOrientation(TMXOrientationOrtho)
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,_staggerAxis(TMXStaggerAxis_Y)
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,_staggerIndex(TMXStaggerIndex_Even)
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,_hexSideLength(0)
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{}
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TMXLayer::~TMXLayer()
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{
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CC_SAFE_RELEASE(_tileSet);
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CC_SAFE_RELEASE(_reusedTile);
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if (_atlasIndexArray)
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{
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ccCArrayFree(_atlasIndexArray);
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_atlasIndexArray = nullptr;
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}
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CC_SAFE_FREE(_tiles);
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}
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void TMXLayer::releaseMap()
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{
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if (_tiles)
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{
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free(_tiles);
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_tiles = nullptr;
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}
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if (_atlasIndexArray)
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{
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ccCArrayFree(_atlasIndexArray);
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_atlasIndexArray = nullptr;
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}
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}
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// TMXLayer - setup Tiles
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void TMXLayer::setupTiles()
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{
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// Optimization: quick hack that sets the image size on the tileset
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_tileSet->_imageSize = _textureAtlas->getTexture()->getContentSizeInPixels();
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// By default all the tiles are aliased
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// pros:
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// - easier to render
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// cons:
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// - difficult to scale / rotate / etc.
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_textureAtlas->getTexture()->setAliasTexParameters();
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//CFByteOrder o = CFByteOrderGetCurrent();
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// Parse cocos2d properties
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this->parseInternalProperties();
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for (int y=0; y < _layerSize.height; y++)
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{
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for (int x=0; x < _layerSize.width; x++)
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{
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int newX = x;
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// fix correct render ordering in Hexagonal maps when stagger axis == x
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if (_staggerAxis == TMXStaggerAxis_X && _layerOrientation == TMXOrientationHex)
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{
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if (_staggerIndex == TMXStaggerIndex_Odd)
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{
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if (x >= _layerSize.width/2)
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newX = (x - std::ceil(_layerSize.width/2)) * 2 + 1;
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else
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newX = x * 2;
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} else {
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// TMXStaggerIndex_Even
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if (x >= static_cast<int>(_layerSize.width/2))
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newX = (x - static_cast<int>(_layerSize.width/2)) * 2;
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else
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newX = x * 2 + 1;
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}
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}
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int pos = static_cast<int>(newX + _layerSize.width * y);
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int gid = _tiles[ pos ];
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// gid are stored in little endian.
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// if host is big endian, then swap
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//if( o == CFByteOrderBigEndian )
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// gid = CFSwapInt32( gid );
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/* We support little endian.*/
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// FIXME:: gid == 0 --> empty tile
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if (gid != 0)
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{
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this->appendTileForGID(gid, Vec2(newX, y));
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}
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}
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}
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}
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// TMXLayer - Properties
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Value TMXLayer::getProperty(const std::string& propertyName) const
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{
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if (_properties.find(propertyName) != _properties.end())
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return _properties.at(propertyName);
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return Value();
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}
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void TMXLayer::parseInternalProperties()
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{
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// if cc_vertex=automatic, then tiles will be rendered using vertexz
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auto vertexz = getProperty("cc_vertexz");
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if (!vertexz.isNull())
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{
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std::string vertexZStr = vertexz.asString();
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// If "automatic" is on, then parse the "cc_alpha_func" too
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if (vertexZStr == "automatic")
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{
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_useAutomaticVertexZ = true;
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auto alphaFuncVal = getProperty("cc_alpha_func");
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2020-03-03 19:24:07 +08:00
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float alphaFuncValue = alphaFuncVal.toFloat();
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2019-11-23 20:27:39 +08:00
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setProgramStateWithRegistry(backend::ProgramType::POSITION_TEXTURE_COLOR_ALPHA_TEST, nullptr);
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auto& pipelineDescriptor = _quadCommand.getPipelineDescriptor();
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auto& vertexShader = pipelineDescriptor.programState->getProgram()->getVertexShader();
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auto alphaValueLocation = pipelineDescriptor.programState->getUniformLocation("u_alpha_value");
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pipelineDescriptor.programState->setUniform(alphaValueLocation, &alphaFuncValue, sizeof(alphaFuncValue));
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}
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else
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{
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2020-03-03 19:24:07 +08:00
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_vertexZvalue = vertexz.toInt();
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2019-11-23 20:27:39 +08:00
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}
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}
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}
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void TMXLayer::setupTileSprite(Sprite* sprite, const Vec2& pos, uint32_t gid)
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{
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sprite->setPosition(getPositionAt(pos));
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sprite->setPositionZ((float)getVertexZForPos(pos));
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sprite->setAnchorPoint(Vec2::ZERO);
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sprite->setOpacity(_opacity);
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//issue 1264, flip can be undone as well
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sprite->setFlippedX(false);
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sprite->setFlippedY(false);
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sprite->setRotation(0.0f);
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sprite->setAnchorPoint(Vec2(0,0));
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// Rotation in tiled is achieved using 3 flipped states, flipping across the horizontal, vertical, and diagonal axes of the tiles.
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if (gid & kTMXTileDiagonalFlag)
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{
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// put the anchor in the middle for ease of rotation.
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sprite->setAnchorPoint(Vec2(0.5f,0.5f));
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sprite->setPosition(getPositionAt(pos).x + sprite->getContentSize().height/2,
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getPositionAt(pos).y + sprite->getContentSize().width/2 );
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auto flag = gid & (kTMXTileHorizontalFlag | kTMXTileVerticalFlag );
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// handle the 4 diagonally flipped states.
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if (flag == kTMXTileHorizontalFlag)
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{
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sprite->setRotation(90.0f);
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}
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else if (flag == kTMXTileVerticalFlag)
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{
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sprite->setRotation(270.0f);
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}
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else if (flag == (kTMXTileVerticalFlag | kTMXTileHorizontalFlag) )
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{
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sprite->setRotation(90.0f);
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sprite->setFlippedX(true);
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}
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else
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{
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sprite->setRotation(270.0f);
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sprite->setFlippedX(true);
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}
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}
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else
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{
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if (gid & kTMXTileHorizontalFlag)
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{
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sprite->setFlippedX(true);
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}
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if (gid & kTMXTileVerticalFlag)
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{
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sprite->setFlippedY(true);
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}
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}
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}
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Sprite* TMXLayer::reusedTileWithRect(const Rect& rect)
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{
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if (! _reusedTile)
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{
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_reusedTile = Sprite::createWithTexture(_textureAtlas->getTexture(), rect);
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_reusedTile->setBatchNode(this);
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_reusedTile->retain();
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}
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else
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{
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// FIXME: HACK: Needed because if "batch node" is nil,
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// then the Sprite'squad will be reset
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_reusedTile->setBatchNode(nullptr);
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// Re-init the sprite
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_reusedTile->setTextureRect(rect, false, rect.size);
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// restore the batch node
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_reusedTile->setBatchNode(this);
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}
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return _reusedTile;
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}
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// TMXLayer - obtaining tiles/gids
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Sprite * TMXLayer::getTileAt(const Vec2& pos)
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{
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CCASSERT(pos.x < _layerSize.width && pos.y < _layerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
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CCASSERT(_tiles && _atlasIndexArray, "TMXLayer: the tiles map has been released");
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Sprite *tile = nullptr;
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int gid = this->getTileGIDAt(pos);
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// if GID == 0, then no tile is present
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if (gid)
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{
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int z = (int)(pos.x + pos.y * _layerSize.width);
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tile = static_cast<Sprite*>(this->getChildByTag(z));
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// tile not created yet. create it
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if (! tile)
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{
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Rect rect = _tileSet->getRectForGID(gid);
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rect = CC_RECT_PIXELS_TO_POINTS(rect);
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tile = Sprite::createWithTexture(this->getTexture(), rect);
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tile->setBatchNode(this);
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tile->setPosition(getPositionAt(pos));
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|
|
tile->setPositionZ((float)getVertexZForPos(pos));
|
|
|
|
tile->setAnchorPoint(Vec2::ZERO);
|
|
|
|
tile->setOpacity(_opacity);
|
|
|
|
|
|
|
|
ssize_t indexForZ = atlasIndexForExistantZ(z);
|
|
|
|
this->addSpriteWithoutQuad(tile, static_cast<int>(indexForZ), z);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return tile;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t TMXLayer::getTileGIDAt(const Vec2& pos, TMXTileFlags* flags/* = nullptr*/)
|
|
|
|
{
|
|
|
|
CCASSERT(pos.x < _layerSize.width && pos.y < _layerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
|
|
|
|
CCASSERT(_tiles && _atlasIndexArray, "TMXLayer: the tiles map has been released");
|
|
|
|
|
|
|
|
ssize_t idx = static_cast<int>(((int) pos.x + (int) pos.y * _layerSize.width));
|
|
|
|
// Bits on the far end of the 32-bit global tile ID are used for tile flags
|
|
|
|
uint32_t tile = _tiles[idx];
|
|
|
|
|
|
|
|
// issue1264, flipped tiles can be changed dynamically
|
|
|
|
if (flags)
|
|
|
|
{
|
|
|
|
*flags = (TMXTileFlags)(tile & kTMXFlipedAll);
|
|
|
|
}
|
|
|
|
|
|
|
|
return (tile & kTMXFlippedMask);
|
|
|
|
}
|
|
|
|
|
|
|
|
// TMXLayer - adding helper methods
|
|
|
|
Sprite * TMXLayer::insertTileForGID(uint32_t gid, const Vec2& pos)
|
|
|
|
{
|
|
|
|
if (gid != 0 && (static_cast<int>((gid & kTMXFlippedMask)) - _tileSet->_firstGid) >= 0)
|
|
|
|
{
|
|
|
|
Rect rect = _tileSet->getRectForGID(gid);
|
|
|
|
rect = CC_RECT_PIXELS_TO_POINTS(rect);
|
|
|
|
|
|
|
|
intptr_t z = (intptr_t)((int) pos.x + (int) pos.y * _layerSize.width);
|
|
|
|
|
|
|
|
Sprite *tile = reusedTileWithRect(rect);
|
|
|
|
|
|
|
|
setupTileSprite(tile, pos, gid);
|
|
|
|
|
|
|
|
// get atlas index
|
|
|
|
ssize_t indexForZ = atlasIndexForNewZ(static_cast<int>(z));
|
|
|
|
|
|
|
|
// Optimization: add the quad without adding a child
|
|
|
|
this->insertQuadFromSprite(tile, indexForZ);
|
|
|
|
|
|
|
|
// insert it into the local atlasindex array
|
|
|
|
ccCArrayInsertValueAtIndex(_atlasIndexArray, (void*)z, indexForZ);
|
|
|
|
|
|
|
|
// update possible children
|
|
|
|
|
|
|
|
for(const auto &child : _children) {
|
|
|
|
Sprite* sp = static_cast<Sprite*>(child);
|
|
|
|
auto ai = sp->getAtlasIndex();
|
|
|
|
if ( ai >= indexForZ )
|
|
|
|
{
|
|
|
|
sp->setAtlasIndex(ai+1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_tiles[z] = gid;
|
|
|
|
return tile;
|
|
|
|
}
|
|
|
|
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
Sprite * TMXLayer::updateTileForGID(uint32_t gid, const Vec2& pos)
|
|
|
|
{
|
|
|
|
Rect rect = _tileSet->getRectForGID(gid);
|
|
|
|
rect = Rect(rect.origin.x / _contentScaleFactor, rect.origin.y / _contentScaleFactor, rect.size.width/ _contentScaleFactor, rect.size.height/ _contentScaleFactor);
|
|
|
|
int z = (int)((int) pos.x + (int) pos.y * _layerSize.width);
|
|
|
|
|
|
|
|
Sprite *tile = reusedTileWithRect(rect);
|
|
|
|
|
|
|
|
setupTileSprite(tile ,pos ,gid);
|
|
|
|
|
|
|
|
// get atlas index
|
|
|
|
auto indexForZ = atlasIndexForExistantZ(z);
|
|
|
|
tile->setAtlasIndex(static_cast<unsigned int>(indexForZ) );
|
|
|
|
tile->setDirty(true);
|
|
|
|
tile->updateTransform();
|
|
|
|
_tiles[z] = gid;
|
|
|
|
|
|
|
|
return tile;
|
|
|
|
}
|
|
|
|
|
|
|
|
intptr_t TMXLayer::getZForPos(const Vec2& pos) const
|
|
|
|
{
|
|
|
|
intptr_t z = -1;
|
|
|
|
// fix correct render ordering in Hexagonal maps when stagger axis == x
|
|
|
|
if (_staggerAxis == TMXStaggerAxis_X && _layerOrientation == TMXOrientationHex)
|
|
|
|
{
|
|
|
|
if (_staggerIndex == TMXStaggerIndex_Odd)
|
|
|
|
{
|
|
|
|
if (((int)pos.x % 2) == 0)
|
|
|
|
z = pos.x / 2 + pos.y * _layerSize.width;
|
|
|
|
else
|
|
|
|
z = pos.x / 2 + std::ceil(_layerSize.width / 2) + pos.y * _layerSize.width;
|
|
|
|
} else {
|
|
|
|
// TMXStaggerIndex_Even
|
|
|
|
if (((int)pos.x % 2) == 1)
|
|
|
|
z = pos.x / 2 + pos.y * _layerSize.width;
|
|
|
|
else
|
|
|
|
z = pos.x / 2 + std::floor(_layerSize.width / 2) + pos.y * _layerSize.width;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
z = (pos.x + pos.y * _layerSize.width);
|
|
|
|
}
|
|
|
|
|
|
|
|
CCASSERT(z != -1, "Invalid Z");
|
|
|
|
return z;
|
|
|
|
}
|
|
|
|
|
|
|
|
// used only when parsing the map. useless after the map was parsed
|
|
|
|
// since lot's of assumptions are no longer true
|
|
|
|
Sprite * TMXLayer::appendTileForGID(uint32_t gid, const Vec2& pos)
|
|
|
|
{
|
|
|
|
if (gid != 0 && (static_cast<int>((gid & kTMXFlippedMask)) - _tileSet->_firstGid) >= 0)
|
|
|
|
{
|
|
|
|
Rect rect = _tileSet->getRectForGID(gid);
|
|
|
|
rect = CC_RECT_PIXELS_TO_POINTS(rect);
|
|
|
|
|
|
|
|
// Z could be just an integer that gets incremented each time it is called.
|
|
|
|
// but that wouldn't work on layers with empty tiles.
|
|
|
|
// and it is IMPORTANT that Z returns an unique and bigger number than the previous one.
|
|
|
|
// since _atlasIndexArray must be ordered because `bsearch` is used to find the GID for
|
|
|
|
// a given Z. (github issue #16512)
|
|
|
|
intptr_t z = getZForPos(pos);
|
|
|
|
|
|
|
|
Sprite *tile = reusedTileWithRect(rect);
|
|
|
|
|
|
|
|
setupTileSprite(tile ,pos ,gid);
|
|
|
|
|
|
|
|
// optimization:
|
|
|
|
// The difference between appendTileForGID and insertTileforGID is that append is faster, since
|
|
|
|
// it appends the tile at the end of the texture atlas
|
|
|
|
ssize_t indexForZ = _atlasIndexArray->num;
|
|
|
|
|
|
|
|
// don't add it using the "standard" way.
|
|
|
|
insertQuadFromSprite(tile, indexForZ);
|
|
|
|
|
|
|
|
// append should be after addQuadFromSprite since it modifies the quantity values
|
|
|
|
ccCArrayInsertValueAtIndex(_atlasIndexArray, (void*)z, indexForZ);
|
|
|
|
|
|
|
|
// Validation for issue #16512
|
|
|
|
CCASSERT(_atlasIndexArray->num == 1 ||
|
|
|
|
_atlasIndexArray->arr[_atlasIndexArray->num-1] > _atlasIndexArray->arr[_atlasIndexArray->num-2], "Invalid z for _atlasIndexArray");
|
|
|
|
|
|
|
|
return tile;
|
|
|
|
}
|
|
|
|
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
// TMXLayer - atlasIndex and Z
|
|
|
|
static inline int compareInts(const void * a, const void * b)
|
|
|
|
{
|
|
|
|
const int ia = *(int*)a;
|
|
|
|
const int ib = *(int*)b;
|
|
|
|
return (ia-ib);
|
|
|
|
}
|
|
|
|
|
|
|
|
ssize_t TMXLayer::atlasIndexForExistantZ(int z)
|
|
|
|
{
|
|
|
|
int key=z;
|
|
|
|
int *item = (int*)bsearch((void*)&key, (void*)&_atlasIndexArray->arr[0], _atlasIndexArray->num, sizeof(void*), compareInts);
|
|
|
|
|
|
|
|
CCASSERT(item, "TMX atlas index not found. Shall not happen");
|
|
|
|
|
|
|
|
ssize_t index = ((size_t)item - (size_t)_atlasIndexArray->arr) / sizeof(void*);
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
|
|
|
|
ssize_t TMXLayer::atlasIndexForNewZ(int z)
|
|
|
|
{
|
|
|
|
// FIXME:: This can be improved with a sort of binary search
|
|
|
|
ssize_t i=0;
|
|
|
|
for (i=0; i< _atlasIndexArray->num ; i++)
|
|
|
|
{
|
|
|
|
ssize_t val = (size_t) _atlasIndexArray->arr[i];
|
|
|
|
if (z < val)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
|
|
|
// TMXLayer - adding / remove tiles
|
|
|
|
void TMXLayer::setTileGID(uint32_t gid, const Vec2& pos)
|
|
|
|
{
|
|
|
|
setTileGID(gid, pos, (TMXTileFlags)0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void TMXLayer::setTileGID(uint32_t gid, const Vec2& pos, TMXTileFlags flags)
|
|
|
|
{
|
|
|
|
CCASSERT(pos.x < _layerSize.width && pos.y < _layerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
|
|
|
|
CCASSERT(_tiles && _atlasIndexArray, "TMXLayer: the tiles map has been released");
|
|
|
|
CCASSERT(gid == 0 || (int)gid >= _tileSet->_firstGid, "TMXLayer: invalid gid" );
|
|
|
|
|
|
|
|
TMXTileFlags currentFlags;
|
|
|
|
uint32_t currentGID = getTileGIDAt(pos, ¤tFlags);
|
|
|
|
|
|
|
|
if (currentGID != gid || currentFlags != flags)
|
|
|
|
{
|
|
|
|
uint32_t gidAndFlags = gid | flags;
|
|
|
|
|
|
|
|
// setting gid=0 is equal to remove the tile
|
|
|
|
if (gid == 0)
|
|
|
|
{
|
|
|
|
removeTileAt(pos);
|
|
|
|
}
|
|
|
|
// empty tile. create a new one
|
|
|
|
else if (currentGID == 0)
|
|
|
|
{
|
|
|
|
insertTileForGID(gidAndFlags, pos);
|
|
|
|
}
|
|
|
|
// modifying an existing tile with a non-empty tile
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int z = (int) pos.x + (int) pos.y * _layerSize.width;
|
|
|
|
Sprite *sprite = static_cast<Sprite*>(getChildByTag(z));
|
|
|
|
if (sprite)
|
|
|
|
{
|
|
|
|
Rect rect = _tileSet->getRectForGID(gid);
|
|
|
|
rect = CC_RECT_PIXELS_TO_POINTS(rect);
|
|
|
|
|
|
|
|
sprite->setTextureRect(rect, false, rect.size);
|
|
|
|
if (flags)
|
|
|
|
{
|
|
|
|
setupTileSprite(sprite, sprite->getPosition(), gidAndFlags);
|
|
|
|
}
|
|
|
|
_tiles[z] = gidAndFlags;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
updateTileForGID(gidAndFlags, pos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TMXLayer::addChild(Node* /*child*/, int /*zOrder*/, int /*tag*/)
|
|
|
|
{
|
|
|
|
CCASSERT(0, "addChild: is not supported on TMXLayer. Instead use setTileGID:at:/tileAt:");
|
|
|
|
}
|
|
|
|
|
|
|
|
void TMXLayer::removeChild(Node* node, bool cleanup)
|
|
|
|
{
|
|
|
|
Sprite *sprite = (Sprite*)node;
|
|
|
|
// allows removing nil objects
|
|
|
|
if (! sprite)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
CCASSERT(_children.contains(sprite), "Tile does not belong to TMXLayer");
|
|
|
|
|
|
|
|
ssize_t atlasIndex = sprite->getAtlasIndex();
|
|
|
|
ssize_t zz = (ssize_t)_atlasIndexArray->arr[atlasIndex];
|
|
|
|
_tiles[zz] = 0;
|
|
|
|
ccCArrayRemoveValueAtIndex(_atlasIndexArray, atlasIndex);
|
|
|
|
SpriteBatchNode::removeChild(sprite, cleanup);
|
|
|
|
}
|
|
|
|
|
|
|
|
void TMXLayer::removeTileAt(const Vec2& pos)
|
|
|
|
{
|
|
|
|
CCASSERT(pos.x < _layerSize.width && pos.y < _layerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
|
|
|
|
CCASSERT(_tiles && _atlasIndexArray, "TMXLayer: the tiles map has been released");
|
|
|
|
|
|
|
|
int gid = getTileGIDAt(pos);
|
|
|
|
|
|
|
|
if (gid)
|
|
|
|
{
|
|
|
|
int z = pos.x + pos.y * _layerSize.width;
|
|
|
|
ssize_t atlasIndex = atlasIndexForExistantZ(z);
|
|
|
|
|
|
|
|
// remove tile from GID map
|
|
|
|
_tiles[z] = 0;
|
|
|
|
|
|
|
|
// remove tile from atlas position array
|
|
|
|
ccCArrayRemoveValueAtIndex(_atlasIndexArray, atlasIndex);
|
|
|
|
|
|
|
|
// remove it from sprites and/or texture atlas
|
|
|
|
Sprite *sprite = (Sprite*)getChildByTag(z);
|
|
|
|
if (sprite)
|
|
|
|
{
|
|
|
|
SpriteBatchNode::removeChild(sprite, true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_textureAtlas->removeQuadAtIndex(atlasIndex);
|
|
|
|
|
|
|
|
// update possible children
|
|
|
|
for(const auto &obj : _children) {
|
|
|
|
Sprite* child = static_cast<Sprite*>(obj);
|
|
|
|
auto ai = child->getAtlasIndex();
|
|
|
|
if ( ai >= atlasIndex )
|
|
|
|
{
|
|
|
|
child->setAtlasIndex(ai-1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//CCTMXLayer - obtaining positions, offset
|
|
|
|
Vec2 TMXLayer::calculateLayerOffset(const Vec2& pos)
|
|
|
|
{
|
|
|
|
Vec2 ret;
|
|
|
|
switch (_layerOrientation)
|
|
|
|
{
|
|
|
|
case TMXOrientationOrtho:
|
|
|
|
ret.set( pos.x * _mapTileSize.width, -pos.y *_mapTileSize.height);
|
|
|
|
break;
|
|
|
|
case TMXOrientationIso:
|
|
|
|
ret.set((_mapTileSize.width /2) * (pos.x - pos.y),
|
|
|
|
(_mapTileSize.height /2 ) * (-pos.x - pos.y));
|
|
|
|
break;
|
|
|
|
case TMXOrientationHex:
|
|
|
|
{
|
|
|
|
if(_staggerAxis == TMXStaggerAxis_Y)
|
|
|
|
{
|
|
|
|
int diffX = (_staggerIndex == TMXStaggerIndex_Even) ? _mapTileSize.width/2 : 0;
|
|
|
|
ret.set(pos.x * _mapTileSize.width + diffX, -pos.y * (_mapTileSize.height - (_mapTileSize.width - _hexSideLength) / 2));
|
|
|
|
}
|
|
|
|
else if(_staggerAxis == TMXStaggerAxis_X)
|
|
|
|
{
|
|
|
|
int diffY = (_staggerIndex == TMXStaggerIndex_Odd) ? _mapTileSize.height/2 : 0;
|
|
|
|
ret.set(pos.x * (_mapTileSize.width - (_mapTileSize.width - _hexSideLength) / 2), -pos.y * _mapTileSize.height + diffY);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case TMXOrientationStaggered:
|
|
|
|
{
|
|
|
|
float diffX = 0;
|
|
|
|
if ((int)std::abs(pos.y) % 2 == 1)
|
|
|
|
{
|
|
|
|
diffX = _mapTileSize.width/2;
|
|
|
|
}
|
|
|
|
ret.set(pos.x * _mapTileSize.width + diffX,
|
|
|
|
(-pos.y) * _mapTileSize.height/2);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vec2 TMXLayer::getPositionAt(const Vec2& pos)
|
|
|
|
{
|
|
|
|
Vec2 ret;
|
|
|
|
switch (_layerOrientation)
|
|
|
|
{
|
|
|
|
case TMXOrientationOrtho:
|
|
|
|
ret = getPositionForOrthoAt(pos);
|
|
|
|
break;
|
|
|
|
case TMXOrientationIso:
|
|
|
|
ret = getPositionForIsoAt(pos);
|
|
|
|
break;
|
|
|
|
case TMXOrientationHex:
|
|
|
|
ret = getPositionForHexAt(pos);
|
|
|
|
break;
|
|
|
|
case TMXOrientationStaggered:
|
|
|
|
ret = getPositionForStaggeredAt(pos);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
ret = CC_POINT_PIXELS_TO_POINTS( ret );
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vec2 TMXLayer::getPositionForOrthoAt(const Vec2& pos)
|
|
|
|
{
|
|
|
|
return Vec2(pos.x * _mapTileSize.width,
|
|
|
|
(_layerSize.height - pos.y - 1) * _mapTileSize.height);
|
|
|
|
}
|
|
|
|
|
|
|
|
Vec2 TMXLayer::getPositionForIsoAt(const Vec2& pos)
|
|
|
|
{
|
|
|
|
return Vec2(_mapTileSize.width /2 * (_layerSize.width + pos.x - pos.y - 1),
|
|
|
|
_mapTileSize.height /2 * ((_layerSize.height * 2 - pos.x - pos.y) - 2));
|
|
|
|
}
|
|
|
|
|
|
|
|
Vec2 TMXLayer::getPositionForHexAt(const Vec2& pos)
|
|
|
|
{
|
|
|
|
Vec2 xy;
|
|
|
|
Vec2 offset = _tileSet->_tileOffset;
|
|
|
|
|
|
|
|
int odd_even = (_staggerIndex == TMXStaggerIndex_Odd) ? 1 : -1;
|
|
|
|
switch (_staggerAxis)
|
|
|
|
{
|
|
|
|
case TMXStaggerAxis_Y:
|
|
|
|
{
|
|
|
|
float diffX = 0;
|
|
|
|
if ((int)pos.y % 2 == 1)
|
|
|
|
{
|
|
|
|
diffX = _mapTileSize.width/2 * odd_even;
|
|
|
|
}
|
|
|
|
xy = Vec2(pos.x * _mapTileSize.width+diffX+offset.x,
|
|
|
|
(_layerSize.height - pos.y - 1) * (_mapTileSize.height-(_mapTileSize.height-_hexSideLength)/2)-offset.y);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case TMXStaggerAxis_X:
|
|
|
|
{
|
|
|
|
float diffY = 0;
|
|
|
|
if ((int)pos.x % 2 == 1)
|
|
|
|
{
|
|
|
|
diffY = _mapTileSize.height/2 * -odd_even;
|
|
|
|
}
|
|
|
|
|
|
|
|
xy = Vec2(pos.x * (_mapTileSize.width-(_mapTileSize.width-_hexSideLength)/2)+offset.x,
|
|
|
|
(_layerSize.height - pos.y - 1) * _mapTileSize.height + diffY-offset.y);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return xy;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vec2 TMXLayer::getPositionForStaggeredAt(const Vec2 &pos)
|
|
|
|
{
|
|
|
|
float diffX = 0;
|
|
|
|
if ((int)pos.y % 2 == 1)
|
|
|
|
{
|
|
|
|
diffX = _mapTileSize.width/2;
|
|
|
|
}
|
|
|
|
return Vec2(pos.x * _mapTileSize.width + diffX,
|
|
|
|
(_layerSize.height - pos.y - 1) * _mapTileSize.height/2);
|
|
|
|
}
|
|
|
|
|
|
|
|
int TMXLayer::getVertexZForPos(const Vec2& pos)
|
|
|
|
{
|
|
|
|
int ret = 0;
|
|
|
|
int maxVal = 0;
|
|
|
|
if (_useAutomaticVertexZ)
|
|
|
|
{
|
|
|
|
switch (_layerOrientation)
|
|
|
|
{
|
|
|
|
case TMXOrientationIso:
|
|
|
|
maxVal = static_cast<int>(_layerSize.width + _layerSize.height);
|
|
|
|
ret = static_cast<int>(-(maxVal - (pos.x + pos.y)));
|
|
|
|
break;
|
|
|
|
case TMXOrientationOrtho:
|
|
|
|
ret = static_cast<int>(-(_layerSize.height-pos.y));
|
|
|
|
break;
|
|
|
|
case TMXOrientationStaggered:
|
|
|
|
ret = static_cast<int>(-(_layerSize.height-pos.y));
|
|
|
|
break;
|
|
|
|
case TMXOrientationHex:
|
|
|
|
ret = static_cast<int>(-(_layerSize.height-pos.y));
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
CCASSERT(0, "TMX invalid value");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ret = _vertexZvalue;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string TMXLayer::getDescription() const
|
|
|
|
{
|
|
|
|
return StringUtils::format("<TMXLayer | tag = %d, size = %d,%d>", _tag, (int)_mapTileSize.width, (int)_mapTileSize.height);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
NS_CC_END
|